Player Matchup

Ymir
Ymir
CNDV_ZZero_Point
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Arachne
Arachne
CaptainCubano
Arachne
Level 8
God Stats
10W - 8L
1,368 SR
Queue Stats
471W - 408L
1,204 Elo+
Party 1
Bakasura
Bakasura
killerGAPMAN
Bakasura
Level 7
God Stats
68W - 48L
1,482 SR
Queue Stats
613W - 526L
1,408 Elo+
Party 1
Ra
Ra
oH_VeeYo
Ra
Level 8
God Stats
5W - 3L
1,655 SR
Queue Stats
783W - 684L
1,282 Elo+
Party 1
Sol
Sol
unshavenForest
Sol
Level 10
God Stats
0W - 2L
1,250 SR
Queue Stats
25W - 20L
1,476 Elo+
Solo
Team Averages
Level 8
1,451 SR
1,374 Elo+

VS

Team Averages
Level 18
1,446 SR
1,283 Elo+
Horus
Horus
ColossalKitten
Horus
Level 28
God Stats
32W - 22L
1,564 SR
Queue Stats
130W - 136L
1,375 Elo+
Solo
Neith
Neith
Gwek Okkotsu
Neith
Level 29
God Stats
9W - 9L
1,266 SR
Queue Stats
149W - 195L
1,266 Elo+
Solo
Pele
Pele
ITGarrita2007
Pele
Level 13
God Stats
2W - 4L
1,347 SR
Queue Stats
3W - 7L
1,139 Elo+
Solo
Discordia
Discordia
redbeaRdhardR
Discordia
Level 7
God Stats
1W - 1L
1,342 SR
Queue Stats
4W - 8L
1,265 Elo+
Solo
Hades
Hades
zerstoerer3107ki
Hades
Level 14
God Stats
4W - 6L
1,712 SR
Queue Stats
14W - 17L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
7,369
433
4,906
12,114
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
11
4 / 2 / 2
8,039
473
2,312
9,576
2,561
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bakasura
killerGAPMAN
Bakasura
12
4 / 7 / 5
8,138
479
7,995
13,332
4,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 6 / 8
8,450
497
9,549
8,177
2,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 5 / 0
9,579
563
9,724
13,234
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 12
9,420
554
5,407
15,715
10,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 3 / 5
9,169
539
9,232
7,886
2,870
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
10 / 1 / 5
10,281
605
10,973
10,330
3,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
redbeaRdhardR
Discordia
14
6 / 3 / 9
8,896
523
7,230
6,692
2,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 2 / 3
9,737
573
5,763
10,663
4,574
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
12
Kills
28
28
Deaths
12
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Arachne
4
2
2
2.5
W
3
3
12
3
W
5
3
5
2.5
W
10
1
5
12.5
L
Bakasura
killerGAPMAN
Bakasura
4
7
5
0.93
L
3
6
8
1.17
W
Discordia
redbeaRdhardR
Discordia
6
3
9
3.5
L
0
5
0
0
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,486
Damage
38,605
56,433
Taken
51,286
19,183
Mitigated
24,571
8,215
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,906
1,007
0
811
12,114
5,347
868
2,097
9,694
20,640
794
L
Arachne
2,312
1,792
0
1,678
9,576
2,561
0
59
9,468
0
24,694
W
5,407
2,401
1,860
4,423
15,715
10,867
254
7,261
8,061
0
16,191
W
9,232
4,274
0
2,955
7,886
2,870
3,000
3,228
4,360
0
57,649
W
10,973
3,499
0
705
10,330
3,518
741
4,794
5,240
0
64,123
L
Bakasura
killerGAPMAN
Bakasura
7,995
5,318
0
1,543
13,332
4,984
0
2,808
10,361
0
34,736
L
9,549
1,139
253
341
8,177
2,345
62
2,395
5,460
41,774
0
W
Discordia
redbeaRdhardR
Discordia
7,230
402
0
250
6,692
2,742
852
2,895
3,748
32,250
0
L
9,724
2,369
0
3,589
13,234
3,946
110
4,771
8,457
67,352
0
W
5,763
931
286
3,159
10,663
4,574
2,085
5,317
5,007
48,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,575
Gold Earned
47,503
343
Minions Killed
402
0
Camps Cleared
0
1,532,981
Distance Traveled
1,644,500
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,369
433
34
2
0
274,482
1
L
Arachne
8,039
473
44
3
0
314,361
1
W
Horus
9,420
554
26
2
0
345,821
5
W
Neith
9,169
539
112
7
0
293,011
7
W
Pele
10,281
605
102
6
0
371,553
0
L
Bakasura
8,138
479
55
3
0
323,118
1
L
Ra
8,450
497
72
4
0
342,909
0
W
Discordia
8,896
523
62
4
0
300,392
2
L
Sol
9,579
563
138
8
0
278,111
2
W
Hades
9,737
573
100
6
0
333,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role