Player Matchup

Odin
Odin
 
Odin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Huskusku
Amaterasu
Level 16
God Stats
8W - 8L
1,407 SR
Queue Stats
11W - 19L
1,242 Elo+
Solo
Ne Zha
Ne Zha
NSDRabbit
Ne Zha
Level 29
God Stats
1W - 1L
1,329 SR
Queue Stats
20W - 23L
1,286 Elo+
Party 1
Heimdallr
Heimdallr
flyingORANGEo4
Heimdallr
Level 29
God Stats
6W - 5L
1,493 SR
Queue Stats
314W - 293L
1,482 Elo+
Solo
Hel
Hel
witchy1
Hel
Level 17
God Stats
6W - 9L
1,319 SR
Queue Stats
10W - 16L
1,211 Elo+
Party 1
Team Averages
Level 24
1,410 SR
1,344 Elo+

VS

Team Averages
Level 13
1,480 SR
1,439 Elo+
Mercury
Mercury
MyNameIsJeff012
Mercury
Level 28
God Stats
20W - 20L
1,580 SR
Queue Stats
185W - 225L
1,376 Elo+
Solo
Zeus
Zeus
Poltrade123
Zeus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
Satatoshi
Tiamat
Level 22
God Stats
2W - 5L
1,321 SR
Queue Stats
84W - 79L
1,320 Elo+
Solo
Ra
Ra
Trick13loko
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
jjrocking
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
5 / 2 / 6
7,203
515
4,494
7,248
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amaterasu
Huskusku
Amaterasu
13
5 / 1 / 2
8,019
573
5,643
8,028
3,252
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ne Zha
NSDRabbit
Ne Zha
12
7 / 4 / 11
8,075
577
7,825
11,922
3,769
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heimdallr
flyingORANGEo4
Heimdallr
14
7 / 0 / 6
8,520
609
6,516
6,366
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hel
11
5 / 1 / 11
7,541
539
5,474
6,842
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,124
509
5,214
9,734
2,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 1
5,924
423
6,765
7,581
2,165
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Satatoshi
Tiamat
10
1 / 3 / 0
6,432
459
4,832
8,212
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 11 / 2
5,097
364
1,382
8,152
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
8
1 / 6 / 2
6,209
444
3,585
9,108
6,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
29
Kills
6
8
Deaths
29
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
2
6
4
W
Amaterasu
Huskusku
Amaterasu
5
1
2
6
L
3
3
0
1
W
Ne Zha
NSDRabbit
Ne Zha
7
4
11
3.13
L
1
6
1
0.25
L
Tiamat
Satatoshi
Tiamat
1
3
0
0.33
L
0
11
2
0.09
W
Heimdallr
flyingORANGEo4
Heimdallr
7
0
6
10
L
Ymir
1
6
2
0.33
W
Hel
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,952
Damage
21,778
40,406
Taken
42,787
18,035
Mitigated
17,681
19,267
Healing
4,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,494
798
0
1,418
7,248
5,485
452
1,399
5,799
0
17,901
W
Amaterasu
Huskusku
Amaterasu
5,643
2,753
0
3,857
8,028
3,252
360
3,959
3,595
0
32,585
L
5,214
3,456
0
730
9,734
2,893
0
1,129
8,424
0
50,466
W
Ne Zha
NSDRabbit
Ne Zha
7,825
4,937
0
5,320
11,922
3,769
421
3,785
8,057
0
34,256
L
6,765
1,217
0
1,418
7,581
2,165
0
1,249
6,223
18,837
0
L
Tiamat
Satatoshi
Tiamat
4,832
1,133
0
1,740
8,212
4,269
304
0
8,052
31,262
0
L
1,382
786
0
0
8,152
2,003
434
791
7,235
7,602
0
W
Heimdallr
flyingORANGEo4
Heimdallr
6,516
2,113
0
2,672
6,366
2,966
3,316
2,948
3,414
0
44,410
L
Ymir
3,585
1,101
0
408
9,108
6,351
168
1,733
6,946
13,514
0
W
Hel
5,474
829
2,515
3,485
6,842
2,563
0
3,821
2,977
14,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,358
Gold Earned
30,786
253
Minions Killed
202
0
Camps Cleared
0
1,442,654
Distance Traveled
1,331,108
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,203
515
33
2
0
328,628
4
W
Amaterasu
8,019
573
70
5
0
329,003
0
L
Mercury
7,124
509
81
6
0
300,779
0
W
Ne Zha
8,075
577
50
4
0
274,556
3
L
Zeus
5,924
423
22
2
0
295,921
2
L
Tiamat
6,432
459
62
4
0
271,606
0
L
Ra
5,097
364
12
1
0
243,439
0
W
Heimdallr
8,520
609
73
5
0
255,591
2
L
Ymir
6,209
444
25
2
0
219,363
5
W
Hel
7,541
539
27
2
0
254,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role