Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
OrderlyDJ100
Tyr
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
44W - 25L
1,789 Elo+
Solo
Terra
Terra
VSeptemberV
Terra
Level 126
God Stats
5W - 7L
1,359 SR
Queue Stats
158W - 155L
1,581 Elo+
Solo
Scylla
Scylla
harryhodine
Scylla
Level 111
God Stats
2W - 1L
1,714 SR
Queue Stats
60W - 35L
1,662 Elo+
Solo
Chaac
Chaac
hyruleguardiann
Chaac
Level 111
God Stats
4W - 4L
1,765 SR
Queue Stats
43W - 37L
1,568 Elo+
Solo
Team Averages
Level 124
1,568 SR
1,620 Elo+

VS

Team Averages
Level 123
1,551 SR
1,560 Elo+
Tiamat
Tiamat
AceXxCaLaM1tYxX
Tiamat
Level 123
God Stats
3W - 2L
1,529 SR
Queue Stats
68W - 67L
1,508 Elo+
Solo
Tyr
Tyr
BlankStare9
Tyr
Level 103
God Stats
3W - 8L
1,293 SR
Queue Stats
245W - 240L
1,622 Elo+
Solo
Skadi
Skadi
BlastaMyAsta
Skadi
Level 127
God Stats
22W - 15L
1,815 SR
Queue Stats
662W - 691L
1,590 Elo+
Solo
Loki
Loki
MwGz Money
Loki
Level 157
God Stats
107W - 120L
1,619 SR
Queue Stats
126W - 159L
1,597 Elo+
Solo
Athena
Athena
XEG Frosty
Athena
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 16L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 7
6,169
1,234
4,292
1,582
480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 0 / 6
6,479
1,296
4,249
2,769
2,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 8
5,742
1,148
2,077
2,832
1,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
11
2 / 2 / 6
5,789
1,158
3,367
2,412
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 8
5,942
1,188
3,544
5,487
3,826
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

393

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
5,361
1,072
3,893
2,818
2,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 1
5,127
1,025
3,268
7,921
4,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 1
5,132
1,026
2,460
5,140
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 0
5,834
1,167
2,569
2,770
736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
XEG Frosty
Athena
9
0 / 1 / 1
5,029
1,006
0
1,369
654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
11
Kills
3
3
Deaths
11
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
7
5.5
L
0
0
1
0.5
L
0
5
1
0.1
L
0
3
1
0.17
L
3
2
0
1.5
W
4
0
6
7
W
0
0
8
4
L
Athena
XEG Frosty
Athena
0
1
1
0.5
W
Scylla
2
2
6
2.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,529
Damage
12,190
15,082
Taken
20,018
9,053
Mitigated
9,383
4,375
Healing
2,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,292
1,063
0
795
1,582
480
0
680
902
14,627
0
L
3,893
112
0
756
2,818
2,069
0
1,699
1,087
15,526
0
L
3,268
654
363
572
7,921
4,042
0
3,372
4,366
0
10,169
L
2,460
674
0
130
5,140
1,882
0
2,922
2,073
0
10,642
L
2,569
882
0
250
2,770
736
0
895
1,768
0
7,236
W
4,249
487
0
1,434
2,769
2,036
0
870
1,899
0
9,181
W
2,077
377
296
234
2,832
1,972
0
551
2,281
3,888
0
L
Athena
XEG Frosty
Athena
0
0
0
87
1,369
654
0
631
734
1,735
0
W
Scylla
3,367
328
0
0
2,412
739
0
263
2,149
10,138
0
W
3,544
809
0
1,616
5,487
3,826
0
1,529
3,958
0
16,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,121
Gold Earned
26,483
94
Minions Killed
79
3
Camps Cleared
3
507,462
Distance Traveled
418,691
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,169
1,234
25
5
0
94,427
1
L
Tiamat
5,361
1,072
29
6
0
103,631
0
L
Tyr
5,127
1,025
15
3
0
96,246
0
L
Skadi
5,132
1,026
24
5
1
99,949
1
L
Loki
5,834
1,167
8
2
2
87,116
0
W
Tyr
6,479
1,296
14
3
0
115,075
1
W
Terra
5,742
1,148
1
0
0
105,953
2
L
Athena
5,029
1,006
3
1
0
31,749
1
W
Scylla
5,789
1,158
17
3
1
89,230
1
W
Chaac
5,942
1,188
37
7
2
102,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role