Player Matchup

Cthulhu
Cthulhu
Gold I
Ace5083
Cthulhu
Gold I
Level 154
God Stats
5W - 2L
1,396 SR
Queue Stats
188W - 167L
1,690 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
BouncezNasty
Kukulkan
Platinum IV
Level 121
God Stats
34W - 16L
1,722 SR
Queue Stats
180W - 165L
1,697 MMR
Solo
King Arthur
King Arthur
Platinum V
ConquerorNike
King Arthur
Platinum V
Level 159
God Stats
34W - 27L
1,643 SR
Queue Stats
75W - 69L
1,697 MMR
Party 3
Skadi
Skadi
Gold I
Nictionary-
Skadi
Gold I
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 69L
1,649 MMR
Party 3
Apollo
Apollo
Platinum III
Ocean of Hades
Apollo
Platinum III
Level 148
God Stats
45W - 33L
1,660 SR
Queue Stats
567W - 556L
1,686 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,584 SR
1,684 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,517 SR
1,684 MMR
Janus
Janus
Gold I
Bean Packet
Janus
Gold I
Level 73
God Stats
4W - 5L
1,702 SR
Queue Stats
323W - 314L
1,698 MMR
Party 2
Chiron
Chiron
Platinum IV
Gs GrasWeTrust
Chiron
Platinum IV
Level 160
God Stats
203W - 163L
1,716 SR
Queue Stats
1,117W - 1,107L
1,650 MMR
Solo
Tiamat
Tiamat
Gold II
Jit Max
Tiamat
Gold II
Level 125
God Stats
1W - 2L
1,511 SR
Queue Stats
302W - 293L
1,685 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum V
MICHAELGEM6969
Ao Kuang
Platinum V
Level 140
God Stats
0W - 3L
1,174 SR
Queue Stats
144W - 146L
1,780 MMR
Party 1
Fafnir
Fafnir
Gold II
optimalbob202
Fafnir
Gold II
Level 147
God Stats
15W - 23L
1,482 SR
Queue Stats
311W - 304L
1,606 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ace5083
Cthulhu
17
2 / 3 / 10
11,770
535
9,838
20,395
12,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
BouncezNasty
Kukulkan
20
8 / 1 / 8
13,701
623
18,164
7,565
3,333
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

King Arthur
ConquerorNike
King Arthur
20
4 / 0 / 6
13,681
622
14,582
14,901
10,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
2 / 2 / 5
13,322
606
5,848
14,202
4,989
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
4 / 1 / 5
13,399
609
7,701
10,792
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
FenrirSetScyllaPersephoneCu Chulainn

VS

Bans
NemesisTsukuyomiGuan YuBakasuraKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
10,205
464
6,751
9,866
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 2 / 1
10,902
496
7,273
12,430
4,953
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Jit Max
Tiamat
17
0 / 3 / 2
10,393
472
7,550
15,372
17,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
15
5 / 6 / 1
10,069
458
6,175
16,829
6,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 6 / 2
9,149
416
6,217
21,480
18,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
7
7
Deaths
20
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ace5083
Cthulhu
2
3
10
2.33
L
1
3
1
0.5
W
Kukulkan
BouncezNasty
Kukulkan
8
1
8
12
W
King Arthur
ConquerorNike
King Arthur
4
0
6
7
L
1
2
1
0.75
L
Tiamat
Jit Max
Tiamat
0
3
2
0.33
L
Ao Kuang
5
6
1
0.92
W
2
2
5
2.25
W
4
1
5
6.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,133
Damage
33,966
67,855
Taken
75,977
35,780
Mitigated
51,537
31,123
Healing
25,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ace5083
Cthulhu
9,838
733
804
8,779
20,395
12,198
63
9,601
10,504
40,991
0
L
6,751
41
0
2,021
9,866
3,341
0
5,403
4,463
72,402
0
W
Kukulkan
BouncezNasty
Kukulkan
18,164
1,221
0
1,445
7,565
3,333
2,372
3,445
4,026
96,708
0
W
King Arthur
ConquerorNike
King Arthur
14,582
2,006
0
8,243
14,901
10,658
335
6,543
7,872
0
97,859
L
7,273
2,612
1,229
5,484
12,430
4,953
0
2,875
9,555
0
92,177
L
Tiamat
Jit Max
Tiamat
7,550
931
0
5,856
15,372
17,678
126
2,494
12,878
60,061
0
L
Ao Kuang
6,175
1,455
0
5,601
16,829
6,714
0
5,999
10,600
48,841
10,355
W
5,848
2,387
0
7,244
14,202
4,989
5,520
4,365
9,743
0
118,878
W
7,701
5,297
0
4,608
10,792
4,602
4,559
3,314
7,416
0
104,774
L
6,217
790
0
5,441
21,480
18,851
0
11,106
10,299
29,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,873
Gold Earned
50,718
791
Minions Killed
585
0
Camps Cleared
0
2,213,369
Distance Traveled
2,063,905
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,770
535
52
2
0
437,714
5
L
Janus
10,205
464
154
7
0
399,053
8
W
Kukulkan
13,701
623
172
8
0
431,009
8
W
King Arthur
13,681
622
191
9
0
468,809
1
L
Chiron
10,902
496
172
8
0
379,442
2
L
Tiamat
10,393
472
152
7
0
404,626
1
L
Ao Kuang
10,069
458
88
4
0
460,861
2
W
Skadi
13,322
606
183
8
0
428,790
5
W
Apollo
13,399
609
193
9
0
447,047
4
L
Fafnir
9,149
416
19
1
0
419,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role