Player Matchup

Sol
Sol
God-xSleeper
Sol
Level 24
God Stats
8W - 5L
1,773 SR
Queue Stats
11W - 11L
1,285 Elo+
Solo
Ares
Ares
SeenOnTV
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,381 Elo+
Party 1
Set
Set
Syryn Dokk
Set
Level 21
God Stats
8W - 11L
1,441 SR
Queue Stats
10W - 13L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
Twitch_dubzie
Sun Wukong
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 65L
1,406 Elo+
Solo
Xbalanque
Xbalanque
Zlayer002
Xbalanque
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,360 Elo+
Party 1
Team Averages
Level 17
1,543 SR
1,387 Elo+

VS

Team Averages
Level 17
1,515 SR
1,443 Elo+
Thanatos
Thanatos
Gomes7611PT
Thanatos
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,465 Elo+
Solo
Nemesis
Nemesis
LadySwagga06
Nemesis
Level 29
God Stats
87W - 75L
1,599 SR
Queue Stats
262W - 296L
1,392 Elo+
Solo
Izanami
Izanami
YaBoiMike_
Izanami
Level 28
God Stats
32W - 32L
1,476 SR
Queue Stats
98W - 108L
1,486 Elo+
Solo
Amaterasu
Amaterasu
uri_destruction
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,370 Elo+
Solo
Ra
Ra
wizardcss
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
19 / 1 / 4
13,635
593
27,852
19,696
7,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
13
0 / 5 / 14
10,300
448
6,731
20,553
17,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 5 / 7
10,453
454
4,252
11,423
4,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Twitch_dubzie
Sun Wukong
16
8 / 5 / 6
11,785
512
12,507
18,920
14,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
Zlayer002
Xbalanque
18
8 / 2 / 11
12,448
541
19,432
22,915
11,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Gomes7611PT
Thanatos
17
5 / 6 / 5
11,578
503
8,284
20,144
11,083
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
LadySwagga06
Nemesis
13
0 / 6 / 9
8,800
383
6,029
18,095
7,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
YaBoiMike_
Izanami
18
10 / 7 / 4
11,664
507
24,846
23,861
9,143
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
uri_destruction
Amaterasu
12
1 / 14 / 3
8,262
359
4,997
18,644
9,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 5 / 8
9,462
411
11,869
13,618
5,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
47
38
Kills
18
18
Deaths
38
42
Assists
29
Player
Kills
Deaths
Assists
KDA
W
19
1
4
21
L
Thanatos
Gomes7611PT
Thanatos
5
6
5
1.25
L
Nemesis
LadySwagga06
Nemesis
0
6
9
0.75
W
Ares
0
5
14
1.4
W
3
5
7
1.3
W
Sun Wukong
Twitch_dubzie
Sun Wukong
8
5
6
2.2
L
Izanami
YaBoiMike_
Izanami
10
7
4
1.71
W
Xbalanque
Zlayer002
Xbalanque
8
2
11
6.75
L
Amaterasu
uri_destruction
Amaterasu
1
14
3
0.18
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,774
Damage
56,025
93,507
Taken
94,362
56,507
Mitigated
43,085
31,110
Healing
26,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,852
8,122
0
12,727
19,696
7,696
5,418
2,979
16,350
84,380
0
L
Thanatos
Gomes7611PT
Thanatos
8,284
1,588
0
13,320
20,144
11,083
679
5,694
14,450
0
66,720
L
Nemesis
LadySwagga06
Nemesis
6,029
2,683
0
2,593
18,095
7,945
371
7,004
11,091
0
50,749
W
Ares
6,731
558
0
3,364
20,553
17,731
252
2,968
17,361
29,872
0
W
4,252
1,649
0
1,046
11,423
4,707
1,047
2,603
8,712
0
20,230
W
Sun Wukong
Twitch_dubzie
Sun Wukong
12,507
3,188
0
1,556
18,920
14,793
1,186
1,275
17,613
0
66,482
L
Izanami
YaBoiMike_
Izanami
24,846
17,868
0
6,505
23,861
9,143
758
6,166
17,695
0
90,094
W
Xbalanque
Zlayer002
Xbalanque
19,432
10,452
1,518
10,899
22,915
11,580
3,111
1,165
21,602
0
96,246
L
Amaterasu
uri_destruction
Amaterasu
4,997
3,429
0
445
18,644
9,655
0
8,531
10,113
0
22,133
L
11,869
142
1,886
1,552
13,618
5,259
35
7,188
6,430
46,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,621
Gold Earned
49,766
422
Minions Killed
435
0
Camps Cleared
0
1,866,521
Distance Traveled
1,889,153
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,635
593
126
5
0
396,136
1
L
Thanatos
11,578
503
110
5
0
351,021
4
L
Nemesis
8,800
383
65
3
0
404,951
4
W
Ares
10,300
448
23
1
0
391,939
2
W
Set
10,453
454
26
1
0
314,866
0
W
Sun Wukong
11,785
512
125
5
0
380,018
3
L
Izanami
11,664
507
148
6
0
339,682
1
W
Xbalanque
12,448
541
122
5
0
383,562
4
L
Amaterasu
8,262
359
39
2
0
369,030
2
L
Ra
9,462
411
73
3
0
424,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role