Player Matchup

Bellona
Bellona
Fario21
Bellona
Level 27
God Stats
6W - 4L
1,381 SR
Queue Stats
73W - 51L
1,519 Elo+
Solo
Ymir
Ymir
Idead23
Ymir
Level 23
God Stats
5W - 6L
1,642 SR
Queue Stats
31W - 26L
1,533 Elo+
Party 1
Chiron
Chiron
Lucien00
Chiron
Level 13
God Stats
2W - 1L
1,384 SR
Queue Stats
26W - 16L
1,551 Elo+
Party 1
Scylla
Scylla
Slaskarn
Scylla
Level 28
God Stats
3W - 0L
1,832 SR
Queue Stats
18W - 11L
1,582 Elo+
Party 1
Tsukuyomi
Tsukuyomi
znorre
Tsukuyomi
Level 14
God Stats
6W - 5L
1,613 SR
Queue Stats
17W - 13L
1,507 Elo+
Party 1
Team Averages
Level 21
1,570 SR
1,539 Elo+

VS

Team Averages
Level 21
1,494 SR
1,555 Elo+
Cthulhu
Cthulhu
Alextiron
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,794 Elo+
Party 2
Scylla
Scylla
ILifter
Scylla
Level 22
God Stats
9W - 7L
1,576 SR
Queue Stats
32W - 23L
1,416 Elo+
Solo
Horus
Horus
TyrranStone
Horus
Level 27
God Stats
5W - 6L
1,392 SR
Queue Stats
50W - 64L
1,484 Elo+
Solo
Heimdallr
Heimdallr
daienelgrande
Heimdallr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,579 Elo+
Party 2
Thanatos
Thanatos
pedrodemarco
Thanatos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fario21
Bellona
20
8 / 3 / 6
14,256
570
9,491
15,188
12,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Idead23
Ymir
19
12 / 4 / 18
13,771
551
16,712
22,809
12,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Lucien00
Chiron
16
3 / 8 / 17
11,671
467
18,239
19,684
6,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Slaskarn
Scylla
19
9 / 9 / 12
13,465
539
25,221
16,749
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
znorre
Tsukuyomi
20
10 / 4 / 9
14,256
570
16,805
18,115
7,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alextiron
Cthulhu
15
2 / 6 / 11
9,896
396
12,100
21,773
16,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
ILifter
Scylla
16
4 / 11 / 9
10,857
434
13,074
18,064
6,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 7 / 12
10,715
429
10,858
25,343
31,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
daienelgrande
Heimdallr
14
3 / 11 / 12
9,860
394
12,023
15,987
7,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
pedrodemarco
Thanatos
20
15 / 7 / 9
13,277
531
18,410
22,617
10,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
81
42
Kills
28
28
Deaths
42
62
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alextiron
Cthulhu
2
6
11
1.25
W
Bellona
Fario21
Bellona
8
3
6
3.67
L
Scylla
ILifter
Scylla
4
11
9
0.77
W
Ymir
Idead23
Ymir
12
4
18
5.25
W
Chiron
Lucien00
Chiron
3
8
17
1.44
W
Scylla
Slaskarn
Scylla
9
9
12
1.67
L
4
7
12
1.43
L
Heimdallr
daienelgrande
Heimdallr
3
11
12
0.82
L
Thanatos
pedrodemarco
Thanatos
15
7
9
2.79
W
Tsukuyomi
znorre
Tsukuyomi
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,468
Damage
66,465
92,545
Taken
103,784
43,839
Mitigated
71,944
27,558
Healing
30,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alextiron
Cthulhu
12,100
393
632
4,038
21,773
16,838
0
9,479
12,115
33,897
0
W
Bellona
Fario21
Bellona
9,491
2,763
0
2,326
15,188
12,762
666
3,479
11,486
0
68,954
L
Scylla
ILifter
Scylla
13,074
888
0
1,048
18,064
6,312
2,121
8,458
9,128
45,414
0
W
Ymir
Idead23
Ymir
16,712
4,290
2,811
5,809
22,809
12,416
637
6,703
15,570
53,251
0
W
Chiron
Lucien00
Chiron
18,239
7,885
1,818
5,662
19,684
6,810
4,324
5,459
13,957
0
66,246
W
Scylla
Slaskarn
Scylla
25,221
2,828
551
3,089
16,749
4,611
2,463
4,815
11,518
68,411
0
L
10,858
5,979
3,074
4,839
25,343
31,232
0
7,737
17,415
0
45,095
L
Heimdallr
daienelgrande
Heimdallr
12,023
3,063
0
578
15,987
7,219
0
6,919
8,942
0
30,659
L
Thanatos
pedrodemarco
Thanatos
18,410
4,937
0
15,884
22,617
10,343
1,138
8,142
14,251
0
79,121
W
Tsukuyomi
znorre
Tsukuyomi
16,805
4,640
0
5,492
18,115
7,240
1,729
3,120
14,840
0
105,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,419
Gold Earned
54,605
545
Minions Killed
327
0
Camps Cleared
0
2,315,737
Distance Traveled
2,234,864
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,896
396
47
2
0
501,809
2
W
Bellona
14,256
570
139
6
0
497,016
6
L
Scylla
10,857
434
60
2
0
376,702
4
W
Ymir
13,771
551
69
3
0
488,817
3
W
Chiron
11,671
467
91
4
0
422,827
2
W
Scylla
13,465
539
92
4
0
422,140
0
L
Horus
10,715
429
72
3
0
424,901
2
L
Heimdallr
9,860
394
35
1
0
456,592
0
L
Thanatos
13,277
531
113
5
0
474,860
3
W
Tsukuyomi
14,256
570
154
6
0
484,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role