Player Matchup

Bastet
Bastet
netslayer3k
Bastet
Level 136
God Stats
12W - 4L
1,651 SR
Queue Stats
60W - 52L
1,692 Elo+
Party 1
Ah Puch
Ah Puch
xGenesisx7
Ah Puch
Level 143
God Stats
4W - 5L
1,260 SR
Queue Stats
13W - 12L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
xIXNoobaroniXIx
Baron Samedi
Level 145
God Stats
18W - 13L
1,455 SR
Queue Stats
268W - 238L
1,559 Elo+
Party 1
Team Averages
Level 141
1,456 SR
1,588 Elo+

VS

Team Averages
Level 39
1,383 SR
1,419 Elo+
Cthulhu
Cthulhu
LordHell06
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PROFITSGIVEN
Nu Wa
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 31L
1,438 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WolfSnipes570
Tsukuyomi
Level 75
God Stats
6W - 5L
1,149 SR
Queue Stats
59W - 57L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
17 / 6 / 10
17,456
831
24,114
21,706
8,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
xGenesisx7
Ah Puch
18
11 / 7 / 16
15,568
741
26,313
22,100
8,789
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
xIXNoobaroniXIx
Baron Samedi
19
7 / 5 / 22
15,578
742
16,773
26,639
30,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LordHell06
Cthulhu
18
6 / 6 / 7
14,067
670
16,567
25,436
34,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 18 / 7
11,307
538
11,719
23,134
6,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
WolfSnipes570
Tsukuyomi
19
11 / 11 / 6
16,099
767
26,456
27,226
12,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
37
35
Kills
17
18
Deaths
35
48
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
LordHell06
Cthulhu
6
6
7
1.58
L
0
18
7
0.19
L
Tsukuyomi
WolfSnipes570
Tsukuyomi
11
11
6
1.27
W
Bastet
17
6
10
3.67
W
Ah Puch
xGenesisx7
Ah Puch
11
7
16
2.71
W
Baron Samedi
xIXNoobaroniXIx
Baron Samedi
7
5
22
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,200
Damage
54,742
70,445
Taken
75,796
47,616
Mitigated
53,527
26,833
Healing
5,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
LordHell06
Cthulhu
16,567
824
802
422
25,436
34,972
0
15,815
9,621
50,746
0
L
11,719
3,530
1,026
674
23,134
6,021
0
11,239
11,895
41,356
0
L
Tsukuyomi
WolfSnipes570
Tsukuyomi
26,456
6,023
469
2,045
27,226
12,534
0
16,041
11,185
0
63,522
W
Bastet
24,114
4,589
1,504
4,826
21,706
8,346
1,982
5,628
15,728
0
92,443
W
Ah Puch
xGenesisx7
Ah Puch
26,313
452
1,365
6,006
22,100
8,789
368
9,318
12,482
87,488
0
W
Baron Samedi
xIXNoobaroniXIx
Baron Samedi
16,773
1,184
3,898
9,234
26,639
30,481
1,131
13,414
12,909
53,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,602
Gold Earned
41,473
242
Minions Killed
194
0
Camps Cleared
0
1,099,921
Distance Traveled
938,894
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,067
670
73
3
0
369,987
0
L
Nu Wa
11,307
538
61
3
0
237,617
0
L
Tsukuyomi
16,099
767
60
3
0
331,290
1
W
Bastet
17,456
831
68
3
0
420,259
0
W
Ah Puch
15,568
741
108
5
0
345,648
0
W
Baron Samedi
15,578
742
66
3
0
334,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role