Player Matchup

Xbalanque
Xbalanque
Silver I
BomQ
Xbalanque
Silver I
Level 129
God Stats
11W - 22L
1,482 SR
Queue Stats
93W - 109L
1,338 MMR
Solo
Guan Yu
Guan Yu
Silver I
Evxhz
Guan Yu
Silver I
Level 62
God Stats
5W - 5L
1,458 SR
Queue Stats
284W - 271L
1,364 MMR
Party 2
Awilix
Awilix
Silver I
Mazingher
Awilix
Silver I
Level 88
God Stats
3W - 8L
1,498 SR
Queue Stats
80W - 104L
1,320 MMR
Solo
Sobek
Sobek
Bronze III
OfficialMWire
Sobek
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,324 MMR
Solo
The Morrigan
The Morrigan
Silver III
xBLACKDRAGON165
The Morrigan
Silver III
Level 139
God Stats
1W - 3L
1,402 SR
Queue Stats
200W - 197L
1,312 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,468 SR
1,332 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,558 SR
1,437 MMR
Ganesha
Ganesha
Gold III
BUITO
Ganesha
Gold III
Level 144
God Stats
2W - 2L
1,774 SR
Queue Stats
78W - 74L
1,531 MMR
Party 1
Rama
Rama
Gold V
Dömi
Rama
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Silver II
ImEdstah
Mercury
Silver II
Level 158
God Stats
10W - 4L
1,529 SR
Queue Stats
255W - 258L
1,319 MMR
Solo
Hercules
Hercules
Gold III
NavaluCrack
Hercules
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
ZeitgeistS04
Janus
Silver I
Level 42
God Stats
7W - 7L
1,487 SR
Queue Stats
49W - 51L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BomQ
Xbalanque
16
4 / 4 / 1
9,873
520
8,534
12,448
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Evxhz
Guan Yu
15
2 / 3 / 1
9,285
489
11,374
15,810
16,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Awilix
Mazingher
Awilix
13
1 / 4 / 3
8,172
430
5,233
16,007
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 7
8,312
437
7,715
18,801
19,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Morrigan
xBLACKDRAGON165
The Morrigan
12
1 / 3 / 1
7,838
413
7,175
9,080
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetPersephoneTsukuyomiNemesisTiamat

VS

Bans
ScyllaNu WaCu ChulainnVulcanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BUITO
Ganesha
13
0 / 3 / 8
8,846
466
8,792
16,881
12,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
Dömi
Rama
16
0 / 2 / 5
10,074
530
4,858
9,572
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ImEdstah
Mercury
18
8 / 2 / 2
11,223
591
9,119
13,802
5,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
NavaluCrack
Hercules
17
6 / 0 / 5
10,926
575
14,302
18,471
20,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 1 / 8
9,822
517
12,457
7,456
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
8
Kills
16
16
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BUITO
Ganesha
0
3
8
1.33
L
Xbalanque
BomQ
Xbalanque
4
4
1
1.13
W
Rama
Dömi
Rama
0
2
5
1.25
L
Guan Yu
Evxhz
Guan Yu
2
3
1
0.83
W
Mercury
ImEdstah
Mercury
8
2
2
4.5
L
Awilix
Mazingher
Awilix
1
4
3
0.63
W
Hercules
NavaluCrack
Hercules
6
0
5
8.5
L
0
2
7
1.75
W
2
1
8
6
L
The Morrigan
xBLACKDRAGON165
The Morrigan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
49,528
72,146
Taken
66,182
49,785
Mitigated
44,390
21,775
Healing
22,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BUITO
Ganesha
8,792
1,154
0
2,294
16,881
12,404
101
5,832
10,796
28,537
0
L
Xbalanque
BomQ
Xbalanque
8,534
3,688
0
4,226
12,448
4,560
238
2,632
9,816
0
76,646
W
Rama
Dömi
Rama
4,858
4,256
0
4,888
9,572
3,425
4,648
504
9,068
0
67,067
L
Guan Yu
Evxhz
Guan Yu
11,374
1,661
957
6,411
15,810
16,348
0
4,068
11,742
0
56,876
W
Mercury
ImEdstah
Mercury
9,119
4,652
0
769
13,802
5,874
841
3,498
10,018
0
84,478
L
Awilix
Mazingher
Awilix
5,233
1,919
0
3,832
16,007
6,363
0
2,781
13,226
0
52,940
W
Hercules
NavaluCrack
Hercules
14,302
3,998
0
11,182
18,471
20,440
32
2,632
15,189
0
69,456
L
7,715
1,214
0
4,822
18,801
19,157
0
7,078
11,723
25,113
0
W
12,457
1,053
0
3,394
7,456
2,247
673
1,900
5,408
67,487
0
L
The Morrigan
xBLACKDRAGON165
The Morrigan
7,175
616
0
1,527
9,080
3,357
0
4,690
4,390
46,962
1,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,480
Gold Earned
50,891
436
Minions Killed
516
0
Camps Cleared
0
1,817,627
Distance Traveled
1,979,198
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,846
466
8
0
0
398,207
6
L
Xbalanque
9,873
520
122
6
0
314,160
7
W
Rama
10,074
530
141
7
0
361,809
4
L
Guan Yu
9,285
489
108
6
0
386,399
7
W
Mercury
11,223
591
115
6
0
427,470
8
L
Awilix
8,172
430
96
5
0
397,743
4
W
Hercules
10,926
575
127
7
0
422,136
7
L
Sobek
8,312
437
18
1
0
419,332
7
W
Janus
9,822
517
125
7
0
369,576
4
L
The Morrigan
7,838
413
92
5
0
299,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role