Player Matchup

Loki
Loki
LuisitoNG
Loki
Level 8
God Stats
27W - 37L
1,526 SR
Queue Stats
45W - 54L
1,348 Elo+
Solo
Sol
Sol
logo4225
Sol
Level 7
God Stats
4W - 7L
1,171 SR
Queue Stats
7W - 15L
1,204 Elo+
Party 2
Kukulkan
Kukulkan
onlywancannoli
Kukulkan
Level 3
God Stats
40W - 45L
1,303 SR
Queue Stats
93W - 109L
1,204 Elo+
Party 1
Bellona
Bellona
spartanledgend89
Bellona
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 44L
1,393 Elo+
Party 2
Geb
Geb
stevester1997
Geb
Level 10
God Stats
7W - 10L
1,342 SR
Queue Stats
56W - 74L
1,256 Elo+
Party 1
Team Averages
Level 10
1,368 SR
1,281 Elo+

VS

Team Averages
Level 27
1,457 SR
1,485 Elo+
Ganesha
Ganesha
BrusselBrouts
Ganesha
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 39L
1,722 Elo+
Party 3
Janus
Janus
Erglurd
Janus
Level 29
God Stats
14W - 22L
1,237 SR
Queue Stats
295W - 285L
1,390 Elo+
Party 3
Da Ji
Da Ji
Madman6700
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 96L
1,491 Elo+
Party 3
Anhur
Anhur
PapaBon
Anhur
Level 49
God Stats
7W - 9L
1,548 SR
Queue Stats
319W - 313L
1,389 Elo+
Party 3
Cthulhu
Cthulhu
krasavhik05
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
5 / 4 / 10
12,144
1,104
6,514
10,658
3,512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 9 / 6
11,611
1,056
16,164
17,805
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
15
0 / 9 / 3
9,120
829
5,361
13,190
3,863
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 5 / 8
12,301
1,118
10,061
21,046
13,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 13 / 7
10,259
933
9,445
24,247
21,722
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
19
0 / 2 / 33
12,662
1,151
13,307
12,235
12,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Erglurd
Janus
19
13 / 2 / 20
13,428
1,221
20,076
8,739
3,670
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
17
10 / 7 / 13
12,241
1,113
13,555
11,896
5,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
PapaBon
Anhur
20
16 / 2 / 17
13,975
1,270
23,579
8,617
3,640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
krasavhik05
Cthulhu
18
1 / 3 / 18
10,876
989
10,444
13,213
13,298
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
141
16
Kills
40
40
Deaths
16
34
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
2
33
8.25
W
Janus
Erglurd
Janus
13
2
20
11.5
L
Loki
5
4
10
2.5
W
Da Ji
10
7
13
2.36
W
Anhur
PapaBon
Anhur
16
2
17
12.25
W
Cthulhu
krasavhik05
Cthulhu
1
3
18
3.33
L
4
9
6
0.78
L
Kukulkan
0
9
3
0.17
L
6
5
8
2
L
1
13
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,545
Damage
80,961
86,946
Taken
54,700
48,527
Mitigated
38,397
3,152
Healing
1,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
13,307
2,058
0
1,418
12,235
12,456
0
7,609
4,626
24,764
0
W
Janus
Erglurd
Janus
20,076
1,911
0
0
8,739
3,670
0
5,816
2,923
41,338
0
L
Loki
6,514
229
0
0
10,658
3,512
0
4,392
6,266
0
25,102
W
Da Ji
13,555
5,079
0
287
11,896
5,333
0
5,221
6,109
0
17,753
W
Anhur
PapaBon
Anhur
23,579
17,440
0
0
8,617
3,640
0
4,798
3,819
0
43,612
W
Cthulhu
krasavhik05
Cthulhu
10,444
594
0
0
13,213
13,298
0
7,526
5,687
33,407
0
L
16,164
4,716
0
2,130
17,805
5,674
0
9,518
8,287
35,932
0
L
Kukulkan
5,361
1,288
0
0
13,190
3,863
0
5,630
7,560
15,552
0
L
10,061
2,965
0
1,022
21,046
13,756
0
12,862
8,184
0
16,709
L
9,445
1,740
0
0
24,247
21,722
0
11,425
12,742
15,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,435
Gold Earned
63,182
131
Minions Killed
191
4
Camps Cleared
7
904,698
Distance Traveled
1,036,697
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,662
1,151
6
1
0
205,194
1
W
Janus
13,428
1,221
67
6
0
213,170
0
L
Loki
12,144
1,104
34
3
4
239,444
1
W
Da Ji
12,241
1,113
14
1
3
192,112
0
W
Anhur
13,975
1,270
49
4
3
196,967
0
W
Cthulhu
10,876
989
55
5
1
229,254
3
L
Sol
11,611
1,056
48
4
0
141,023
0
L
Kukulkan
9,120
829
17
2
0
138,925
1
L
Bellona
12,301
1,118
23
2
0
203,867
0
L
Geb
10,259
933
9
1
0
181,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role