Player Matchup

Guan Yu
Guan Yu
AlBeano
Guan Yu
Level 123
God Stats
10W - 14L
1,500 SR
Queue Stats
291W - 258L
1,560 Elo+
Party 3
Arachne
Arachne
DieWIldeMildred
Arachne
Level 67
God Stats
7W - 2L
2,012 SR
Queue Stats
335W - 317L
1,568 Elo+
Party 1
Apollo
Apollo
Jegeleg
Apollo
Level 89
God Stats
45W - 34L
1,599 SR
Queue Stats
200W - 164L
1,560 Elo+
Party 3
Athena
Athena
Vehkula
Athena
Level 44
God Stats
6W - 10L
1,506 SR
Queue Stats
213W - 213L
1,516 Elo+
Solo
Sol
Sol
zRigs
Sol
Level 98
God Stats
2W - 2L
1,719 SR
Queue Stats
342W - 305L
1,526 Elo+
Party 1
Team Averages
Level 84
1,667 SR
1,546 Elo+

VS

Team Averages
Level 71
1,539 SR
1,526 Elo+
Nemesis
Nemesis
MrMR97
Nemesis
Level 79
God Stats
7W - 4L
1,538 SR
Queue Stats
105W - 103L
1,498 Elo+
Party 2
Chronos
Chronos
NutsOnFIRE
Chronos
Level 88
God Stats
8W - 9L
1,580 SR
Queue Stats
73W - 67L
1,551 Elo+
Party 2
Cernunnos
Cernunnos
Pingusmormor
Cernunnos
Level 48
God Stats
1W - 1L
1,310 SR
Queue Stats
79W - 74L
1,506 Elo+
Party 2
Guan Yu
Guan Yu
eengberg
Guan Yu
Level 29
God Stats
2W - 0L
1,734 SR
Queue Stats
59W - 48L
1,589 Elo+
Party 2
Athena
Athena
puppetmaster96
Athena
Level 109
God Stats
3W - 1L
1,533 SR
Queue Stats
101W - 98L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AlBeano
Guan Yu
13
3 / 6 / 8
9,434
449
16,802
22,047
24,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 6 / 1
10,184
485
10,934
20,886
9,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
Jegeleg
Apollo
17
6 / 8 / 5
11,515
548
11,975
20,721
8,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
Vehkula
Athena
12
3 / 8 / 4
9,145
435
12,705
20,565
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
zRigs
Sol
13
0 / 6 / 4
8,877
423
10,896
13,878
5,785
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrMR97
Nemesis
17
8 / 3 / 16
11,604
553
12,380
17,478
10,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
NutsOnFIRE
Chronos
18
11 / 1 / 8
12,010
572
20,121
15,945
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
Pingusmormor
Cernunnos
19
8 / 3 / 15
12,837
611
15,851
15,711
6,345
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
eengberg
Guan Yu
17
4 / 6 / 14
10,980
523
14,584
24,611
22,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 5 / 23
10,702
510
9,373
17,876
15,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
110
18
Kills
34
34
Deaths
18
22
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AlBeano
Guan Yu
3
6
8
1.17
L
6
6
1
1.08
L
Apollo
Jegeleg
Apollo
6
8
5
1.06
W
Nemesis
MrMR97
Nemesis
8
3
16
5.33
W
Chronos
NutsOnFIRE
Chronos
11
1
8
15
W
Cernunnos
Pingusmormor
Cernunnos
8
3
15
5.17
L
Athena
Vehkula
Athena
3
8
4
0.63
W
Guan Yu
eengberg
Guan Yu
4
6
14
1.83
W
3
5
23
2.9
L
Sol
zRigs
Sol
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,312
Damage
72,309
98,097
Taken
91,621
64,609
Mitigated
60,925
28,469
Healing
39,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AlBeano
Guan Yu
16,802
2,192
1,638
7,521
22,047
24,020
447
5,826
16,221
988
47,234
L
10,934
6,452
0
5,167
20,886
9,670
1,603
5,537
15,349
0
60,503
L
Apollo
Jegeleg
Apollo
11,975
7,214
0
9,101
20,721
8,116
468
2,600
18,121
0
87,289
W
Nemesis
MrMR97
Nemesis
12,380
7,246
0
6,964
17,478
10,027
1,562
5,714
11,614
0
54,373
W
Chronos
NutsOnFIRE
Chronos
20,121
6,359
0
5,785
15,945
6,331
5,991
7,054
8,841
83,252
0
W
Cernunnos
Pingusmormor
Cernunnos
15,851
8,531
0
7,797
15,711
6,345
3,624
3,682
11,979
0
79,585
L
Athena
Vehkula
Athena
12,705
3,108
0
1,362
20,565
17,018
0
10,185
10,380
27,976
0
W
Guan Yu
eengberg
Guan Yu
14,584
2,544
4,970
9,719
24,611
22,294
433
5,208
18,928
0
65,820
W
9,373
2,480
0
3,808
17,876
15,928
757
6,251
11,550
25,087
0
L
Sol
zRigs
Sol
10,896
2,059
0
3,680
13,878
5,785
1,456
6,414
7,464
53,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,155
Gold Earned
58,133
400
Minions Killed
459
0
Camps Cleared
0
1,809,010
Distance Traveled
2,154,770
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,434
449
63
3
0
366,705
6
L
Arachne
10,184
485
95
5
0
381,014
4
L
Apollo
11,515
548
129
6
0
335,570
1
W
Nemesis
11,604
553
79
4
0
461,357
5
W
Chronos
12,010
572
127
6
0
432,229
5
W
Cernunnos
12,837
611
111
5
0
395,752
2
L
Athena
9,145
435
26
1
0
369,053
10
W
Guan Yu
10,980
523
116
6
0
396,269
1
W
Athena
10,702
510
26
1
0
469,163
8
L
Sol
8,877
423
87
4
0
356,668
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role