Player Matchup

Arachne
Arachne
Diamond II
LemTM
Arachne
Diamond II
Level 158
God Stats
22W - 11L
1,997 SR
Queue Stats
158W - 117L
2,380 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Mason²
Danzaburou
Platinum II
Level 84
God Stats
3W - 2L
1,735 SR
Queue Stats
41W - 35L
1,894 MMR
Solo
Ganesha
Ganesha
Platinum III
Necrotized
Ganesha
Platinum III
Level 160
God Stats
3W - 5L
1,642 SR
Queue Stats
305W - 301L
1,849 MMR
Solo
Ullr
Ullr
Platinum II
Relating313
Ullr
Platinum II
Level 160
God Stats
4W - 5L
1,878 SR
Queue Stats
617W - 606L
1,865 MMR
Solo
Cerberus
Cerberus
Diamond III
Scrimish
Cerberus
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,751 SR
1,898 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,775 SR
1,969 MMR
Tsukuyomi
Tsukuyomi
Platinum V
AraAraEnemyKun
Tsukuyomi
Platinum V
Level 45
God Stats
2W - 4L
2,052 SR
Queue Stats
44W - 21L
1,995 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
Blur2729
Kuzenbo
Platinum I
Level 109
God Stats
5W - 2L
1,881 SR
Queue Stats
51W - 36L
2,111 MMR
Solo
Vamana
Vamana
Masters
Tsulls
Vamana
Masters
Level 160
God Stats
8W - 7L
1,821 SR
Queue Stats
560W - 526L
2,593 MMR
Solo
Izanami
Izanami
Gold II
WZKennedy
Izanami
Gold II
Level 107
God Stats
3W - 11L
1,622 SR
Queue Stats
79W - 77L
1,646 MMR
Party 1
Janus
Janus
Diamond IV
josefaja
Janus
Diamond IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LemTM
Arachne
20
13 / 0 / 6
14,921
678
21,349
19,582
11,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Mason²
Danzaburou
20
4 / 3 / 6
14,900
677
11,499
15,355
7,059
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
Necrotized
Ganesha
17
0 / 2 / 15
12,496
568
5,779
18,113
18,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
4 / 4 / 5
13,632
620
15,622
17,668
8,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Scrimish
Cerberus
20
7 / 0 / 12
15,013
682
17,803
18,362
18,917
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ScyllaSetPersephoneApollo

VS

Bans
TiamatGuan YuAthenaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AraAraEnemyKun
Tsukuyomi
18
5 / 6 / 1
10,896
495
13,520
13,295
5,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Blur2729
Kuzenbo
14
0 / 5 / 5
9,131
415
8,652
20,952
20,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
Tsulls
Vamana
18
3 / 7 / 1
11,557
525
13,576
29,127
13,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
WZKennedy
Izanami
18
0 / 7 / 5
11,247
511
7,813
16,083
7,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
josefaja
Janus
18
1 / 3 / 5
11,104
505
10,647
10,969
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
28
Kills
9
9
Deaths
28
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AraAraEnemyKun
Tsukuyomi
5
6
1
0.92
L
Kuzenbo
Blur2729
Kuzenbo
0
5
5
0.5
W
Arachne
LemTM
Arachne
13
0
6
16
W
Danzaburou
Mason²
Danzaburou
4
3
6
2.33
W
Ganesha
Necrotized
Ganesha
0
2
15
3.75
W
4
4
5
1.63
W
Cerberus
Scrimish
Cerberus
7
0
12
13
L
Vamana
Tsulls
Vamana
3
7
1
0.5
L
Izanami
WZKennedy
Izanami
0
7
5
0.36
L
Janus
josefaja
Janus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,052
Damage
54,208
89,080
Taken
90,426
63,878
Mitigated
50,617
42,440
Healing
18,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AraAraEnemyKun
Tsukuyomi
13,520
2,313
0
2,293
13,295
5,034
0
3,430
9,865
0
77,586
L
Kuzenbo
Blur2729
Kuzenbo
8,652
2,884
0
4,029
20,952
20,075
0
6,254
14,698
25,075
0
W
Arachne
LemTM
Arachne
21,349
12,584
0
14,281
19,582
11,054
1,292
2,462
17,120
0
120,374
W
Danzaburou
Mason²
Danzaburou
11,499
7,598
0
9,339
15,355
7,059
7,833
2,389
12,966
0
114,471
W
Ganesha
Necrotized
Ganesha
5,779
1,075
0
3,858
18,113
18,711
648
6,364
11,749
39,464
0
W
15,622
7,401
0
4,656
17,668
8,137
5,138
6,356
11,312
0
107,839
W
Cerberus
Scrimish
Cerberus
17,803
1,336
0
10,306
18,362
18,917
115
2,200
15,027
103,237
0
L
Vamana
Tsulls
Vamana
13,576
8,293
0
8,698
29,127
13,976
770
11,484
17,643
0
85,515
L
Izanami
WZKennedy
Izanami
7,813
5,053
0
3,146
16,083
7,874
2,720
1,672
14,411
0
98,605
L
Janus
josefaja
Janus
10,647
1,076
0
608
10,969
3,658
0
742
10,227
103,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,962
Gold Earned
53,935
771
Minions Killed
740
0
Camps Cleared
0
2,282,067
Distance Traveled
2,191,723
40
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,896
495
134
6
0
487,512
5
L
Kuzenbo
9,131
415
29
1
0
426,266
12
W
Arachne
14,921
678
148
7
0
536,954
5
W
Danzaburou
14,900
677
188
9
0
436,241
8
W
Ganesha
12,496
568
30
1
0
421,994
12
W
Ullr
13,632
620
182
8
0
423,070
8
W
Cerberus
15,013
682
223
10
0
463,808
7
L
Vamana
11,557
525
164
7
0
405,816
5
L
Izanami
11,247
511
208
9
0
370,400
8
L
Janus
11,104
505
205
9
0
501,729
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role