Player Matchup

Merlin
Merlin
Haron5087
Merlin
Level 122
God Stats
2W - 0L
1,315 SR
Queue Stats
49W - 41L
1,631 Elo+
Party 1
Geb
Geb
IIIDODOREXIII
Geb
Level 114
God Stats
1W - 3L
1,712 SR
Queue Stats
126W - 93L
1,687 Elo+
Party 1
Amaterasu
Amaterasu
arturocr444
Amaterasu
Level 125
God Stats
2W - 3L
1,298 SR
Queue Stats
96W - 70L
1,713 Elo+
Party 1
Team Averages
Level 120
1,442 SR
1,677 Elo+

VS

Team Averages
Level 83
1,592 SR
1,542 Elo+
Baron Samedi
Baron Samedi
FAMRIEGER
Baron Samedi
Level 84
God Stats
5W - 4L
1,559 SR
Queue Stats
127W - 121L
1,487 Elo+
Solo
Cu Chulainn
Cu Chulainn
Smuskeh
Cu Chulainn
Level 124
God Stats
1W - 1L
1,715 SR
Queue Stats
29W - 22L
1,646 Elo+
Solo
Heimdallr
Heimdallr
Zdqo-
Heimdallr
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Haron5087
Merlin
18
2 / 1 / 12
13,395
609
24,709
12,060
6,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 12
14,567
662
11,756
25,755
34,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
arturocr444
Amaterasu
18
10 / 2 / 3
14,724
669
12,272
15,405
12,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FAMRIEGER
Baron Samedi
15
2 / 5 / 3
12,139
552
13,029
18,513
11,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
Smuskeh
Cu Chulainn
15
3 / 5 / 2
12,470
567
19,882
24,200
22,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Zdqo-
Heimdallr
15
0 / 5 / 3
11,620
528
10,857
17,753
6,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
5
5
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FAMRIEGER
Baron Samedi
2
5
3
0.7
W
Merlin
Haron5087
Merlin
2
1
12
8
W
3
2
12
4.5
L
Cu Chulainn
Smuskeh
Cu Chulainn
3
5
2
0.8
L
Heimdallr
Zdqo-
Heimdallr
0
5
3
0.3
W
Amaterasu
arturocr444
Amaterasu
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,737
Damage
43,768
53,220
Taken
60,466
53,196
Mitigated
39,516
15,006
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FAMRIEGER
Baron Samedi
13,029
305
3,080
5,558
18,513
11,067
256
10,099
8,098
59,212
0
W
Merlin
Haron5087
Merlin
24,709
79
328
3,219
12,060
6,006
931
2,253
9,423
105,727
0
W
11,756
1,804
0
6,426
25,755
34,868
440
6,571
18,655
36,409
0
L
Cu Chulainn
Smuskeh
Cu Chulainn
19,882
4,913
0
3,593
24,200
22,104
0
14,143
9,405
537
53,948
L
Heimdallr
Zdqo-
Heimdallr
10,857
4,921
0
1,786
17,753
6,345
569
10,815
6,458
0
48,999
W
Amaterasu
arturocr444
Amaterasu
12,272
6,290
0
5,033
15,405
12,322
1,800
4,481
10,686
0
59,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
36,229
245
Minions Killed
205
0
Camps Cleared
0
1,450,720
Distance Traveled
1,131,879
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,139
552
70
3
0
357,645
3
W
Merlin
13,395
609
158
7
0
415,030
3
W
Geb
14,567
662
27
1
0
556,350
0
L
Cu Chulainn
12,470
567
64
3
0
394,591
1
L
Heimdallr
11,620
528
71
3
0
379,643
0
W
Amaterasu
14,724
669
60
3
0
479,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role