Player Matchup

Hun Batz
Hun Batz
GaBilui
Hun Batz
Level 35
God Stats
6W - 9L
1,454 SR
Queue Stats
66W - 99L
1,233 Elo+
Party 1
Baron Samedi
Baron Samedi
Henriferrer
Baron Samedi
Level 40
God Stats
1W - 3L
1,161 SR
Queue Stats
9W - 22L
1,155 Elo+
Party 1
Geb
Geb
ISAvsH
Geb
Level 41
God Stats
2W - 3L
1,206 SR
Queue Stats
22W - 50L
1,189 Elo+
Party 1
Izanami
Izanami
Kogori_07
Izanami
Level 29
God Stats
23W - 27L
1,461 SR
Queue Stats
34W - 59L
1,243 Elo+
Party 1
Bellona
Bellona
soled_by_landos
Bellona
Level 5
God Stats
3W - 0L
1,723 SR
Queue Stats
3W - 2L
1,276 Elo+
Party 1
Team Averages
Level 30
1,401 SR
1,219 Elo+

VS

Team Averages
Level 15
1,548 SR
1,410 Elo+
Apollo
Apollo
KeepContained
Apollo
Level 27
God Stats
15W - 8L
1,628 SR
Queue Stats
77W - 81L
1,339 Elo+
Solo
Thor
Thor
MLGgunner420
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Rasect UwU
Nemesis
Level 15
God Stats
10W - 4L
1,799 SR
Queue Stats
36W - 31L
1,253 Elo+
Solo
The Morrigan
The Morrigan
TVchincholla
The Morrigan
Level 30
God Stats
1W - 3L
1,313 SR
Queue Stats
26W - 15L
1,460 Elo+
Solo
Artemis
Artemis
dinky_clay46
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GaBilui
Hun Batz
15
11 / 4 / 20
11,754
490
14,579
16,981
8,201
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Henriferrer
Baron Samedi
16
17 / 6 / 14
12,193
508
21,031
18,362
8,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
ISAvsH
Geb
15
8 / 2 / 23
11,151
465
9,418
19,589
24,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Kogori_07
Izanami
16
13 / 4 / 11
12,069
503
14,933
12,914
5,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 6 / 5
9,689
404
6,434
14,543
11,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 4
7,660
319
6,216
13,048
4,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 18 / 5
8,603
358
9,225
21,694
7,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nemesis
Rasect UwU
Nemesis
15
6 / 11 / 5
10,319
430
12,828
23,346
11,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Morrigan
TVchincholla
The Morrigan
17
8 / 8 / 7
11,607
484
13,687
14,618
6,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artemis
dinky_clay46
Artemis
6
0 / 9 / 1
6,318
263
1,316
8,131
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
39
53
Kills
17
22
Deaths
54
73
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
GaBilui
Hun Batz
11
4
20
5.25
W
Baron Samedi
Henriferrer
Baron Samedi
17
6
14
4
W
Geb
ISAvsH
Geb
8
2
23
9.75
L
1
8
4
0.38
W
Izanami
Kogori_07
Izanami
13
4
11
4.63
L
2
18
5
0.25
L
Nemesis
Rasect UwU
Nemesis
6
11
5
0.77
L
The Morrigan
TVchincholla
The Morrigan
8
8
7
1.44
L
Artemis
dinky_clay46
Artemis
0
9
1
0.06
W
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,395
Damage
43,272
82,389
Taken
80,837
58,094
Mitigated
31,618
6,714
Healing
6,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
GaBilui
Hun Batz
14,579
2,782
0
161
16,981
8,201
280
1,382
15,441
0
48,415
W
Baron Samedi
Henriferrer
Baron Samedi
21,031
3,404
1,787
3,927
18,362
8,794
2,509
3,405
14,625
53,723
0
W
Geb
ISAvsH
Geb
9,418
1,340
0
0
19,589
24,168
1,487
2,259
14,961
25,131
0
L
6,216
2,857
0
625
13,048
4,133
718
6,741
6,215
0
21,758
W
Izanami
Kogori_07
Izanami
14,933
9,047
0
480
12,914
5,570
5,609
1,612
11,156
0
66,641
L
9,225
4,273
0
933
21,694
7,001
0
6,322
15,150
0
22,557
L
Nemesis
Rasect UwU
Nemesis
12,828
5,621
0
3,435
23,346
11,552
53
8,307
14,903
0
42,718
L
The Morrigan
TVchincholla
The Morrigan
13,687
2,282
0
1,428
14,618
6,510
331
5,619
8,895
38,782
3,211
L
Artemis
dinky_clay46
Artemis
1,316
742
0
0
8,131
2,422
0
2,874
5,225
0
4,224
W
6,434
2,017
0
359
14,543
11,361
1,522
2,091
12,362
0
27,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,856
Gold Earned
44,507
319
Minions Killed
177
0
Camps Cleared
0
1,882,505
Distance Traveled
1,537,339
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,754
490
80
3
0
421,338
5
W
Baron Samedi
12,193
508
56
2
0
307,960
0
W
Geb
11,151
465
21
1
0
453,055
0
L
Apollo
7,660
319
38
2
0
313,782
1
W
Izanami
12,069
503
116
5
0
303,280
0
L
Thor
8,603
358
25
1
0
341,245
8
L
Nemesis
10,319
430
65
3
0
400,376
2
L
The Morrigan
11,607
484
49
2
0
346,512
1
L
Artemis
6,318
263
0
0
0
135,424
0
W
Bellona
9,689
404
46
2
0
396,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role