Player Matchup

Apollo
Apollo
Firestaah
Apollo
Level 28
God Stats
9W - 3L
1,500 SR
Queue Stats
69W - 64L
1,514 Elo+
Solo
Ares
Ares
Grenader2624
Ares
Level 12
God Stats
0W - 1L
1,322 SR
Queue Stats
3W - 4L
1,496 Elo+
Party 1
Ah Puch
Ah Puch
King_6Of6_Games
Ah Puch
Level 42
God Stats
0W - 1L
1,626 SR
Queue Stats
12W - 14L
1,491 Elo+
Party 1
Vamana
Vamana
Scootnum
Vamana
Level 27
God Stats
0W - 1L
1,357 SR
Queue Stats
5W - 5L
1,526 Elo+
Party 1
Fenrir
Fenrir
Skyman_B64
Fenrir
Level 28
God Stats
0W - 1L
1,534 SR
Queue Stats
28W - 19L
1,423 Elo+
Party 1
Team Averages
Level 27
1,468 SR
1,490 Elo+

VS

Team Averages
Level 25
1,487 SR
1,462 Elo+
Ra
Ra
DStxr2793
Ra
Level 28
God Stats
6W - 2L
1,652 SR
Queue Stats
37W - 27L
1,432 Elo+
Party 2
Cu Chulainn
Cu Chulainn
J4h5
Cu Chulainn
Level 29
God Stats
5W - 7L
1,538 SR
Queue Stats
311W - 328L
1,495 Elo+
Solo
Arachne
Arachne
JuanluR8
Arachne
Level 25
God Stats
2W - 4L
1,226 SR
Queue Stats
50W - 44L
1,503 Elo+
Solo
Ymir
Ymir
Mocr
Ymir
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 21L
1,449 Elo+
Party 2
Scylla
Scylla
supersiingh7
Scylla
Level 23
God Stats
25W - 22L
1,518 SR
Queue Stats
35W - 36L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Firestaah
Apollo
7
0 / 3 / 0
4,529
453
2,188
5,421
1,614
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 4 / 0
4,326
433
867
5,330
2,481
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 3 / 0
5,799
580
5,685
6,420
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Scootnum
Vamana
8
0 / 1 / 1
4,736
474
2,385
6,018
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Skyman_B64
Fenrir
5
0 / 2 / 0
4,081
408
1,238
5,973
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 2
6,139
614
4,021
3,368
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
J4h5
Cu Chulainn
11
1 / 1 / 0
5,983
598
3,910
5,179
3,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
JuanluR8
Arachne
11
3 / 1 / 2
6,315
632
3,582
6,161
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Mocr
Ymir
9
2 / 0 / 6
5,946
595
3,133
5,364
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
10
0 / 2 / 0
5,531
553
1,834
4,297
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
12
13
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Apollo
Firestaah
Apollo
0
3
0
0
L
0
4
0
0
W
Cu Chulainn
J4h5
Cu Chulainn
1
1
0
1
W
Arachne
JuanluR8
Arachne
3
1
2
4
L
3
3
0
1
W
Ymir
Mocr
Ymir
2
0
6
5
L
Vamana
Scootnum
Vamana
0
1
1
0.5
L
Fenrir
Skyman_B64
Fenrir
0
2
0
0
W
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,363
Damage
16,480
29,162
Taken
24,369
9,321
Mitigated
11,093
5,993
Healing
8,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,021
544
510
883
3,368
932
608
1,115
2,253
28,357
0
L
Apollo
Firestaah
Apollo
2,188
1,718
0
1,434
5,421
1,614
0
3,042
2,253
0
20,772
L
867
128
0
396
5,330
2,481
0
2,607
2,551
10,493
0
W
Cu Chulainn
J4h5
Cu Chulainn
3,910
826
0
1,805
5,179
3,113
36
0
5,179
0
30,567
W
Arachne
JuanluR8
Arachne
3,582
2,656
0
2,882
6,161
2,508
96
1,199
4,962
0
32,126
L
5,685
179
0
1,022
6,420
1,599
0
2,514
3,674
30,841
0
W
Ymir
Mocr
Ymir
3,133
1,118
0
1,463
5,364
3,264
665
1,585
3,779
10,899
0
L
Vamana
Scootnum
Vamana
2,385
1,123
0
1,300
6,018
2,012
68
0
5,693
0
17,560
L
Fenrir
Skyman_B64
Fenrir
1,238
385
0
1,841
5,973
1,615
0
285
5,628
0
17,985
W
Scylla
1,834
57
0
500
4,297
1,276
514
2,653
1,644
25,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,471
Gold Earned
29,914
192
Minions Killed
273
0
Camps Cleared
0
960,353
Distance Traveled
955,694
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,139
614
54
5
0
193,872
0
L
Apollo
4,529
453
52
5
0
161,094
1
L
Ares
4,326
433
17
2
0
169,851
0
W
Cu Chulainn
5,983
598
59
6
0
184,416
1
W
Arachne
6,315
632
71
7
0
214,714
1
L
Ah Puch
5,799
580
62
6
0
179,456
1
W
Ymir
5,946
595
21
2
0
191,807
0
L
Vamana
4,736
474
32
3
0
232,496
0
L
Fenrir
4,081
408
29
3
0
217,456
2
W
Scylla
5,531
553
68
7
0
170,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role