Player Matchup

Ymir
Ymir
Silver II
Choee
Ymir
Silver II
Level 160
God Stats
4W - 2L
1,472 SR
Queue Stats
92W - 103L
1,028 MMR
Solo
Nu Wa
Nu Wa
Silver IV
RaiththaShade
Nu Wa
Silver IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
WarlordEddie
Nemesis
Silver I
Level 96
God Stats
3W - 5L
1,339 SR
Queue Stats
101W - 97L
1,122 MMR
Solo
Scylla
Scylla
Silver I
WillWard4MMR
Scylla
Silver I
Level 98
God Stats
3W - 2L
1,573 SR
Queue Stats
102W - 127L
1,142 MMR
Solo
Jing Wei
Jing Wei
Gold V
carrymeplsv1
Jing Wei
Gold V
Level 139
God Stats
11W - 14L
1,753 SR
Queue Stats
764W - 758L
1,184 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,527 SR
1,195 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,556 SR
1,124 MMR
Discordia
Discordia
Silver III
Sepultúra
Discordia
Silver III
Level 159
God Stats
10W - 16L
1,450 SR
Queue Stats
118W - 135L
1,048 MMR
Solo
Cupid
Cupid
Silver II
Shoriwebo
Cupid
Silver II
Level 106
God Stats
8W - 7L
1,489 SR
Queue Stats
630W - 620L
1,048 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
calebita
Kuzenbo
Silver V
Level 41
God Stats
1W - 1L
1,756 SR
Queue Stats
16W - 30L
1,000 MMR
Solo
King Arthur
King Arthur
Silver II
pandapolio
King Arthur
Silver II
Level 108
God Stats
4W - 6L
1,591 SR
Queue Stats
70W - 69L
1,146 MMR
Party 1
Serqet
Serqet
Silver II
sly313
Serqet
Silver II
Level 108
God Stats
2W - 5L
1,497 SR
Queue Stats
29W - 26L
1,381 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Choee
Ymir
20
1 / 5 / 3
13,528
541
10,946
23,321
23,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
3 / 5 / 4
12,914
517
21,353
20,671
16,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
WarlordEddie
Nemesis
20
4 / 4 / 9
13,349
534
10,898
19,257
10,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
20
2 / 2 / 3
14,432
577
5,841
8,559
3,470
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
carrymeplsv1
Jing Wei
20
7 / 0 / 5
14,835
593
8,991
15,395
7,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
DanzaburouGuan YuTsukuyomiJanusSet

VS

Bans
ApolloSobekRamaCthulhuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Sepultúra
Discordia
19
6 / 6 / 1
12,968
519
15,061
14,247
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Shoriwebo
Cupid
20
3 / 5 / 1
12,535
501
9,084
18,550
7,541
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
calebita
Kuzenbo
10
0 / 3 / 2
8,387
335
3,868
11,180
8,973
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
pandapolio
King Arthur
20
3 / 2 / 4
13,652
546
18,272
24,192
25,331
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
sly313
Serqet
20
4 / 1 / 8
13,396
536
14,768
18,766
10,034
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
17
Kills
16
16
Deaths
17
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
Choee
Ymir
1
5
3
0.5
W
3
5
4
1
L
Discordia
Sepultúra
Discordia
6
6
1
1.08
L
Cupid
Shoriwebo
Cupid
3
5
1
0.7
W
Nemesis
WarlordEddie
Nemesis
4
4
9
2.13
W
Scylla
2
2
3
1.75
L
Kuzenbo
calebita
Kuzenbo
0
3
2
0.33
W
Jing Wei
carrymeplsv1
Jing Wei
7
0
5
9.5
L
King Arthur
pandapolio
King Arthur
3
2
4
2.5
L
Serqet
sly313
Serqet
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,029
Damage
61,053
87,203
Taken
86,935
61,554
Mitigated
57,355
25,397
Healing
31,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Choee
Ymir
10,946
2,721
0
7,282
23,321
23,166
0
1,039
20,674
90,655
0
W
21,353
5,253
100
6,097
20,671
16,761
415
5,192
13,988
85,162
0
L
Discordia
Sepultúra
Discordia
15,061
61
0
2,060
14,247
5,476
527
4,830
9,059
96,885
0
L
Cupid
Shoriwebo
Cupid
9,084
5,023
444
7,827
18,550
7,541
883
5,117
13,089
0
125,401
W
Nemesis
WarlordEddie
Nemesis
10,898
4,351
0
3,265
19,257
10,694
1,866
6,907
11,925
0
101,323
W
Scylla
5,841
158
0
1,655
8,559
3,470
0
3,913
4,646
119,367
0
L
Kuzenbo
calebita
Kuzenbo
3,868
1,546
0
3,299
11,180
8,973
0
3,475
7,396
14,710
0
W
Jing Wei
carrymeplsv1
Jing Wei
8,991
6,967
0
6,998
15,395
7,463
5,477
3,793
11,358
0
116,149
L
King Arthur
pandapolio
King Arthur
18,272
648
0
9,559
24,192
25,331
0
16,317
7,218
685
116,236
L
Serqet
sly313
Serqet
14,768
2,267
0
8,051
18,766
10,034
0
6,329
12,033
0
110,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,058
Gold Earned
60,938
852
Minions Killed
804
0
Camps Cleared
0
2,457,468
Distance Traveled
2,246,895
15
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,528
541
194
8
0
441,488
1
W
Nu Wa
12,914
517
135
5
0
424,785
2
L
Discordia
12,968
519
170
7
0
425,792
9
L
Cupid
12,535
501
206
8
0
417,464
10
W
Nemesis
13,349
534
129
5
0
549,716
7
W
Scylla
14,432
577
209
8
0
508,263
5
L
Kuzenbo
8,387
335
13
1
0
310,364
7
W
Jing Wei
14,835
593
185
7
0
533,216
0
L
King Arthur
13,652
546
231
9
0
500,318
4
L
Serqet
13,396
536
184
7
0
592,957
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role