Player Matchup

Merlin
Merlin
CryingHD
Merlin
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 195L
1,605 Elo+
Party 2
Medusa
Medusa
JulianGomezGO17
Medusa
Level 108
God Stats
5W - 3L
1,521 SR
Queue Stats
285W - 277L
1,569 Elo+
Solo
Athena
Athena
KILLER GHOST669
Athena
Level 131
God Stats
1W - 3L
1,384 SR
Queue Stats
270W - 261L
1,567 Elo+
Party 2
Serqet
Serqet
Penguinpub57
Serqet
Level 87
God Stats
3W - 2L
1,676 SR
Queue Stats
271W - 240L
1,572 Elo+
Party 2
Fafnir
Fafnir
mattbabyboy27
Fafnir
Level 138
God Stats
13W - 12L
1,559 SR
Queue Stats
277W - 260L
1,583 Elo+
Party 2
Team Averages
Level 112
1,528 SR
1,579 Elo+

VS

Team Averages
Level 90
1,626 SR
1,574 Elo+
Eset
Eset
BubbleRockk
Eset
Level 155
God Stats
8W - 5L
1,751 SR
Queue Stats
510W - 525L
1,563 Elo+
Party 3
Apollo
Apollo
CalumT Jones
Apollo
Level 65
God Stats
12W - 10L
1,547 SR
Queue Stats
60W - 59L
1,549 Elo+
Party 3
Athena
Athena
ClaveDaRave
Athena
Level 66
God Stats
21W - 20L
1,622 SR
Queue Stats
310W - 293L
1,570 Elo+
Party 3
Xing Tian
Xing Tian
Putrid Scunion
Xing Tian
Level 56
God Stats
10W - 12L
1,607 SR
Queue Stats
226W - 209L
1,600 Elo+
Party 1
Tsukuyomi
Tsukuyomi
oXSnip3rLyfeXo
Tsukuyomi
Level 109
God Stats
8W - 10L
1,606 SR
Queue Stats
180W - 156L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CryingHD
Merlin
15
2 / 2 / 1
9,113
480
6,186
7,807
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 0
8,856
466
7,782
10,486
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
6 / 3 / 1
11,041
581
12,020
14,872
13,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
15
3 / 4 / 4
9,477
499
3,575
11,719
4,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 2
8,487
447
8,597
18,228
14,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 5
10,624
559
7,840
8,332
2,952
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
16
3 / 1 / 5
10,245
539
7,665
11,461
4,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Athena
17
1 / 6 / 2
9,500
500
4,171
15,149
10,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Putrid Scunion
Xing Tian
15
1 / 0 / 8
9,963
524
9,225
17,007
11,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
oXSnip3rLyfeXo
Tsukuyomi
18
10 / 2 / 5
11,567
609
12,986
11,551
4,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
12
Kills
18
18
Deaths
12
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
Apollo
3
1
5
5.5
W
Athena
1
6
2
0.33
L
Merlin
CryingHD
Merlin
2
2
1
1.25
L
1
5
0
0.2
L
6
3
1
2.17
L
Serqet
3
4
4
1.25
W
Xing Tian
Putrid Scunion
Xing Tian
1
0
8
5
L
0
4
2
0.25
W
Tsukuyomi
oXSnip3rLyfeXo
Tsukuyomi
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,160
Damage
41,887
63,112
Taken
63,500
39,512
Mitigated
33,862
16,009
Healing
18,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,840
757
649
808
8,332
2,952
382
2,859
5,203
74,752
0
W
Apollo
7,665
4,777
0
3,984
11,461
4,092
2,394
3,878
7,545
0
64,140
W
Athena
4,171
1,033
0
2,622
15,149
10,884
0
9,685
5,277
44,753
0
L
Merlin
CryingHD
Merlin
6,186
562
0
1,250
7,807
3,067
0
4,613
3,194
58,574
0
L
7,782
3,474
0
410
10,486
3,787
976
1,274
9,212
0
64,427
L
12,020
3,626
0
4,780
14,872
13,095
587
3,522
10,926
62,790
0
L
Serqet
3,575
254
0
4,401
11,719
4,879
50
1,563
10,131
0
52,454
W
Xing Tian
Putrid Scunion
Xing Tian
9,225
1,307
2,189
4,082
17,007
11,227
244
5,266
11,607
36,382
0
L
8,597
1,266
0
5,168
18,228
14,684
0
9,790
8,413
23,741
0
W
Tsukuyomi
oXSnip3rLyfeXo
Tsukuyomi
12,986
2,219
0
4,577
11,551
4,707
590
4,499
6,878
0
82,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,974
Gold Earned
51,899
493
Minions Killed
543
0
Camps Cleared
0
1,747,904
Distance Traveled
1,881,731
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,624
559
147
8
0
365,902
4
W
Apollo
10,245
539
124
7
0
338,263
1
W
Athena
9,500
500
89
5
0
328,815
1
L
Merlin
9,113
480
127
7
0
306,043
3
L
Medusa
8,856
466
111
6
0
301,928
4
L
Athena
11,041
581
125
7
0
368,123
2
L
Serqet
9,477
499
90
5
0
407,143
3
W
Xing Tian
9,963
524
53
3
0
392,772
0
L
Fafnir
8,487
447
40
2
0
364,667
6
W
Tsukuyomi
11,567
609
130
7
0
455,979
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role