Player Matchup

Ao Kuang
Ao Kuang
AckermanBCL13
Ao Kuang
Level 104
God Stats
6W - 9L
1,351 SR
Queue Stats
75W - 57L
1,399 Elo+
Party 2
Hades
Hades
Beanie_Gaming94
Hades
Level 89
God Stats
10W - 6L
1,672 SR
Queue Stats
330W - 357L
1,517 Elo+
Party 1
Neith
Neith
KillsaveHD55
Neith
Level 27
God Stats
7W - 8L
1,513 SR
Queue Stats
241W - 264L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
SavastanoLaD
Sun Wukong
Level 20
God Stats
10W - 12L
1,490 SR
Queue Stats
20W - 23L
1,396 Elo+
Party 2
Janus
Janus
zGOATEDONSTICKSz
Janus
Level 85
God Stats
4W - 5L
1,492 SR
Queue Stats
408W - 418L
1,496 Elo+
Party 1
Team Averages
Level 65
1,503 SR
1,459 Elo+

VS

Team Averages
Level 75
1,551 SR
1,502 Elo+
Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Anestesia_Tiwaz
Kuzenbo
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 115L
1,558 Elo+
Party 3
Merlin
Merlin
I-Zderh-I
Merlin
Level 64
God Stats
12W - 11L
1,770 SR
Queue Stats
449W - 445L
1,518 Elo+
Party 3
Chiron
Chiron
ImuneReduction
Chiron
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
swerkyx
Kali
Level 39
God Stats
11W - 7L
1,485 SR
Queue Stats
176W - 172L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AckermanBCL13
Ao Kuang
10
2 / 4 / 0
6,244
480
5,515
10,258
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 3 / 1
5,598
431
3,764
10,763
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 0
6,376
490
5,731
7,980
2,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
SavastanoLaD
Sun Wukong
11
0 / 2 / 2
6,207
477
2,642
9,276
5,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 2
6,455
497
5,041
7,724
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 1 / 4
7,713
593
8,311
8,952
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 0 / 5
6,994
538
3,132
10,141
9,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
I-Zderh-I
Merlin
14
7 / 1 / 1
8,328
641
6,399
5,780
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 2 / 2
6,428
494
8,467
8,037
2,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
swerkyx
Kali
14
1 / 1 / 5
7,667
590
2,143
10,928
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
15
15
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
4
4
L
Ao Kuang
AckermanBCL13
Ao Kuang
2
4
0
0.5
W
2
0
5
4.5
L
0
3
1
0.17
W
Merlin
I-Zderh-I
Merlin
7
1
1
7.5
W
3
2
2
2
L
2
2
0
1
L
Sun Wukong
SavastanoLaD
Sun Wukong
0
2
2
0.5
W
Kali
swerkyx
Kali
1
1
5
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,693
Damage
28,452
46,001
Taken
43,838
18,265
Mitigated
23,490
13,396
Healing
18,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,311
1,500
0
4,262
8,952
5,611
674
3,068
5,634
3,667
36,042
L
Ao Kuang
AckermanBCL13
Ao Kuang
5,515
1,568
0
4,314
10,258
3,249
0
2,656
7,445
27,477
0
W
3,132
1,260
417
2,729
10,141
9,106
272
3,864
6,256
16,725
0
L
3,764
357
748
2,961
10,763
4,605
0
2,261
8,438
20,734
0
W
Merlin
I-Zderh-I
Merlin
6,399
237
0
2,054
5,780
2,418
308
2,784
2,996
41,046
0
W
8,467
2,915
1,729
3,263
8,037
2,606
719
2,708
5,329
0
32,909
L
5,731
2,482
0
2,703
7,980
2,354
0
1,045
6,927
0
31,171
L
Sun Wukong
SavastanoLaD
Sun Wukong
2,642
181
0
2,050
9,276
5,644
0
1,934
7,262
0
25,609
W
Kali
swerkyx
Kali
2,143
1,174
0
4,485
10,928
3,749
0
1,896
9,032
0
59,809
L
5,041
40
0
620
7,724
2,413
0
2,017
5,537
45,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,880
Gold Earned
37,130
295
Minions Killed
356
0
Camps Cleared
0
1,216,063
Distance Traveled
1,323,272
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,713
593
87
7
0
266,598
0
L
Ao Kuang
6,244
480
49
4
0
242,057
4
W
Kuzenbo
6,994
538
23
2
0
258,355
0
L
Hades
5,598
431
37
3
0
246,419
2
W
Merlin
8,328
641
92
7
0
246,009
4
W
Chiron
6,428
494
57
4
0
253,148
7
L
Neith
6,376
490
66
5
0
230,307
1
L
Sun Wukong
6,207
477
52
4
0
260,554
0
W
Kali
7,667
590
97
7
0
299,162
3
L
Janus
6,455
497
91
7
0
236,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role