Player Matchup

Discordia
Discordia
ELK1ING
Discordia
Level 28
God Stats
2W - 0L
1,731 SR
Queue Stats
11W - 20L
1,252 Elo+
Party 3
Nike
Nike
EZIORARI
Nike
Level 5
God Stats
3W - 2L
1,511 SR
Queue Stats
4W - 7L
1,261 Elo+
Party 3
Chang'e
Chang'e
Revaleth
Chang'e
Level 8
God Stats
7W - 2L
1,336 SR
Queue Stats
9W - 7L
949 Elo+
Solo
Pele
Pele
Subasic
Pele
Level 26
God Stats
7W - 16L
1,250 SR
Queue Stats
88W - 113L
1,296 Elo+
Solo
Neith
Neith
djinka22
Neith
Level 8
God Stats
1W - 3L
1,171 SR
Queue Stats
7W - 11L
1,247 Elo+
Party 3
Team Averages
Level 15
1,400 SR
1,201 Elo+

VS

Team Averages
Level 35
1,544 SR
1,394 Elo+
Scylla
Scylla
JustZdrav4o
Scylla
Level 26
God Stats
3W - 3L
1,710 SR
Queue Stats
148W - 164L
1,357 Elo+
Party 1
Yemoja
Yemoja
REPICO
Yemoja
Level 13
God Stats
1W - 2L
1,526 SR
Queue Stats
27W - 41L
1,116 Elo+
Solo
Medusa
Medusa
SeluluH
Medusa
Level 106
God Stats
7W - 18L
1,279 SR
Queue Stats
340W - 427L
1,490 Elo+
Party 2
Cerberus
Cerberus
SirNeimand
Cerberus
Level 4
God Stats
10W - 26L
1,729 SR
Queue Stats
179W - 288L
1,656 Elo+
Party 2
Fenrir
Fenrir
The_Lone_Ghost13
Fenrir
Level 27
God Stats
43W - 48L
1,477 SR
Queue Stats
220W - 257L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ELK1ING
Discordia
19
5 / 4 / 9
12,205
531
14,545
13,248
5,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
19
8 / 5 / 9
12,132
527
12,473
25,878
17,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Revaleth
Chang'e
16
2 / 7 / 10
10,463
455
13,069
13,643
8,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
Subasic
Pele
20
13 / 6 / 9
13,709
596
22,874
18,422
7,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
djinka22
Neith
18
5 / 4 / 3
11,709
509
7,429
15,379
6,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
8 / 7 / 5
12,148
528
13,228
14,464
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
REPICO
Yemoja
14
0 / 7 / 4
9,076
395
4,339
15,629
6,779
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
SeluluH
Medusa
17
6 / 6 / 1
11,013
479
12,179
17,314
6,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
SirNeimand
Cerberus
15
3 / 9 / 8
10,282
447
12,460
23,062
18,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
8 / 4 / 4
11,738
510
11,229
18,219
7,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
47
33
Kills
25
26
Deaths
33
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
ELK1ING
Discordia
5
4
9
2.38
W
Nike
8
5
9
2.5
L
Scylla
8
7
5
1.5
L
Yemoja
REPICO
Yemoja
0
7
4
0.29
W
Chang'e
Revaleth
Chang'e
2
7
10
1
L
Medusa
SeluluH
Medusa
6
6
1
1.08
L
Cerberus
SirNeimand
Cerberus
3
9
8
0.78
W
Pele
Subasic
Pele
13
6
9
2.92
L
8
4
4
2.5
W
Neith
djinka22
Neith
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,390
Damage
53,435
86,570
Taken
88,688
45,094
Mitigated
44,173
28,028
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ELK1ING
Discordia
14,545
1,640
0
3,923
13,248
5,218
1,060
4,532
8,582
81,866
0
W
Nike
12,473
1,776
0
9,135
25,878
17,477
510
10,866
14,874
7,187
44,436
L
Scylla
13,228
1,260
0
1,062
14,464
4,327
448
7,471
6,233
55,006
0
L
Yemoja
REPICO
Yemoja
4,339
1,849
500
1,503
15,629
6,779
442
5,550
9,818
32,677
0
W
Chang'e
Revaleth
Chang'e
13,069
1,207
1,917
2,941
13,643
8,022
725
6,167
7,462
43,548
0
L
Medusa
SeluluH
Medusa
12,179
5,368
0
511
17,314
6,193
1,018
3,527
13,409
0
68,021
L
Cerberus
SirNeimand
Cerberus
12,460
1,022
0
4,101
23,062
18,917
0
5,969
15,874
37,877
0
W
Pele
Subasic
Pele
22,874
8,325
0
3,122
18,422
7,894
698
4,369
13,957
0
81,383
L
11,229
3,046
0
4,728
18,219
7,957
0
4,418
13,458
0
92,368
W
Neith
djinka22
Neith
7,429
3,334
0
6,990
15,379
6,483
2,518
3,671
11,668
0
67,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,218
Gold Earned
54,257
532
Minions Killed
490
0
Camps Cleared
0
1,944,970
Distance Traveled
1,953,105
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,205
531
127
6
0
416,955
5
W
Nike
12,132
527
111
5
0
340,248
0
L
Scylla
12,148
528
110
5
0
383,166
5
L
Yemoja
9,076
395
59
3
0
334,306
4
W
Chang'e
10,463
455
74
3
0
381,457
0
L
Medusa
11,013
479
107
5
0
381,943
2
L
Cerberus
10,282
447
85
4
0
412,368
3
W
Pele
13,709
596
94
4
0
445,649
0
L
Fenrir
11,738
510
129
6
0
441,322
5
W
Neith
11,709
509
126
5
0
360,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role