Player Matchup

Neith
Neith
Gold V
AdYTRi
Neith
Gold V
Level 122
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 3L
1,652 MMR
Party 2
Ymir
Ymir
Silver I
Alvarossc_19
Ymir
Silver I
Level 67
God Stats
6W - 3L
1,779 SR
Queue Stats
6W - 3L
1,652 MMR
Party 2
Scylla
Scylla
Gold V
Ivanssm
Scylla
Gold V
Level 118
God Stats
3W - 2L
1,853 SR
Queue Stats
6W - 5L
1,652 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,783 SR
1,652 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 153
1,724 SR
1,500 MMR
Set
Set
Bronze III
ESG_KinnaS
Set
Bronze III
Level 160
God Stats
2W - 0L
1,666 SR
Queue Stats
67W - 37L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
ESG_Ruffneck
Sobek
Bronze III
Level 140
God Stats
19W - 1L
1,500 SR
Queue Stats
40W - 13L
1,500 MMR
Party 1
Thoth
Thoth
Bronze III
zCrystallize-
Thoth
Bronze III
Level 160
God Stats
7W - 4L
2,005 SR
Queue Stats
100W - 27L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AdYTRi
Neith
11
0 / 5 / 1
8,209
547
6,652
11,238
3,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 3 / 1
8,973
598
3,895
13,877
10,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Ivanssm
Scylla
13
1 / 1 / 0
8,769
585
5,210
6,468
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
HelPersephoneAphroditeCabrakanChang'e

VS

Bans
BacchusMedusaGuan YuDanzaburouChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 6
9,735
649
8,363
9,457
6,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 8
8,840
589
2,639
9,428
6,920
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
7 / 0 / 1
10,293
686
18,035
5,737
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
AdYTRi
Neith
0
5
1
0.1
L
1
3
1
0.5
W
2
0
6
5
W
0
2
8
2
L
Scylla
Ivanssm
Scylla
1
1
0
1
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,757
Damage
29,037
31,583
Taken
24,622
16,460
Mitigated
15,015
3,478
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AdYTRi
Neith
6,652
1,522
0
1,785
11,238
3,524
148
6,892
3,633
0
34,916
L
3,895
392
0
1,039
13,877
10,910
0
8,959
4,163
10,783
0
W
8,363
2,370
0
1,570
9,457
6,252
205
2,101
7,356
0
51,208
W
2,639
74
938
3,126
9,428
6,920
0
4,362
5,066
15,848
0
L
Scylla
Ivanssm
Scylla
5,210
402
0
654
6,468
2,026
0
3,586
2,468
49,174
0
W
18,035
440
194
1,915
5,737
1,843
828
2,723
3,014
59,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,951
Gold Earned
28,868
171
Minions Killed
184
0
Camps Cleared
0
822,916
Distance Traveled
841,232
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,209
547
62
4
0
273,265
0
L
Ymir
8,973
598
15
1
0
283,572
4
W
Set
9,735
649
64
4
0
298,565
3
W
Sobek
8,840
589
19
1
0
278,365
4
L
Scylla
8,769
585
94
6
0
266,079
2
W
Thoth
10,293
686
101
7
0
264,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role