Player Matchup

Tiamat
Tiamat
Not_a_Trapp69
Tiamat
Level 30
God Stats
7W - 11L
1,431 SR
Queue Stats
42W - 49L
1,478 Elo+
Party 2
Sobek
Sobek
SuperKamiGuruKI
Sobek
Level 38
God Stats
2W - 2L
1,612 SR
Queue Stats
65W - 60L
1,498 Elo+
Party 2
Nike
Nike
killerjeeeeeef
Nike
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 72L
1,540 Elo+
Party 2
Team Averages
Level 53
1,515 SR
1,505 Elo+

VS

Team Averages
Level 71
1,573 SR
1,586 Elo+
Vamana
Vamana
AdrianMcBoss
Vamana
Level 29
God Stats
8W - 7L
1,603 SR
Queue Stats
71W - 60L
1,535 Elo+
Solo
Loki
Loki
AyyItsYaBoi
Loki
Level 24
God Stats
0W - 1L
1,613 SR
Queue Stats
1W - 2L
1,624 Elo+
Party 1
Nu Wa
Nu Wa
LustSinTaboo
Nu Wa
Level 160
God Stats
0W - 3L
1,502 SR
Queue Stats
114W - 113L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
8,263
689
5,733
6,083
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 2 / 3
8,307
692
4,606
11,185
11,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
4 / 1 / 5
8,435
703
7,210
9,142
6,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 1 / 4
7,049
587
6,348
8,570
4,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 6 / 2
6,979
582
3,760
6,673
2,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 1
7,935
661
10,339
6,856
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
9
Kills
4
4
Deaths
9
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
1
4
2
L
1
6
2
0.33
L
3
2
1
1.75
W
2
1
7
5.5
W
3
2
3
2.25
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,549
Damage
20,447
26,410
Taken
22,099
21,874
Mitigated
8,530
6,030
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
6,348
3,003
600
3,106
8,570
4,504
0
4,502
3,847
0
17,246
L
3,760
1,142
0
0
6,673
2,028
0
3,783
2,765
0
11,224
L
10,339
2,255
140
2,102
6,856
1,998
25
3,231
3,475
41,579
0
W
5,733
1,296
0
2,624
6,083
4,230
0
3,212
2,562
34,204
0
W
4,606
488
0
2,900
11,185
11,116
40
3,028
7,629
12,080
0
W
7,210
595
0
506
9,142
6,528
0
3,338
5,315
5,423
24,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,005
Gold Earned
21,963
125
Minions Killed
147
0
Camps Cleared
0
663,798
Distance Traveled
674,218
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,049
587
28
2
0
239,495
2
L
Loki
6,979
582
26
2
0
221,562
0
L
Nu Wa
7,935
661
93
8
0
213,161
3
W
Tiamat
8,263
689
69
6
0
219,732
1
W
Sobek
8,307
692
14
1
0
221,128
2
W
Nike
8,435
703
42
4
0
222,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role