Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
Aza201
Baron Samedi
Level 29
God Stats
3W - 6L
1,466 SR
Queue Stats
56W - 60L
1,410 Elo+
Party 2
Neith
Neith
FurryWallBro13
Neith
Level 14
God Stats
6W - 4L
1,500 SR
Queue Stats
6W - 5L
1,266 Elo+
Party 4
Bellona
Bellona
Sneaky-bagder
Bellona
Level 45
God Stats
1W - 2L
1,574 SR
Queue Stats
77W - 92L
1,392 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WilloJnr
Tsukuyomi
Level 86
God Stats
1W - 4L
1,368 SR
Queue Stats
125W - 113L
1,535 Elo+
Party 4
Team Averages
Level 60
1,482 SR
1,421 Elo+

VS

Team Averages
Level 70
1,564 SR
1,509 Elo+
Hel
Hel
MF_KINGPIN
Hel
Level 106
God Stats
8W - 3L
1,572 SR
Queue Stats
165W - 140L
1,640 Elo+
Party 1
Ao Kuang
Ao Kuang
MF_PRIMARY
Ao Kuang
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 115L
1,604 Elo+
Party 1
Ymir
Ymir
ManUnitedWright
Ymir
Level 83
God Stats
11W - 14L
1,457 SR
Queue Stats
27W - 35L
1,371 Elo+
Party 3
Bakasura
Bakasura
TTV_mf_luckyhook
Bakasura
Level 28
God Stats
39W - 18L
1,738 SR
Queue Stats
65W - 53L
1,621 Elo+
Party 1
Neith
Neith
WoodsyMCFC
Neith
Level 28
God Stats
6W - 7L
1,555 SR
Queue Stats
6W - 11L
1,307 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 0 / 0
5,058
506
1,669
3,856
2,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baron Samedi
Aza201
Baron Samedi
9
1 / 4 / 0
4,790
479
3,073
5,617
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 0
4,460
446
1,025
1,936
559
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
10
0 / 2 / 0
4,740
474
1,567
5,411
3,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
WilloJnr
Tsukuyomi
7
0 / 1 / 0
4,692
469
2,374
5,536
1,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
6,480
648
4,558
6,462
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
MF_PRIMARY
Ao Kuang
12
2 / 0 / 1
6,857
686
4,530
4,817
2,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 0 / 0
5,579
558
1,906
5,581
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 1
6,506
651
2,299
7,219
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
9
0 / 0 / 1
4,808
481
1,448
936
255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
0
0
L
Baron Samedi
Aza201
Baron Samedi
1
4
0
0.25
L
0
1
0
0
W
1
1
4
3
W
Ao Kuang
MF_PRIMARY
Ao Kuang
2
0
1
2.5
W
1
0
0
1
L
Bellona
0
2
0
0
W
4
0
1
4.5
L
Tsukuyomi
WilloJnr
Tsukuyomi
0
1
0
0
W
Neith
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,708
Damage
14,741
22,356
Taken
25,015
9,973
Mitigated
9,192
7,921
Healing
13,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
1,669
266
0
1,759
3,856
2,211
0
1,017
2,839
19,859
0
L
Baron Samedi
Aza201
Baron Samedi
3,073
157
272
1,223
5,617
1,997
0
3,595
1,857
20,872
0
L
1,025
377
0
593
1,936
559
0
889
1,047
0
17,569
W
4,558
328
862
4,082
6,462
2,095
288
2,163
3,993
38,649
0
W
Ao Kuang
MF_PRIMARY
Ao Kuang
4,530
1,113
0
3,211
4,817
2,056
0
229
4,323
30,446
3,679
W
1,906
100
231
2,813
5,581
2,265
0
1,369
4,212
28,130
0
L
Bellona
1,567
342
0
1,532
5,411
3,716
136
3,330
2,081
0
17,540
W
2,299
1,746
0
1,596
7,219
2,521
39
299
6,884
0
31,798
L
Tsukuyomi
WilloJnr
Tsukuyomi
2,374
572
0
2,542
5,536
1,490
0
1,911
3,549
0
22,502
W
Neith
1,448
665
0
442
936
255
0
300
636
0
13,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,740
Gold Earned
30,230
192
Minions Killed
335
0
Camps Cleared
0
928,889
Distance Traveled
986,652
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,058
506
48
5
0
175,289
3
L
Baron Samedi
4,790
479
25
3
0
173,754
4
L
Neith
4,460
446
32
3
0
195,091
0
W
Hel
6,480
648
80
8
0
211,264
2
W
Ao Kuang
6,857
686
76
8
0
176,825
5
W
Ymir
5,579
558
54
5
0
179,750
0
L
Bellona
4,740
474
34
3
0
174,375
0
W
Bakasura
6,506
651
82
8
0
247,241
1
L
Tsukuyomi
4,692
469
53
5
0
210,380
2
W
Neith
4,808
481
43
4
0
171,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role