Player Matchup

Cerberus
Cerberus
Gold V
GreatValueDirk
Cerberus
Gold V
Level 132
God Stats
1W - 2L
1,336 SR
Queue Stats
46W - 45L
1,538 MMR
Party 1
Skadi
Skadi
Silver I
JaveeAir
Skadi
Silver I
Level 48
God Stats
12W - 10L
1,497 SR
Queue Stats
182W - 194L
1,499 MMR
Party 1
Sol
Sol
Gold IV
power_bottomttv
Sol
Gold IV
Level 41
God Stats
4W - 2L
1,879 SR
Queue Stats
51W - 51L
1,580 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 74
1,571 SR
1,539 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,564 SR
1,538 MMR
Horus
Horus
Silver II
ABBS87ZULU
Horus
Silver II
Level 127
God Stats
4W - 0L
1,384 SR
Queue Stats
8W - 15L
1,511 MMR
Solo
Neith
Neith
Gold III
TheLastOz_
Neith
Gold III
Level 86
God Stats
18W - 42L
1,593 SR
Queue Stats
374W - 415L
1,583 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
suissse
Baron Samedi
Gold II
Level 106
God Stats
2W - 1L
1,715 SR
Queue Stats
325W - 321L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 7 / 4
11,583
644
9,567
24,179
22,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
JaveeAir
Skadi
15
4 / 4 / 4
11,667
648
14,634
11,983
4,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 9 / 6
11,654
647
13,886
15,483
5,086
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CthulhuZeusChaacTiamatAchilles

VS

Bans
CabrakanAresDanzaburouYmirMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 5 / 9
11,776
654
7,834
17,705
14,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
16
4 / 2 / 14
12,224
679
13,252
11,302
4,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
suissse
Baron Samedi
17
14 / 3 / 5
13,336
741
23,837
20,420
10,030
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
10
Kills
20
20
Deaths
10
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Horus
2
5
9
1.3
L
Cerberus
3
7
4
0.71
L
Skadi
JaveeAir
Skadi
4
4
4
1.5
W
Neith
4
2
14
5.5
L
3
9
6
0.67
W
Baron Samedi
suissse
Baron Samedi
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,087
Damage
44,923
51,645
Taken
49,427
32,058
Mitigated
28,270
8,263
Healing
25,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
7,834
3,625
1,019
4,618
17,705
14,021
753
7,417
10,288
0
26,028
L
Cerberus
9,567
605
0
3,838
24,179
22,422
85
9,842
14,337
29,904
0
L
Skadi
JaveeAir
Skadi
14,634
7,480
0
1,485
11,983
4,550
75
6,153
5,830
0
53,014
W
Neith
13,252
7,546
666
4,430
11,302
4,219
1,105
6,067
5,235
0
65,419
L
13,886
4,321
0
2,940
15,483
5,086
794
7,934
7,549
48,180
0
W
Baron Samedi
suissse
Baron Samedi
23,837
1,171
3,097
11,290
20,420
10,030
964
10,435
9,985
56,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,904
Gold Earned
37,336
165
Minions Killed
167
0
Camps Cleared
0
820,606
Distance Traveled
912,079
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,776
654
31
2
0
323,284
3
L
Cerberus
11,583
644
24
1
0
275,992
2
L
Skadi
11,667
648
68
4
0
288,018
0
W
Neith
12,224
679
75
4
0
287,142
4
L
Sol
11,654
647
73
4
0
256,596
2
W
Baron Samedi
13,336
741
61
3
0
301,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role