Player Matchup

Terra
Terra
BigNudeOrange
Terra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 75L
1,478 Elo+
Party 1
Hel
Hel
Malzy0202
Hel
Level 23
God Stats
9W - 5L
1,854 SR
Queue Stats
177W - 181L
1,496 Elo+
Party 1
Artemis
Artemis
XsadM10
Artemis
Level 26
God Stats
14W - 10L
1,503 SR
Queue Stats
78W - 88L
1,296 Elo+
Party 2
Tsukuyomi
Tsukuyomi
borsibalogh
Tsukuyomi
Level 28
God Stats
1W - 4L
1,321 SR
Queue Stats
96W - 116L
1,322 Elo+
Party 2
Bellona
Bellona
swidroman
Bellona
Level 21
God Stats
8W - 8L
1,683 SR
Queue Stats
73W - 58L
1,493 Elo+
Party 1
Team Averages
Level 24
1,572 SR
1,417 Elo+

VS

Team Averages
Level 20
1,472 SR
1,450 Elo+
Thor
Thor
AFarkasAlex
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Solo
Skadi
Skadi
FlavVito
Skadi
Level 14
God Stats
7W - 6L
1,506 SR
Queue Stats
26W - 15L
1,511 Elo+
Solo
Kukulkan
Kukulkan
Not_FelixSoooS
Kukulkan
Level 20
God Stats
1W - 4L
1,500 SR
Queue Stats
189W - 212L
1,352 Elo+
Solo
Bacchus
Bacchus
Plver2226
Bacchus
Level 41
God Stats
8W - 4L
1,412 SR
Queue Stats
69W - 51L
1,514 Elo+
Party 3
Neith
Neith
Riiess
Neith
Level 19
God Stats
21W - 21L
1,443 SR
Queue Stats
23W - 23L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 4
8,813
383
4,048
22,022
25,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 7 / 2
10,093
439
12,492
16,588
11,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
XsadM10
Artemis
17
3 / 9 / 1
11,073
481
9,036
20,283
7,968
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
borsibalogh
Tsukuyomi
17
1 / 5 / 5
10,413
453
6,699
17,991
7,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
swidroman
Bellona
17
7 / 6 / 0
11,002
478
13,908
20,137
17,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 9
11,513
501
6,589
13,804
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
FlavVito
Skadi
20
14 / 3 / 4
15,114
657
23,864
15,795
6,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
18
3 / 5 / 5
12,189
530
12,508
13,499
6,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Plver2226
Bacchus
18
7 / 0 / 14
13,518
588
13,879
16,359
20,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
Riiess
Neith
20
9 / 1 / 2
14,718
640
12,622
15,664
6,250
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
68
15
Kills
34
34
Deaths
15
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
6
9
0.92
L
0
7
4
0.29
W
Skadi
FlavVito
Skadi
14
3
4
5.33
L
4
7
2
0.71
W
Kukulkan
3
5
5
1.1
W
Bacchus
Plver2226
Bacchus
7
0
14
14
W
Neith
Riiess
Neith
9
1
2
10
L
Artemis
XsadM10
Artemis
3
9
1
0.39
L
Tsukuyomi
borsibalogh
Tsukuyomi
1
5
5
0.7
L
Bellona
swidroman
Bellona
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,183
Damage
69,462
97,021
Taken
75,121
69,842
Mitigated
44,632
32,389
Healing
22,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,589
2,986
0
369
13,804
5,459
699
3,654
10,069
0
30,185
L
4,048
973
1,739
4,548
22,022
25,526
415
3,825
18,105
20,078
0
W
Skadi
FlavVito
Skadi
23,864
14,135
0
5,460
15,795
6,376
3,998
1,086
14,709
0
151,429
L
12,492
1,092
3,695
5,902
16,588
11,048
933
5,156
11,086
56,194
0
W
Kukulkan
12,508
1,237
0
2,546
13,499
6,092
1,636
3,462
9,583
56,251
0
W
Bacchus
Plver2226
Bacchus
13,879
2,979
0
2,438
16,359
20,455
597
4,091
12,091
47,049
0
W
Neith
Riiess
Neith
12,622
8,119
486
10,863
15,664
6,250
8,372
3,613
11,952
0
107,765
L
Artemis
XsadM10
Artemis
9,036
4,706
0
6,690
20,283
7,968
1,042
7,276
12,943
0
62,758
L
Tsukuyomi
borsibalogh
Tsukuyomi
6,699
951
0
6,218
17,991
7,744
1,263
5,794
11,900
0
61,016
L
Bellona
swidroman
Bellona
13,908
2,111
0
3,597
20,137
17,556
1,922
3,468
16,600
189
60,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,394
Gold Earned
67,052
461
Minions Killed
585
0
Camps Cleared
0
1,930,446
Distance Traveled
2,040,738
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,513
501
70
3
0
400,471
0
L
Terra
8,813
383
28
1
0
426,547
0
W
Skadi
15,114
657
164
7
0
431,228
2
L
Hel
10,093
439
98
4
0
373,197
0
W
Kukulkan
12,189
530
101
4
0
380,519
5
W
Bacchus
13,518
588
62
3
0
426,045
2
W
Neith
14,718
640
188
8
0
402,475
1
L
Artemis
11,073
481
114
5
0
324,072
0
L
Tsukuyomi
10,413
453
107
5
0
401,087
0
L
Bellona
11,002
478
114
5
0
405,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role