Player Matchup

Arachne
Arachne
Blind Rage
Arachne
Level 29
God Stats
6W - 1L
1,748 SR
Queue Stats
103W - 107L
1,468 Elo+
Party 2
Hades
Hades
IamJoeLeader
Hades
Level 26
God Stats
8W - 11L
1,728 SR
Queue Stats
260W - 288L
1,523 Elo+
Solo
Izanami
Izanami
Kewwsh
Izanami
Level 29
God Stats
7W - 3L
1,883 SR
Queue Stats
93W - 105L
1,415 Elo+
Party 2
Achilles
Achilles
Splewwsh
Achilles
Level 28
God Stats
10W - 6L
1,552 SR
Queue Stats
88W - 96L
1,375 Elo+
Party 2
Cthulhu
Cthulhu
SunsOutGunsOut5
Cthulhu
Level 24
God Stats
7W - 6L
1,448 SR
Queue Stats
384W - 398L
1,405 Elo+
Solo
Team Averages
Level 27
1,672 SR
1,437 Elo+

VS

Team Averages
Level 21
1,511 SR
1,437 Elo+
Danzaburou
Danzaburou
MistyDevise
Danzaburou
Level 20
God Stats
9W - 6L
1,543 SR
Queue Stats
118W - 122L
1,365 Elo+
Party 1
Cerberus
Cerberus
Slatslat_slime
Cerberus
Level 24
God Stats
0W - 2L
1,283 SR
Queue Stats
36W - 35L
1,383 Elo+
Party 1
Sun Wukong
Sun Wukong
SpiritNorth
Sun Wukong
Level 28
God Stats
1W - 5L
1,729 SR
Queue Stats
49W - 64L
1,325 Elo+
Solo
Skadi
Skadi
aandreeaa_sf
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,460 Elo+
Party 3
Tiamat
Tiamat
jorgeisar04
Tiamat
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 15L
1,651 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blind Rage
Arachne
11
7 / 0 / 1
7,099
645
4,114
4,533
1,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
8 / 1 / 0
7,887
717
8,482
4,773
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Kewwsh
Izanami
11
3 / 2 / 4
6,311
574
4,015
6,173
1,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Splewwsh
Achilles
12
2 / 1 / 2
6,880
625
3,358
4,690
2,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
3 / 0 / 7
6,158
560
4,150
8,387
4,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MistyDevise
Danzaburou
9
2 / 5 / 0
5,538
503
4,709
6,322
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
7
0 / 5 / 2
5,244
477
3,875
7,538
3,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
SpiritNorth
Sun Wukong
7
0 / 5 / 0
4,719
429
2,113
7,358
2,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 6 / 1
4,659
424
472
7,114
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
9
1 / 3 / 0
5,463
497
1,750
6,509
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
23
Kills
3
4
Deaths
24
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blind Rage
Arachne
7
0
1
7.5
W
8
1
0
8
W
Izanami
Kewwsh
Izanami
3
2
4
2.5
L
Danzaburou
MistyDevise
Danzaburou
2
5
0
0.4
L
Cerberus
0
5
2
0.2
L
Sun Wukong
SpiritNorth
Sun Wukong
0
5
0
0
W
Achilles
Splewwsh
Achilles
2
1
2
3
W
3
0
7
6.5
L
0
6
1
0.08
L
Tiamat
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,119
Damage
12,919
28,556
Taken
34,841
12,175
Mitigated
14,874
7,952
Healing
5,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blind Rage
Arachne
4,114
3,236
0
1,544
4,533
1,814
181
462
4,025
0
32,626
W
8,482
179
44
2,810
4,773
2,216
266
0
4,773
51,303
0
W
Izanami
Kewwsh
Izanami
4,015
2,896
0
736
6,173
1,449
826
2,045
4,128
0
29,590
L
Danzaburou
MistyDevise
Danzaburou
4,709
2,498
0
498
6,322
2,531
468
1,562
4,760
0
28,681
L
Cerberus
3,875
257
0
1,384
7,538
3,437
336
2,011
5,527
15,881
0
L
Sun Wukong
SpiritNorth
Sun Wukong
2,113
1,127
0
397
7,358
2,983
0
3,104
4,229
0
22,888
W
Achilles
Splewwsh
Achilles
3,358
896
0
682
4,690
2,391
559
1,108
3,280
0
36,840
W
4,150
315
0
2,136
8,387
4,305
234
1,662
6,725
18,723
0
L
472
318
0
500
7,114
2,473
0
5,955
1,159
0
10,176
L
Tiamat
1,750
140
0
3,096
6,509
3,450
0
0
6,224
16,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,335
Gold Earned
25,623
347
Minions Killed
182
0
Camps Cleared
0
1,116,517
Distance Traveled
882,960
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,099
645
62
6
0
232,452
0
W
Hades
7,887
717
107
10
0
210,578
0
W
Izanami
6,311
574
79
7
0
202,209
1
L
Danzaburou
5,538
503
56
5
0
168,627
3
L
Cerberus
5,244
477
27
2
0
197,121
1
L
Sun Wukong
4,719
429
45
4
0
190,716
0
W
Achilles
6,880
625
74
7
0
235,321
0
W
Cthulhu
6,158
560
25
2
0
235,957
1
L
Skadi
4,659
424
23
2
0
170,390
0
L
Tiamat
5,463
497
31
3
0
156,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role