Player Matchup

Artemis
Artemis
Blakeeeee
Artemis
Level 81
God Stats
4W - 2L
1,629 SR
Queue Stats
85W - 84L
1,503 Elo+
Solo
Merlin
Merlin
Pitud07818
Merlin
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,647 Elo+
Solo
Achilles
Achilles
agus_12777
Achilles
Level 109
God Stats
16W - 16L
1,446 SR
Queue Stats
244W - 266L
1,441 Elo+
Solo
Team Averages
Level 69
1,525 SR
1,530 Elo+

VS

Team Averages
Level 69
1,522 SR
1,556 Elo+
King Arthur
King Arthur
Cloudcrow22
King Arthur
Level 81
God Stats
23W - 10L
1,609 SR
Queue Stats
110W - 104L
1,574 Elo+
Party 1
Anhur
Anhur
NF4780
Anhur
Level 98
God Stats
0W - 2L
1,220 SR
Queue Stats
135W - 130L
1,532 Elo+
Party 1
Sol
Sol
ReflexTho
Sol
Level 29
God Stats
10W - 9L
1,737 SR
Queue Stats
203W - 253L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blakeeeee
Artemis
15
5 / 2 / 5
11,694
688
11,032
10,265
3,479
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Pitud07818
Merlin
16
5 / 1 / 7
11,830
696
14,073
8,040
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
agus_12777
Achilles
15
2 / 0 / 9
11,028
649
7,198
11,922
13,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cloudcrow22
King Arthur
13
2 / 3 / 1
11,269
663
7,841
15,536
9,935
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Anhur
NF4780
Anhur
13
1 / 5 / 2
9,947
585
4,423
13,466
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 4 / 2
9,756
574
11,386
9,929
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
Blakeeeee
Artemis
5
2
5
3.75
L
King Arthur
Cloudcrow22
King Arthur
2
3
1
0.83
L
Anhur
NF4780
Anhur
1
5
2
0.4
W
Merlin
Pitud07818
Merlin
5
1
7
8.5
L
0
4
2
0.25
W
Achilles
agus_12777
Achilles
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,303
Damage
23,650
30,227
Taken
38,931
20,019
Mitigated
17,934
11,386
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Blakeeeee
Artemis
11,032
3,456
2,081
4,844
10,265
3,479
1,179
3,956
5,993
0
45,966
L
King Arthur
Cloudcrow22
King Arthur
7,841
642
0
1,476
15,536
9,935
0
7,195
8,341
0
45,102
L
Anhur
NF4780
Anhur
4,423
1,910
0
3,627
13,466
4,793
0
4,846
8,620
0
30,162
W
Merlin
Pitud07818
Merlin
14,073
648
0
2,820
8,040
2,873
1,174
2,418
5,430
78,263
0
L
11,386
1,255
0
2,185
9,929
3,206
0
2,118
7,811
56,179
0
W
Achilles
agus_12777
Achilles
7,198
1,388
0
1,641
11,922
13,667
684
4,136
7,302
0
36,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,552
Gold Earned
30,972
232
Minions Killed
194
0
Camps Cleared
0
948,561
Distance Traveled
886,674
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,694
688
67
4
0
306,070
0
L
King Arthur
11,269
663
51
3
0
314,473
0
L
Anhur
9,947
585
53
3
0
262,130
0
W
Merlin
11,830
696
110
6
0
310,142
3
L
Sol
9,756
574
90
5
0
310,071
2
W
Achilles
11,028
649
55
3
0
332,349
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role