Player Matchup

Thor
Thor
DTAFRAP
Thor
Level 24
God Stats
47W - 44L
1,470 SR
Queue Stats
594W - 587L
1,544 Elo+
Party 1
Kukulkan
Kukulkan
DTAklankochan
Kukulkan
Level 22
God Stats
21W - 28L
1,560 SR
Queue Stats
314W - 335L
1,492 Elo+
Party 1
Tiamat
Tiamat
Luisramp01
Tiamat
Level 28
God Stats
23W - 18L
1,549 SR
Queue Stats
26W - 23L
1,497 Elo+
Solo
Bellona
Bellona
RegulatorDTA
Bellona
Level 8
God Stats
12W - 9L
1,553 SR
Queue Stats
52W - 59L
1,488 Elo+
Party 1
Izanami
Izanami
YBYX100_PR
Izanami
Level 26
God Stats
3W - 1L
1,461 SR
Queue Stats
30W - 21L
1,506 Elo+
Solo
Team Averages
Level 22
1,519 SR
1,505 Elo+

VS

Team Averages
Level 20
1,553 SR
1,541 Elo+
Baron Samedi
Baron Samedi
Quick124
Baron Samedi
Level 19
God Stats
0W - 1L
1,537 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
dabstar2180
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,626 Elo+
Solo
Arachne
Arachne
jessicadmd20
Arachne
Level 24
God Stats
15W - 16L
1,370 SR
Queue Stats
173W - 171L
1,503 Elo+
Solo
Nike
Nike
levysteroy
Nike
Level 29
God Stats
32W - 21L
1,764 SR
Queue Stats
67W - 83L
1,587 Elo+
Solo
Cupid
Cupid
tonytwodoonger
Cupid
Level 24
God Stats
35W - 24L
1,593 SR
Queue Stats
532W - 550L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DTAFRAP
Thor
16
6 / 6 / 5
10,262
540
10,269
12,250
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
DTAklankochan
Kukulkan
16
5 / 9 / 2
10,510
553
8,292
14,667
5,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Luisramp01
Tiamat
15
2 / 3 / 6
9,080
478
7,807
10,133
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
RegulatorDTA
Bellona
18
2 / 2 / 1
10,500
553
7,975
19,980
16,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
YBYX100_PR
Izanami
18
7 / 1 / 1
10,679
562
13,515
10,485
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Quick124
Baron Samedi
17
11 / 4 / 2
11,214
590
15,579
14,617
6,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
12
0 / 4 / 3
7,935
418
818
11,037
6,331
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Arachne
jessicadmd20
Arachne
16
7 / 6 / 4
10,210
537
12,294
15,963
6,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
1 / 2 / 1
8,930
470
11,129
12,042
8,755
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
2 / 6 / 1
8,183
431
8,150
14,813
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
22
Kills
21
21
Deaths
22
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
DTAFRAP
Thor
6
6
5
1.42
W
Kukulkan
DTAklankochan
Kukulkan
5
9
2
0.67
W
Tiamat
Luisramp01
Tiamat
2
3
6
1.67
L
Baron Samedi
Quick124
Baron Samedi
11
4
2
3
W
Bellona
RegulatorDTA
Bellona
2
2
1
1.25
W
Izanami
YBYX100_PR
Izanami
7
1
1
7.5
L
Yemoja
0
4
3
0.38
L
Arachne
jessicadmd20
Arachne
7
6
4
1.5
L
1
2
1
0.75
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,858
Damage
47,970
67,515
Taken
68,472
37,772
Mitigated
32,243
22,157
Healing
19,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
DTAFRAP
Thor
10,269
3,237
864
1,549
12,250
4,738
91
2,244
9,900
0
47,753
W
Kukulkan
DTAklankochan
Kukulkan
8,292
822
433
2,823
14,667
5,519
530
9,391
4,852
53,522
0
W
Tiamat
Luisramp01
Tiamat
7,807
1,080
496
3,208
10,133
6,330
2,003
3,143
6,803
40,034
0
L
Baron Samedi
Quick124
Baron Samedi
15,579
1,650
382
5,167
14,617
6,230
946
6,955
7,313
66,417
0
W
Bellona
RegulatorDTA
Bellona
7,975
3,446
0
10,375
19,980
16,296
1,252
2,059
17,921
0
69,323
W
Izanami
YBYX100_PR
Izanami
13,515
8,106
0
2,409
10,485
4,889
1,392
1,121
9,322
0
82,294
L
Yemoja
818
336
2,039
1,744
11,037
6,331
126
4,933
6,058
19,277
0
L
Arachne
jessicadmd20
Arachne
12,294
8,326
0
4,393
15,963
6,944
12
863
14,990
0
66,337
L
11,129
971
0
1,250
12,042
8,755
482
44
11,998
10,461
44,039
L
8,150
3,710
709
3,868
14,813
3,983
2,234
2,799
12,014
0
48,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,031
Gold Earned
46,472
532
Minions Killed
475
0
Camps Cleared
0
1,694,182
Distance Traveled
1,630,374
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,262
540
70
4
0
384,977
0
W
Kukulkan
10,510
553
112
6
0
349,960
1
W
Tiamat
9,080
478
65
3
0
313,703
2
L
Baron Samedi
11,214
590
118
6
0
323,951
4
W
Bellona
10,500
553
139
7
0
308,983
0
W
Izanami
10,679
562
146
8
0
336,559
1
L
Yemoja
7,935
418
37
2
0
314,451
1
L
Arachne
10,210
537
103
5
0
357,423
0
L
Nike
8,930
470
118
6
0
298,838
3
L
Cupid
8,183
431
99
5
0
335,711
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role