Player Matchup

Bacchus
Bacchus
MyTypeOfShot
Bacchus
Level 98
God Stats
13W - 7L
1,730 SR
Queue Stats
381W - 216L
1,722 Elo+
Party 2
Hercules
Hercules
NateTheGreat359
Hercules
Level 126
God Stats
10W - 5L
1,642 SR
Queue Stats
220W - 147L
1,682 Elo+
Party 2
Danzaburou
Danzaburou
Sisko BN
Danzaburou
Level 82
God Stats
29W - 9L
1,700 SR
Queue Stats
222W - 159L
1,683 Elo+
Party 2
Team Averages
Level 102
1,691 SR
1,696 Elo+

VS

Team Averages
Level 76
1,682 SR
1,534 Elo+
Nemesis
Nemesis
StonedApe999
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,376 Elo+
Solo
Scylla
Scylla
ireallylikesatan
Scylla
Level 117
God Stats
5W - 2L
1,737 SR
Queue Stats
230W - 212L
1,612 Elo+
Party 1
Cabrakan
Cabrakan
kthxnbai
Cabrakan
Level 106
God Stats
23W - 14L
1,810 SR
Queue Stats
655W - 391L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MyTypeOfShot
Bacchus
14
5 / 3 / 11
10,824
722
10,293
11,287
11,790
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
13
3 / 3 / 11
9,933
662
7,440
12,368
10,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Sisko BN
Danzaburou
15
8 / 2 / 6
12,035
802
10,259
11,167
3,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
StonedApe999
Nemesis
10
1 / 6 / 5
8,584
572
4,546
10,813
5,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
6 / 4 / 2
9,872
658
14,621
9,502
3,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
kthxnbai
Cabrakan
12
1 / 6 / 4
9,183
612
5,068
12,880
14,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
16
Kills
8
8
Deaths
16
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
MyTypeOfShot
Bacchus
5
3
11
3.5
W
Hercules
3
3
11
2.83
W
Danzaburou
Sisko BN
Danzaburou
8
2
6
5.5
L
Nemesis
StonedApe999
Nemesis
1
6
5
0.58
L
6
4
2
1.75
L
Cabrakan
kthxnbai
Cabrakan
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,992
Damage
24,235
34,822
Taken
33,195
26,009
Mitigated
23,047
8,316
Healing
6,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
MyTypeOfShot
Bacchus
10,293
962
0
1,162
11,287
11,790
0
5,361
5,656
39,543
0
W
Hercules
7,440
2,258
0
4,527
12,368
10,353
47
5,546
6,548
0
25,780
W
Danzaburou
Sisko BN
Danzaburou
10,259
4,411
0
2,627
11,167
3,866
2,034
7,998
2,893
0
48,905
L
Nemesis
StonedApe999
Nemesis
4,546
1,899
0
2,440
10,813
5,273
0
3,466
7,151
0
11,431
L
14,621
1,171
0
2,386
9,502
3,161
0
3,220
6,232
52,501
0
L
Cabrakan
kthxnbai
Cabrakan
5,068
862
0
1,835
12,880
14,613
0
3,671
8,993
30,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,792
Gold Earned
27,639
156
Minions Killed
138
0
Camps Cleared
0
809,948
Distance Traveled
751,551
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,824
722
40
3
0
257,920
4
W
Hercules
9,933
662
32
2
0
276,922
5
W
Danzaburou
12,035
802
84
6
0
275,106
0
L
Nemesis
8,584
572
10
1
0
248,209
1
L
Scylla
9,872
658
78
5
0
259,421
4
L
Cabrakan
9,183
612
50
3
0
243,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role