Player Matchup

Sol
Sol
DrNobody292
Sol
Level 88
God Stats
2W - 5L
1,539 SR
Queue Stats
181W - 183L
1,534 Elo+
Party 3
Ne Zha
Ne Zha
Ikarrek
Ne Zha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Jaudat_5
Chaac
Level 108
God Stats
18W - 19L
1,769 SR
Queue Stats
419W - 372L
1,558 Elo+
Party 3
Merlin
Merlin
Kawakta
Merlin
Level 88
God Stats
0W - 3L
1,363 SR
Queue Stats
194W - 189L
1,552 Elo+
Solo
Nemesis
Nemesis
Martinka
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 120
1,534 SR
1,529 Elo+

VS

Team Averages
Level 125
1,497 SR
1,524 Elo+
Ah Puch
Ah Puch
BigPhilly
Ah Puch
Level 64
God Stats
1W - 1L
1,544 SR
Queue Stats
128W - 126L
1,560 Elo+
Party 2
Erlang Shen
Erlang Shen
Bloakley
Erlang Shen
Level 157
God Stats
4W - 2L
1,385 SR
Queue Stats
275W - 232L
1,557 Elo+
Party 2
Odin
Odin
EboyNik
Odin
Level 122
God Stats
23W - 19L
1,557 SR
Queue Stats
365W - 373L
1,478 Elo+
Party 4
Sol
Sol
Panktastic
Sol
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
342W - 350L
1,525 Elo+
Party 4
Mercury
Mercury
TopPlayer231
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
10,367
546
9,660
11,047
3,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Ikarrek
Ne Zha
13
0 / 4 / 3
8,295
437
5,112
15,616
10,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
Jaudat_5
Chaac
16
2 / 6 / 1
10,005
527
9,907
19,972
15,971
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Kawakta
Merlin
16
1 / 3 / 3
10,049
529
10,578
7,937
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Martinka
Nemesis
14
3 / 5 / 2
8,887
468
5,509
15,766
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BigPhilly
Ah Puch
18
3 / 1 / 4
10,918
575
7,921
9,425
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Bloakley
Erlang Shen
18
7 / 3 / 3
11,254
592
17,324
18,590
12,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Odin
EboyNik
Odin
15
4 / 2 / 5
9,091
478
6,653
12,094
9,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
2 / 1 / 5
9,453
498
9,113
8,721
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
TopPlayer231
Mercury
18
4 / 2 / 4
10,890
573
6,164
12,585
6,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
9
Kills
20
21
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BigPhilly
Ah Puch
3
1
4
5
W
Erlang Shen
Bloakley
Erlang Shen
7
3
3
2.83
L
3
3
1
1.17
W
Odin
EboyNik
Odin
4
2
5
3.25
L
Ne Zha
Ikarrek
Ne Zha
0
4
3
0.38
L
Chaac
Jaudat_5
Chaac
2
6
1
0.42
L
Merlin
Kawakta
Merlin
1
3
3
0.83
L
Nemesis
Martinka
Nemesis
3
5
2
0.8
W
2
1
5
4.5
W
Mercury
TopPlayer231
Mercury
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,766
Damage
47,175
70,338
Taken
61,415
39,333
Mitigated
34,973
21,767
Healing
20,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BigPhilly
Ah Puch
7,921
657
0
4,669
9,425
3,637
0
4,328
5,097
77,417
0
W
Erlang Shen
Bloakley
Erlang Shen
17,324
10,714
0
7,702
18,590
12,022
356
2,893
15,697
0
66,459
L
9,660
3,864
0
3,657
11,047
3,740
776
3,669
7,278
71,253
0
W
Odin
EboyNik
Odin
6,653
1,398
0
1,433
12,094
9,498
0
6,552
5,542
303
29,759
L
Ne Zha
Ikarrek
Ne Zha
5,112
1,293
590
3,724
15,616
10,335
446
7,304
8,062
0
29,893
L
Chaac
Jaudat_5
Chaac
9,907
3,054
0
5,754
19,972
15,971
171
1,086
18,886
361
61,551
L
Merlin
Kawakta
Merlin
10,578
582
0
2,138
7,937
3,097
254
4,045
3,867
64,586
0
L
Nemesis
Martinka
Nemesis
5,509
1,608
0
5,904
15,766
6,190
847
900
14,782
0
60,537
W
9,113
2,563
0
3,795
8,721
3,271
1,332
2,584
6,137
63,487
5,091
W
Mercury
TopPlayer231
Mercury
6,164
3,510
0
3,060
12,585
6,545
552
4,206
8,379
0
92,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,603
Gold Earned
51,606
544
Minions Killed
570
0
Camps Cleared
0
1,666,951
Distance Traveled
1,779,191
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,918
575
150
8
0
369,433
1
W
Erlang Shen
11,254
592
107
6
0
308,955
1
L
Sol
10,367
546
148
8
0
327,556
7
W
Odin
9,091
478
63
3
0
364,152
7
L
Ne Zha
8,295
437
36
2
0
372,703
5
L
Chaac
10,005
527
110
6
0
282,838
6
L
Merlin
10,049
529
168
9
0
346,196
8
L
Nemesis
8,887
468
82
4
0
337,658
4
W
Sol
9,453
498
111
6
0
343,212
9
W
Mercury
10,890
573
139
7
0
393,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role