Player Matchup

Ymir
Ymir
MrArkar951357
Ymir
Level 39
God Stats
34W - 19L
1,744 SR
Queue Stats
208W - 98L
1,711 Elo+
Party 1
Nemesis
Nemesis
Oleg1110
Nemesis
Level 105
God Stats
1W - 0L
1,745 SR
Queue Stats
223W - 127L
1,645 Elo+
Party 1
Chaac
Chaac
TheFirst971
Chaac
Level 107
God Stats
17W - 6L
1,584 SR
Queue Stats
178W - 116L
1,595 Elo+
Party 1
Neith
Neith
iimemily
Neith
Level 41
God Stats
102W - 80L
1,536 SR
Queue Stats
135W - 137L
1,551 Elo+
Solo
Thoth
Thoth
xXMonckeyXx
Thoth
Level 152
God Stats
1W - 3L
1,583 SR
Queue Stats
284W - 192L
1,627 Elo+
Party 1
Team Averages
Level 89
1,638 SR
1,626 Elo+

VS

Team Averages
Level 48
1,499 SR
1,417 Elo+
Sobek
Sobek
FateCurses
Sobek
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 214L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
GodOfDeath2498
Danzaburou
Level 60
God Stats
26W - 33L
1,500 SR
Queue Stats
56W - 68L
1,448 Elo+
Party 3
Chang'e
Chang'e
KaiiZzeR971
Chang'e
Level 87
God Stats
57W - 47L
1,614 SR
Queue Stats
424W - 412L
1,526 Elo+
Party 2
Artio
Artio
jmandrew
Artio
Level 41
God Stats
11W - 8L
1,564 SR
Queue Stats
112W - 120L
1,468 Elo+
Solo
Vamana
Vamana
lidiadead5580
Vamana
Level 17
God Stats
0W - 3L
1,318 SR
Queue Stats
0W - 4L
1,132 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
6,120
612
3,470
4,462
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Oleg1110
Nemesis
10
1 / 0 / 1
5,879
588
1,472
4,981
1,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
4 / 1 / 0
6,411
641
7,604
5,954
3,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
iimemily
Neith
10
2 / 0 / 3
5,689
569
3,078
2,385
506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 0 / 1
6,231
623
2,902
4,240
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
0 / 4 / 0
4,296
430
1,567
6,483
3,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
GodOfDeath2498
Danzaburou
6
0 / 2 / 0
4,249
425
1,647
4,689
1,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
KaiiZzeR971
Chang'e
8
0 / 3 / 0
4,767
477
2,882
6,139
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artio
jmandrew
Artio
8
1 / 2 / 0
5,356
536
1,677
8,232
3,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
0 / 2 / 1
4,606
461
564
3,846
1,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
13
Kills
1
1
Deaths
13
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
4
0
0
L
Danzaburou
GodOfDeath2498
Danzaburou
0
2
0
0
L
Chang'e
KaiiZzeR971
Chang'e
0
3
0
0
W
4
0
2
5
W
Nemesis
Oleg1110
Nemesis
1
0
1
1.5
W
4
1
0
4
W
Neith
iimemily
Neith
2
0
3
3.5
L
Artio
jmandrew
Artio
1
2
0
0.5
L
0
2
1
0.25
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,526
Damage
8,337
22,022
Taken
29,389
9,156
Mitigated
11,313
6,770
Healing
8,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
1,567
292
0
1,122
6,483
3,849
0
2,206
4,197
10,075
0
L
Danzaburou
GodOfDeath2498
Danzaburou
1,647
437
0
1,053
4,689
1,202
0
1,491
3,198
0
14,811
L
Chang'e
KaiiZzeR971
Chang'e
2,882
293
101
2,224
6,139
1,511
0
2,355
3,646
25,760
0
W
3,470
785
0
1,558
4,462
2,149
0
1,250
3,172
19,169
0
W
Nemesis
Oleg1110
Nemesis
1,472
592
0
671
4,981
1,461
0
517
4,426
0
37,744
W
7,604
1,321
0
2,295
5,954
3,741
466
1,677
4,277
0
33,838
W
Neith
iimemily
Neith
3,078
1,214
0
1,147
2,385
506
0
119
2,266
0
28,681
L
Artio
jmandrew
Artio
1,677
173
270
2,927
8,232
3,478
0
0
8,232
14,602
0
L
564
80
0
659
3,846
1,273
0
76
3,744
0
11,079
W
2,902
391
0
1,099
4,240
1,299
84
2,257
1,755
37,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,330
Gold Earned
23,274
313
Minions Killed
152
0
Camps Cleared
0
926,990
Distance Traveled
849,112
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,296
430
17
2
0
178,234
2
L
Danzaburou
4,249
425
27
3
0
180,306
3
L
Chang'e
4,767
477
46
5
0
158,100
3
W
Ymir
6,120
612
29
3
0
182,363
1
W
Nemesis
5,879
588
78
8
0
211,200
2
W
Chaac
6,411
641
64
6
0
185,569
5
W
Neith
5,689
569
59
6
0
148,106
0
L
Artio
5,356
536
28
3
0
167,932
0
L
Vamana
4,606
461
34
3
0
164,540
0
W
Thoth
6,231
623
83
8
0
199,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role