Player Matchup

Neith
Neith
 
Neith
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ChaoticInfluxx
Khepri
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Gerswervo
Chang'e
Level 47
God Stats
22W - 8L
1,788 SR
Queue Stats
188W - 180L
1,493 Elo+
Solo
Nemesis
Nemesis
SP_Aura
Nemesis
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 38L
1,573 Elo+
Solo
Tsukuyomi
Tsukuyomi
undisputedera99
Tsukuyomi
Level 115
God Stats
23W - 17L
1,498 SR
Queue Stats
417W - 374L
1,531 Elo+
Solo
Team Averages
Level 75
1,557 SR
1,519 Elo+

VS

Team Averages
Level 122
1,505 SR
1,484 Elo+
Fafnir
Fafnir
 
Fafnir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
AG Anbu
Susano
Level 103
God Stats
5W - 5L
1,600 SR
Queue Stats
184W - 190L
1,457 Elo+
Party 1
Chiron
Chiron
AG Nephase
Chiron
Level 126
God Stats
6W - 8L
1,423 SR
Queue Stats
237W - 253L
1,402 Elo+
Party 1
Horus
Horus
Shaolin7243
Horus
Level 117
God Stats
4W - 0L
1,500 SR
Queue Stats
153W - 123L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 2 / 1
5,260
526
2,925
4,602
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 1
5,347
535
2,785
5,905
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
Gerswervo
Chang'e
10
0 / 1 / 1
5,732
573
3,647
4,643
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SP_Aura
Nemesis
8
1 / 1 / 2
5,038
504
696
3,820
1,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
undisputedera99
Tsukuyomi
9
0 / 4 / 0
5,285
529
4,481
7,942
2,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
4 / 0 / 1
5,842
584
3,236
4,309
2,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
 
Zhong Kui
8
0 / 1 / 0
4,857
486
824
6,716
3,502
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Susano
AG Anbu
Susano
10
2 / 1 / 2
5,389
539
2,253
5,352
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
AG Nephase
Chiron
9
0 / 2 / 5
5,097
510
4,583
5,401
1,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
4 / 0 / 0
6,135
614
5,437
7,494
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
3
Kills
10
10
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
W
Fafnir
 
Fafnir
4
0
1
4.5
W
Zhong Kui
 
Zhong Kui
0
1
0
0
W
Susano
AG Anbu
Susano
2
1
2
3
W
Chiron
AG Nephase
Chiron
0
2
5
1.25
L
1
2
1
0.75
L
Chang'e
Gerswervo
Chang'e
0
1
1
0.5
L
Nemesis
SP_Aura
Nemesis
1
1
2
2
W
4
0
0
4
L
Tsukuyomi
undisputedera99
Tsukuyomi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,534
Damage
16,333
26,912
Taken
29,272
10,370
Mitigated
12,429
7,574
Healing
12,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,925
1,251
0
1,558
4,602
1,391
0
1,209
3,165
0
24,333
W
Fafnir
 
Fafnir
3,236
800
0
1,271
4,309
2,001
1
1,143
3,166
8,870
0
W
Zhong Kui
 
Zhong Kui
824
79
0
2,248
6,716
3,502
0
2,244
4,166
21,968
0
W
Susano
AG Anbu
Susano
2,253
449
0
2,212
5,352
1,689
0
236
5,074
0
24,457
W
Chiron
AG Nephase
Chiron
4,583
2,327
448
1,794
5,401
1,381
35
1,566
3,835
0
25,837
L
2,785
269
0
1,911
5,905
3,917
0
1,528
4,377
16,108
0
L
Chang'e
Gerswervo
Chang'e
3,647
439
43
2,051
4,643
1,402
478
1,019
3,548
29,406
0
L
Nemesis
SP_Aura
Nemesis
696
244
0
424
3,820
1,233
0
0
3,820
0
20,276
W
5,437
2,529
155
3,876
7,494
3,856
0
851
6,599
0
31,488
L
Tsukuyomi
undisputedera99
Tsukuyomi
4,481
636
0
1,587
7,942
2,427
0
0
7,942
0
27,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,662
Gold Earned
27,320
224
Minions Killed
208
0
Camps Cleared
0
875,818
Distance Traveled
917,775
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,260
526
51
5
0
172,306
0
W
Fafnir
5,842
584
12
1
0
187,107
2
W
Zhong Kui
4,857
486
34
3
0
155,858
1
W
Susano
5,389
539
56
6
0
213,449
4
W
Chiron
5,097
510
47
5
0
176,840
1
L
Khepri
5,347
535
16
2
0
181,127
3
L
Chang'e
5,732
573
62
6
0
188,856
2
L
Nemesis
5,038
504
45
5
0
158,512
2
W
Horus
6,135
614
59
6
0
184,521
1
L
Tsukuyomi
5,285
529
50
5
0
175,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role