Player Matchup

Tsukuyomi
Tsukuyomi
AN 4HUNNID
Tsukuyomi
Level 27
God Stats
4W - 7L
1,713 SR
Queue Stats
60W - 80L
1,344 Elo+
Solo
Chang'e
Chang'e
MeiFn
Chang'e
Level 25
God Stats
21W - 16L
1,286 SR
Queue Stats
341W - 343L
1,543 Elo+
Solo
Ares
Ares
MinecraftLord09
Ares
Level 2
God Stats
0W - 2L
1,324 SR
Queue Stats
0W - 4L
1,014 Elo+
Solo
Hachiman
Hachiman
amirkat
Hachiman
Level 26
God Stats
7W - 3L
1,608 SR
Queue Stats
42W - 22L
1,605 Elo+
Solo
Osiris
Osiris
whatsrellygood
Osiris
Level 28
God Stats
1W - 2L
1,348 SR
Queue Stats
27W - 25L
1,586 Elo+
Solo
Team Averages
Level 22
1,456 SR
1,418 Elo+

VS

Team Averages
Level 19
1,548 SR
1,494 Elo+
Tyr
Tyr
ElCucho011
Tyr
Level 8
God Stats
7W - 9L
1,583 SR
Queue Stats
21W - 14L
1,680 Elo+
Party 1
Thor
Thor
Notxenomoph
Thor
Level 27
God Stats
5W - 6L
1,671 SR
Queue Stats
177W - 233L
1,346 Elo+
Party 2
Jing Wei
Jing Wei
Pxzaa
Jing Wei
Level 24
God Stats
5W - 4L
1,746 SR
Queue Stats
12W - 8L
1,654 Elo+
Party 1
Cerberus
Cerberus
Q7205491
Cerberus
Level 24
God Stats
1W - 1L
1,294 SR
Queue Stats
120W - 152L
1,326 Elo+
Party 2
Anubis
Anubis
supreme1047
Anubis
Level 14
God Stats
4W - 4L
1,446 SR
Queue Stats
21W - 27L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AN 4HUNNID
Tsukuyomi
9
4 / 3 / 2
5,861
533
4,648
6,754
1,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
MeiFn
Chang'e
9
2 / 3 / 1
5,381
489
3,901
6,744
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 10 / 1
4,637
422
711
8,337
2,330
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
amirkat
Hachiman
10
3 / 1 / 2
5,742
522
3,483
6,011
1,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 3 / 0
6,519
593
4,813
8,068
4,040
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,018
638
4,329
5,607
2,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 3 / 5
5,783
526
3,859
7,844
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Pxzaa
Jing Wei
10
3 / 1 / 2
6,444
586
2,850
5,188
1,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Q7205491
Cerberus
9
1 / 4 / 4
6,022
547
4,838
7,879
4,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
11
10 / 3 / 0
6,973
634
7,538
5,283
2,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
12
Kills
19
20
Deaths
12
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AN 4HUNNID
Tsukuyomi
4
3
2
1.67
W
3
1
1
3.5
L
Chang'e
MeiFn
Chang'e
2
3
1
0.83
L
0
10
1
0.05
W
2
3
5
1.5
W
Jing Wei
Pxzaa
Jing Wei
3
1
2
4
W
Cerberus
Q7205491
Cerberus
1
4
4
0.75
L
Hachiman
amirkat
Hachiman
3
1
2
4
W
Anubis
10
3
0
3.33
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,556
Damage
23,414
35,914
Taken
31,801
10,807
Mitigated
12,962
7,485
Healing
10,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AN 4HUNNID
Tsukuyomi
4,648
1,997
0
1,069
6,754
1,595
0
3,094
3,660
0
18,965
W
4,329
724
0
3,000
5,607
2,644
0
54
5,553
0
40,129
L
Chang'e
MeiFn
Chang'e
3,901
417
151
2,140
6,744
1,640
0
3,553
3,191
17,284
0
L
711
62
0
0
8,337
2,330
0
3,037
5,300
7,613
0
W
3,859
1,459
0
1,638
7,844
2,390
0
1,691
5,939
0
21,834
W
Jing Wei
Pxzaa
Jing Wei
2,850
1,758
0
1,338
5,188
1,234
387
105
4,945
0
28,526
W
Cerberus
Q7205491
Cerberus
4,838
558
0
1,990
7,879
4,264
142
578
7,259
28,940
0
L
Hachiman
amirkat
Hachiman
3,483
1,852
0
1,665
6,011
1,202
0
2,692
3,319
0
21,564
W
Anubis
7,538
616
8
2,166
5,283
2,430
102
1,656
3,493
35,701
0
L
4,813
1,834
0
2,460
8,068
4,040
0
0
8,068
0
37,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,140
Gold Earned
32,240
198
Minions Killed
347
0
Camps Cleared
0
936,832
Distance Traveled
1,022,823
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,861
533
35
3
0
204,057
0
W
Tyr
7,018
638
87
8
0
228,102
2
L
Chang'e
5,381
489
25
2
0
188,160
3
L
Ares
4,637
422
19
2
0
164,377
1
W
Thor
5,783
526
47
4
0
216,530
0
W
Jing Wei
6,444
586
60
5
0
212,850
2
W
Cerberus
6,022
547
88
8
0
195,568
2
L
Hachiman
5,742
522
37
3
0
203,882
3
W
Anubis
6,973
634
65
6
0
169,773
2
L
Osiris
6,519
593
82
7
0
176,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role