Player Matchup

Neith
Neith
EbonyWarrior
Neith
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,567 Elo+
Party 2
Achilles
Achilles
Kebabkaveri
Achilles
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
1,572 Elo+
Party 2
Ymir
Ymir
Lateksirunkkari
Ymir
Level 27
God Stats
4W - 0L
1,797 SR
Queue Stats
29W - 18L
1,622 Elo+
Party 2
Arachne
Arachne
LouenR
Arachne
Level 27
God Stats
15W - 7L
1,666 SR
Queue Stats
72W - 70L
1,540 Elo+
Solo
Janus
Janus
YAYEETSMOKWEED
Janus
Level 21
God Stats
1W - 0L
1,205 SR
Queue Stats
22W - 15L
1,745 Elo+
Solo
Team Averages
Level 23
1,533 SR
1,609 Elo+

VS

Team Averages
Level 12
1,650 SR
1,525 Elo+
Horus
Horus
AreXinc
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 103L
1,648 Elo+
Party 1
Erlang Shen
Erlang Shen
Explays34
Erlang Shen
Level 29
God Stats
5W - 2L
1,948 SR
Queue Stats
81W - 69L
1,532 Elo+
Solo
Chernobog
Chernobog
Harmful67
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,485 Elo+
Solo
Zeus
Zeus
elnegritoloco
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,418 Elo+
Solo
Cerberus
Cerberus
Дикарь217
Cerberus
Level 18
God Stats
5W - 4L
1,801 SR
Queue Stats
92W - 100L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 9
5,880
535
5,656
3,233
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Kebabkaveri
Achilles
12
6 / 2 / 2
6,934
630
4,527
6,619
2,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
6 / 0 / 7
7,178
653
5,962
5,628
2,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
LouenR
Arachne
12
6 / 0 / 3
7,005
637
4,886
6,825
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 2 / 5
6,761
615
5,750
6,218
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AreXinc
Horus
8
1 / 7 / 1
5,504
500
2,389
8,073
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Erlang Shen
Explays34
Erlang Shen
8
0 / 3 / 1
5,077
462
3,156
7,962
2,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
Harmful67
Chernobog
10
0 / 3 / 0
5,443
495
1,580
5,342
1,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 6 / 0
5,752
523
3,002
6,432
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
7
1 / 3 / 0
4,899
445
5,050
9,470
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
22
Kills
4
4
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
AreXinc
Horus
1
7
1
0.21
W
1
0
9
5.5
L
Erlang Shen
Explays34
Erlang Shen
0
3
1
0.17
L
Chernobog
Harmful67
Chernobog
0
3
0
0
W
Achilles
Kebabkaveri
Achilles
6
2
2
3.5
W
6
0
7
9.5
W
Arachne
LouenR
Arachne
6
0
3
7.5
W
3
2
5
2.75
L
2
6
0
0.33
L
Cerberus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,781
Damage
15,177
28,523
Taken
37,279
10,886
Mitigated
13,773
11,627
Healing
6,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AreXinc
Horus
2,389
1,085
247
340
8,073
3,679
741
1,281
6,752
0
21,336
W
5,656
2,636
0
2,011
3,233
1,060
468
1,215
2,012
0
24,572
L
Erlang Shen
Explays34
Erlang Shen
3,156
1,149
0
1,117
7,962
2,795
0
1,892
5,998
0
23,336
L
Chernobog
Harmful67
Chernobog
1,580
997
0
998
5,342
1,363
1,102
1,157
4,185
0
27,935
W
Achilles
Kebabkaveri
Achilles
4,527
1,441
0
2,116
6,619
2,411
122
1,726
4,893
0
24,390
W
5,962
1,487
0
2,078
5,628
2,909
293
1,843
3,753
23,017
0
W
Arachne
LouenR
Arachne
4,886
2,742
0
3,577
6,825
2,855
328
981
5,780
0
37,508
W
5,750
523
0
1,845
6,218
1,651
409
1,979
4,033
35,979
0
L
3,002
185
0
991
6,432
2,012
542
4,322
1,838
20,389
0
L
Cerberus
5,050
503
0
2,597
9,470
3,924
0
2,608
6,794
8,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,758
Gold Earned
26,675
310
Minions Killed
216
0
Camps Cleared
0
1,026,949
Distance Traveled
1,020,274
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,504
500
50
5
0
210,033
0
W
Neith
5,880
535
48
4
0
192,733
1
L
Erlang Shen
5,077
462
46
4
0
235,658
1
L
Chernobog
5,443
495
56
5
0
212,004
2
W
Achilles
6,934
630
62
6
0
206,652
2
W
Ymir
7,178
653
47
4
0
213,511
3
W
Arachne
7,005
637
74
7
0
223,872
3
W
Janus
6,761
615
79
7
0
190,181
0
L
Zeus
5,752
523
43
4
0
164,855
1
L
Cerberus
4,899
445
21
2
0
197,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role