Player Matchup

Apollo
Apollo
Enemy_Number1
Apollo
Level 116
God Stats
6W - 2L
1,687 SR
Queue Stats
7W - 4L
1,631 Elo+
Solo
Horus
Horus
Jordan_Gamer460
Horus
Level 128
God Stats
12W - 6L
1,620 SR
Queue Stats
654W - 616L
1,557 Elo+
Solo
Zeus
Zeus
Kng Otaku
Zeus
Level 153
God Stats
31W - 24L
1,450 SR
Queue Stats
832W - 774L
1,585 Elo+
Solo
Kuzenbo
Kuzenbo
Unfazabl3Chris
Kuzenbo
Level 102
God Stats
15W - 11L
1,571 SR
Queue Stats
657W - 631L
1,548 Elo+
Party 1
Pele
Pele
Xiova13
Pele
Level 106
God Stats
38W - 34L
1,641 SR
Queue Stats
420W - 399L
1,558 Elo+
Party 1
Team Averages
Level 121
1,594 SR
1,576 Elo+

VS

Team Averages
Level 102
1,547 SR
1,502 Elo+
Xing Tian
Xing Tian
Caesar
Xing Tian
Level 106
God Stats
6W - 4L
1,686 SR
Queue Stats
243W - 230L
1,574 Elo+
Solo
Hun Batz
Hun Batz
Drothik696
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,346 Elo+
Solo
Kukulkan
Kukulkan
Poliamn
Kukulkan
Level 89
God Stats
1W - 2L
1,751 SR
Queue Stats
39W - 46L
1,500 Elo+
Solo
Danzaburou
Danzaburou
huunii
Danzaburou
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
xTySa-
King Arthur
Level 115
God Stats
13W - 17L
1,300 SR
Queue Stats
464W - 442L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,890
778
691
1,607
336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 2 / 0
3,375
675
1,754
4,499
2,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
7
0 / 0 / 0
3,829
766
532
1,315
360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 2
3,551
710
605
1,326
638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
Xiova13
Pele
6
1 / 0 / 0
3,655
731
1,345
2,378
552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Caesar
Xing Tian
5
0 / 1 / 0
3,028
606
174
1,531
560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Drothik696
Hun Batz
6
0 / 1 / 0
3,202
640
680
2,750
643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Poliamn
Kukulkan
5
0 / 1 / 0
2,945
589
1,102
1,666
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
huunii
Danzaburou
1
0 / 0 / 0
2,424
485
0
0
0
King Arthur
xTySa-
King Arthur
7
2 / 1 / 0
3,911
782
3,157
4,404
1,420
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
2
2
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Caesar
Xing Tian
0
1
0
0
L
Hun Batz
Drothik696
Hun Batz
0
1
0
0
W
2
0
0
2
W
1
2
0
0.5
W
Zeus
0
0
0
0
L
Kukulkan
Poliamn
Kukulkan
0
1
0
0
W
0
0
2
1
W
Pele
Xiova13
Pele
1
0
0
1
L
Danzaburou
huunii
Danzaburou
0
0
0
0
L
King Arthur
xTySa-
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,927
Damage
5,113
11,125
Taken
10,351
4,122
Mitigated
3,033
5,959
Healing
4,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Caesar
Xing Tian
174
49
0
374
1,531
560
0
315
1,216
6,669
0
L
Hun Batz
Drothik696
Hun Batz
680
128
0
1,378
2,750
643
0
483
2,245
0
10,889
W
691
387
0
1,153
1,607
336
695
0
1,607
0
16,323
W
1,754
944
0
2,348
4,499
2,236
0
0
4,499
0
9,283
W
Zeus
532
82
0
250
1,315
360
0
635
680
19,560
0
L
Kukulkan
Poliamn
Kukulkan
1,102
204
210
440
1,666
410
0
283
1,349
11,906
0
W
605
311
0
759
1,326
638
0
174
1,152
4,847
0
W
Pele
Xiova13
Pele
1,345
255
0
1,449
2,378
552
0
467
1,911
0
16,089
L
Danzaburou
huunii
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
xTySa-
King Arthur
3,157
475
0
1,612
4,404
1,420
0
0
4,158
0
19,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,300
Gold Earned
15,510
141
Minions Killed
91
0
Camps Cleared
0
452,713
Distance Traveled
372,751
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
3,028
606
10
2
0
88,880
3
L
Hun Batz
3,202
640
34
7
0
99,794
1
W
Apollo
3,890
778
28
6
0
73,995
1
W
Horus
3,375
675
19
4
0
85,602
0
W
Zeus
3,829
766
53
11
0
90,604
1
L
Kukulkan
2,945
589
16
3
0
89,870
3
W
Kuzenbo
3,551
710
5
1
0
100,059
1
W
Pele
3,655
731
36
7
0
102,453
1
L
Danzaburou
2,424
485
0
0
0
0
0
L
King Arthur
3,911
782
31
6
0
94,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role