Player Matchup

Anhur
Anhur
CWO1992
Anhur
Level 151
God Stats
55W - 48L
1,541 SR
Queue Stats
418W - 474L
1,467 Elo+
Solo
Vulcan
Vulcan
I BL4CK T1G3R I
Vulcan
Level 147
God Stats
2W - 1L
1,876 SR
Queue Stats
12W - 16L
1,507 Elo+
Solo
Thor
Thor
lARGUZl
Thor
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 65L
1,427 Elo+
Solo
Team Averages
Level 133
1,639 SR
1,467 Elo+

VS

Team Averages
Level 91
1,442 SR
1,563 Elo+
Eset
Eset
INICIANTE2021
Eset
Level 160
God Stats
28W - 45L
1,441 SR
Queue Stats
1,063W - 1,228L
1,537 Elo+
Solo
Ymir
Ymir
Louredo_3N
Ymir
Level 6
God Stats
7W - 8L
1,306 SR
Queue Stats
16W - 16L
1,532 Elo+
Party 1
Izanami
Izanami
wesley_monsores
Izanami
Level 106
God Stats
13W - 2L
1,579 SR
Queue Stats
48W - 40L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CWO1992
Anhur
12
3 / 5 / 2
8,845
680
7,944
12,652
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 4
7,775
598
9,665
6,882
2,629
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
lARGUZl
Thor
11
2 / 6 / 2
7,990
615
4,217
10,307
5,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 5 / 7
9,824
756
14,597
13,430
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 6
8,023
617
1,468
4,718
3,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 0 / 5
10,604
816
8,776
10,092
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
16
16
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
CWO1992
Anhur
3
5
2
0.8
L
0
5
4
0.4
W
7
5
7
2.1
W
1
0
6
4
L
Thor
lARGUZl
Thor
2
6
2
0.5
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,826
Damage
24,841
29,841
Taken
28,240
11,896
Mitigated
10,133
5,169
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CWO1992
Anhur
7,944
2,220
0
2,819
12,652
4,246
62
6,443
5,911
0
44,009
L
9,665
5,676
0
602
6,882
2,629
84
3,648
2,954
30,799
0
W
14,597
1,752
152
6,361
13,430
3,456
129
3,982
9,448
32,338
0
W
1,468
206
0
0
4,718
3,342
0
2,933
1,785
4,527
0
L
Thor
lARGUZl
Thor
4,217
1,326
0
1,748
10,307
5,021
0
5,124
4,855
0
21,262
W
8,776
5,362
0
3,611
10,092
3,335
1,034
2,778
7,314
0
67,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,610
Gold Earned
28,451
136
Minions Killed
164
0
Camps Cleared
0
659,165
Distance Traveled
671,408
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,845
680
65
5
0
226,852
4
L
Vulcan
7,775
598
39
3
0
215,097
2
W
Eset
9,824
756
43
3
0
223,480
6
W
Ymir
8,023
617
8
1
0
227,859
0
L
Thor
7,990
615
32
2
0
217,216
2
W
Izanami
10,604
816
113
9
0
220,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role