Player Matchup

Fenrir
Fenrir
Gold V
Desliza69
Fenrir
Gold V
Level 123
God Stats
6W - 5L
1,458 SR
Queue Stats
94W - 89L
1,331 MMR
Solo
Tiamat
Tiamat
Gold IV
Killuα
Tiamat
Gold IV
Level 160
God Stats
2W - 3L
1,671 SR
Queue Stats
80W - 74L
1,384 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
METALITO
Sun Wukong
Silver II
Level 85
God Stats
4W - 6L
1,447 SR
Queue Stats
27W - 29L
1,314 MMR
Solo
Anhur
Anhur
Silver I
NokyaN
Anhur
Silver I
Level 149
God Stats
26W - 34L
1,427 SR
Queue Stats
544W - 548L
1,067 MMR
Solo
Ymir
Ymir
Gold V
TiaoOdeus
Ymir
Gold V
Level 158
God Stats
4W - 1L
1,617 SR
Queue Stats
275W - 278L
1,311 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,524 SR
1,282 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,578 SR
1,335 MMR
Cupid
Cupid
Gold IV
AmandaNud3s
Cupid
Gold IV
Level 143
God Stats
14W - 14L
1,618 SR
Queue Stats
222W - 219L
1,531 MMR
Solo
Geb
Geb
Bronze III
BiquimaGear
Geb
Bronze III
Level 125
God Stats
7W - 8L
1,716 SR
Queue Stats
211W - 209L
1,336 MMR
Solo
King Arthur
King Arthur
Gold IV
MeZorba
King Arthur
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Mitoxis
Nemesis
Gold V
Level 69
God Stats
3W - 6L
1,156 SR
Queue Stats
96W - 102L
1,409 MMR
Solo
Anubis
Anubis
Silver III
Popodromo
Anubis
Silver III
Level 153
God Stats
2W - 1L
1,900 SR
Queue Stats
241W - 240L
901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Desliza69
Fenrir
11
5 / 2 / 2
6,592
599
5,619
7,764
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Killuα
Tiamat
10
0 / 2 / 5
5,611
510
5,862
5,872
4,042
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
METALITO
Sun Wukong
12
1 / 0 / 1
6,841
622
4,054
6,783
3,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
NokyaN
Anhur
12
4 / 1 / 2
6,986
635
3,843
6,290
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
10
3 / 1 / 1
6,312
574
2,771
6,544
2,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
TsukuyomiDanzaburouSetApolloJanus

VS

Bans
ScyllaAthenaCu ChulainnAresNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,840
531
4,356
7,244
1,368
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 4 / 2
5,108
464
1,465
7,959
3,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

King Arthur
MeZorba
King Arthur
12
0 / 0 / 1
6,293
572
4,102
7,452
3,486
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Mitoxis
Nemesis
11
3 / 1 / 1
6,133
558
3,936
5,546
1,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Popodromo
Anubis
10
1 / 3 / 0
5,794
527
4,449
6,501
2,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
6
6
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
1
4
2
0.5
W
Fenrir
Desliza69
Fenrir
5
2
2
3
W
Tiamat
Killuα
Tiamat
0
2
5
1.25
W
Sun Wukong
METALITO
Sun Wukong
1
0
1
1.5
L
King Arthur
MeZorba
King Arthur
0
0
1
0.5
L
Nemesis
Mitoxis
Nemesis
3
1
1
3.5
W
Anhur
NokyaN
Anhur
4
1
2
5
L
Anubis
Popodromo
Anubis
1
3
0
0.33
W
Ymir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,149
Damage
18,308
33,253
Taken
34,702
14,597
Mitigated
13,080
10,697
Healing
8,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,356
2,787
367
1,969
7,244
1,368
0
50
7,194
0
37,387
L
1,465
136
0
384
7,959
3,444
0
2,815
5,144
9,889
0
W
Fenrir
Desliza69
Fenrir
5,619
1,905
0
1,345
7,764
3,194
0
631
7,133
0
34,354
W
Tiamat
Killuα
Tiamat
5,862
1,274
0
3,057
5,872
4,042
265
2,426
3,446
29,192
0
W
Sun Wukong
METALITO
Sun Wukong
4,054
517
0
2,178
6,783
3,190
0
0
6,783
0
43,337
L
King Arthur
MeZorba
King Arthur
4,102
244
0
2,596
7,452
3,486
0
663
6,789
991
40,458
L
Nemesis
Mitoxis
Nemesis
3,936
1,871
0
723
5,546
1,826
0
791
4,755
0
34,346
W
Anhur
NokyaN
Anhur
3,843
2,386
0
2,229
6,290
1,572
918
311
5,979
0
37,577
L
Anubis
Popodromo
Anubis
4,449
493
0
2,673
6,501
2,956
0
4,314
2,187
38,901
0
W
Ymir
2,771
606
0
1,888
6,544
2,599
111
2,700
3,844
23,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,342
Gold Earned
29,168
347
Minions Killed
342
0
Camps Cleared
0
1,058,049
Distance Traveled
1,064,429
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,840
531
78
7
0
181,375
2
L
Geb
5,108
464
13
1
0
242,168
6
W
Fenrir
6,592
599
63
6
0
233,229
3
W
Tiamat
5,611
510
50
5
0
205,396
1
W
Sun Wukong
6,841
622
100
9
0
216,219
5
L
King Arthur
6,293
572
108
10
0
213,628
5
L
Nemesis
6,133
558
60
5
0
248,391
2
W
Anhur
6,986
635
81
7
0
190,002
2
L
Anubis
5,794
527
83
8
0
178,867
4
W
Ymir
6,312
574
53
5
0
213,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role