Player Matchup

Sun Wukong
Sun Wukong
AlrôundDárk
Sun Wukong
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
576W - 572L
1,426 Elo+
Party 1
Nu Wa
Nu Wa
Elroz01
Nu Wa
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 102L
1,304 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jambino___
Ah Muzen Cab
Level 87
God Stats
2W - 0L
1,718 SR
Queue Stats
38W - 45L
1,423 Elo+
Solo
Ao Kuang
Ao Kuang
SLEYJEY
Ao Kuang
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
ZeroDivines
Skadi
Level 23
God Stats
1W - 1L
1,445 SR
Queue Stats
28W - 49L
1,266 Elo+
Party 2
Team Averages
Level 66
1,533 SR
1,384 Elo+

VS

Team Averages
Level 97
1,515 SR
1,324 Elo+
Fenrir
Fenrir
Llyf
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,218 Elo+
Party 3
Jormungandr
Jormungandr
ReaL_Warrior_82
Jormungandr
Level 155
God Stats
4W - 4L
1,350 SR
Queue Stats
464W - 486L
1,329 Elo+
Solo
Zeus
Zeus
Rizaadon
Zeus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,218 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Sairia
Kumbhakarna
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
345W - 375L
1,423 Elo+
Solo
Skadi
Skadi
ŽanpierPolnaref
Skadi
Level 73
God Stats
2W - 7L
1,724 SR
Queue Stats
762W - 711L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlrôundDárk
Sun Wukong
18
5 / 4 / 18
11,732
690
13,508
26,766
18,279
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Elroz01
Nu Wa
20
5 / 4 / 13
12,066
710
21,583
12,933
5,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Jambino___
Ah Muzen Cab
20
12 / 3 / 15
14,936
879
37,233
19,366
9,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
SLEYJEY
Ao Kuang
20
6 / 9 / 12
12,322
725
6,704
19,831
9,053
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
4 / 7 / 17
13,526
796
19,135
18,684
8,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Llyf
Fenrir
18
7 / 10 / 10
12,357
727
12,426
21,444
15,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Jormungandr
ReaL_Warrior_82
Jormungandr
18
3 / 6 / 13
11,602
682
17,190
17,568
7,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
20
4 / 5 / 17
12,515
736
17,475
12,846
7,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kumbhakarna
Sairia
Kumbhakarna
20
3 / 6 / 18
12,000
706
11,570
36,993
38,672
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
10 / 5 / 12
13,286
782
24,046
20,352
11,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
97
32
Kills
27
27
Deaths
32
75
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AlrôundDárk
Sun Wukong
5
4
18
3.5
W
Nu Wa
Elroz01
Nu Wa
5
4
13
2.88
W
Ah Muzen Cab
Jambino___
Ah Muzen Cab
12
3
15
6.5
L
Fenrir
Llyf
Fenrir
7
10
10
1.2
L
Jormungandr
ReaL_Warrior_82
Jormungandr
3
6
13
1.58
L
Zeus
4
5
17
2.5
W
Ao Kuang
SLEYJEY
Ao Kuang
6
9
12
1.33
L
Kumbhakarna
Sairia
Kumbhakarna
3
6
18
2
W
4
7
17
1.79
L
10
5
12
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,163
Damage
82,707
97,580
Taken
109,203
49,937
Mitigated
80,552
42,300
Healing
38,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AlrôundDárk
Sun Wukong
13,508
2,067
3,048
11,825
26,766
18,279
220
10,239
16,237
0
20,281
W
Nu Wa
Elroz01
Nu Wa
21,583
8,877
1,603
2,902
12,933
5,323
608
7,458
5,137
39,898
0
W
Ah Muzen Cab
Jambino___
Ah Muzen Cab
37,233
14,385
2,634
8,742
19,366
9,212
2,511
9,140
9,900
0
70,272
L
Fenrir
Llyf
Fenrir
12,426
2,658
1,678
3,787
21,444
15,033
558
6,818
14,626
0
22,030
L
Jormungandr
ReaL_Warrior_82
Jormungandr
17,190
1,458
2,481
4,524
17,568
7,705
231
6,523
11,045
47,221
0
L
Zeus
17,475
1,997
1,994
2,047
12,846
7,261
1,566
3,861
8,985
44,714
0
W
Ao Kuang
SLEYJEY
Ao Kuang
6,704
1,883
3,422
4,819
19,831
9,053
530
7,483
12,146
14,844
0
L
Kumbhakarna
Sairia
Kumbhakarna
11,570
1,120
3,481
11,725
36,993
38,672
241
6,305
30,688
24,422
0
W
19,135
12,093
488
2,817
18,684
8,070
3,196
10,341
7,925
0
50,175
L
24,046
10,072
1,800
5,179
20,352
11,881
2,845
4,780
15,572
0
66,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,582
Gold Earned
61,760
191
Minions Killed
265
0
Camps Cleared
0
1,422,734
Distance Traveled
1,313,954
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,732
690
16
1
0
313,714
0
W
Nu Wa
12,066
710
41
2
0
285,692
0
W
Ah Muzen Cab
14,936
879
51
3
0
311,672
1
L
Fenrir
12,357
727
27
2
0
288,281
0
L
Jormungandr
11,602
682
71
4
0
230,673
0
L
Zeus
12,515
736
69
4
0
243,259
0
W
Ao Kuang
12,322
725
12
1
0
254,284
0
L
Kumbhakarna
12,000
706
15
1
0
274,362
1
W
Skadi
13,526
796
71
4
0
257,372
0
L
Skadi
13,286
782
83
5
0
277,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role