Player Matchup

Merlin
Merlin
ErronBlackUR886
Merlin
Level 9
God Stats
5W - 7L
1,463 SR
Queue Stats
11W - 18L
1,324 Elo+
Solo
Tsukuyomi
Tsukuyomi
MIDNIGHTCOBRA
Tsukuyomi
Level 29
God Stats
36W - 25L
1,613 SR
Queue Stats
166W - 141L
1,470 Elo+
Solo
Nox
Nox
Trippie_Redd-1
Nox
Level 26
God Stats
5W - 7L
1,505 SR
Queue Stats
320W - 332L
1,417 Elo+
Solo
Jormungandr
Jormungandr
VapidJellyfish8
Jormungandr
Level 18
God Stats
26W - 21L
1,709 SR
Queue Stats
143W - 108L
1,696 Elo+
Solo
Odin
Odin
kyle13fcd
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,290 Elo+
Solo
Team Averages
Level 20
1,558 SR
1,439 Elo+

VS

Team Averages
Level 18
1,447 SR
1,393 Elo+
Fenrir
Fenrir
DarthDrippp
Fenrir
Level 24
God Stats
8W - 10L
1,412 SR
Queue Stats
82W - 84L
1,379 Elo+
Solo
Sol
Sol
JustMarMar207
Sol
Level 16
God Stats
71W - 61L
1,627 SR
Queue Stats
77W - 86L
1,455 Elo+
Solo
Nu Wa
Nu Wa
Minxtaperino
Nu Wa
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
29W - 27L
1,434 Elo+
Solo
Kukulkan
Kukulkan
levi2013
Kukulkan
Level 5
God Stats
0W - 1L
1,135 SR
Queue Stats
0W - 2L
1,239 Elo+
Solo
Ares
Ares
sonicsshark
Ares
Level 29
God Stats
34W - 27L
1,559 SR
Queue Stats
207W - 253L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 12 / 16
15,872
934
23,498
24,071
12,845
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
MIDNIGHTCOBRA
Tsukuyomi
20
16 / 5 / 7
18,859
1,109
38,511
19,534
8,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 9 / 15
15,095
888
16,284
22,377
9,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
VapidJellyfish8
Jormungandr
20
5 / 2 / 16
17,661
1,039
28,710
23,508
33,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
17
1 / 3 / 1
13,020
766
1,937
4,374
2,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

31

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
17 / 11 / 12
19,632
1,155
36,522
36,082
22,263
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 4 / 21
16,450
968
13,313
20,203
10,306
20
4 / 6 / 17
16,366
963
20,738
19,046
10,544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kukulkan
levi2013
Kukulkan
18
0 / 6 / 4
13,047
767
1,316
8,331
3,068
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 0 / 13
17,158
1,009
17,227
35,572
57,835
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
98
27
Kills
31
31
Deaths
27
55
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Fenrir
17
11
12
2.09
W
4
12
16
1
L
2
4
21
3.13
W
Tsukuyomi
MIDNIGHTCOBRA
Tsukuyomi
16
5
7
3.9
L
4
6
17
2.08
W
1
9
15
0.94
W
Jormungandr
VapidJellyfish8
Jormungandr
5
2
16
6.5
W
Odin
1
3
1
0.5
L
Kukulkan
levi2013
Kukulkan
0
6
4
0.33
L
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,940
Damage
89,116
93,864
Taken
119,234
66,917
Mitigated
104,016
2,866
Healing
14,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
36,522
16,822
636
2,004
36,082
22,263
0
17,401
18,606
0
51,159
W
23,498
2,373
0
1,237
24,071
12,845
0
10,478
13,593
53,958
0
L
13,313
3,805
0
900
20,203
10,306
0
12,976
7,202
38,588
0
W
Tsukuyomi
MIDNIGHTCOBRA
Tsukuyomi
38,511
8,804
0
1,454
19,534
8,839
0
9,146
10,388
0
74,945
L
20,738
6,189
0
2,030
19,046
10,544
0
10,452
8,544
59,067
0
W
16,284
1,357
0
0
22,377
9,373
0
13,161
9,216
37,784
0
W
Jormungandr
VapidJellyfish8
Jormungandr
28,710
5,430
0
0
23,508
33,305
0
17,186
6,322
89,634
0
W
Odin
1,937
779
0
175
4,374
2,555
0
2,623
1,751
0
4,676
L
Kukulkan
levi2013
Kukulkan
1,316
928
0
0
8,331
3,068
0
4,815
3,491
9,029
0
L
17,227
356
1,664
7,728
35,572
57,835
0
22,848
12,674
41,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,507
Gold Earned
82,653
322
Minions Killed
239
4
Camps Cleared
7
1,181,031
Distance Traveled
1,328,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
19,632
1,155
28
2
4
330,095
0
W
Merlin
15,872
934
70
4
0
208,901
0
L
Sol
16,450
968
51
3
0
272,855
0
W
Tsukuyomi
18,859
1,109
62
4
2
341,852
0
L
Nu Wa
16,366
963
97
6
0
267,447
0
W
Nox
15,095
888
56
3
2
226,544
0
W
Jormungandr
17,661
1,039
128
8
0
333,970
0
W
Odin
13,020
766
6
0
0
69,764
0
L
Kukulkan
13,047
767
15
1
2
135,906
0
L
Ares
17,158
1,009
48
3
1
322,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role