Player Matchup

King Arthur
King Arthur
BludPhoenix
King Arthur
Level 68
God Stats
4W - 4L
1,702 SR
Queue Stats
274W - 259L
1,538 Elo+
Solo
Zeus
Zeus
JavierSerrano14
Zeus
Level 88
God Stats
8W - 1L
1,761 SR
Queue Stats
41W - 39L
1,450 Elo+
Solo
Apollo
Apollo
dan10076
Apollo
Level 58
God Stats
1W - 1L
1,409 SR
Queue Stats
45W - 46L
1,479 Elo+
Solo
Team Averages
Level 71
1,624 SR
1,489 Elo+

VS

Team Averages
Level 73
1,463 SR
1,297 Elo+
Ymir
Ymir
Midi112
Ymir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
TatkeAnanasek
Tiamat
Level 104
God Stats
0W - 2L
1,341 SR
Queue Stats
19W - 32L
992 Elo+
Party 1
Hachiman
Hachiman
cannatchi
Hachiman
Level 29
God Stats
1W - 3L
1,548 SR
Queue Stats
17W - 28L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BludPhoenix
King Arthur
11
1 / 3 / 12
8,048
732
4,539
8,542
6,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
12 / 0 / 3
10,073
916
15,944
3,914
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
dan10076
Apollo
13
5 / 2 / 11
9,191
836
6,222
11,580
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Midi112
Ymir
10
2 / 7 / 3
7,719
702
3,871
12,857
9,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 6 / 3
7,291
663
6,322
9,128
5,775
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
cannatchi
Hachiman
10
1 / 5 / 3
7,031
639
5,194
9,494
3,203
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
18
Kills
5
5
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BludPhoenix
King Arthur
1
3
12
2.33
W
12
0
3
13.5
L
Ymir
Midi112
Ymir
2
7
3
0.5
L
2
6
3
0.58
L
Hachiman
cannatchi
Hachiman
1
5
3
0.5
W
Apollo
dan10076
Apollo
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,705
Damage
15,387
24,036
Taken
31,479
11,473
Mitigated
18,755
9,643
Healing
4,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BludPhoenix
King Arthur
4,539
591
0
1,347
8,542
6,082
376
3,881
4,661
0
18,654
W
15,944
1,416
0
1,215
3,914
1,320
965
1,795
2,119
50,927
0
L
Ymir
Midi112
Ymir
3,871
883
0
792
12,857
9,777
0
6,053
6,447
14,444
0
L
6,322
448
111
2,343
9,128
5,775
0
5,217
3,602
20,762
0
L
Hachiman
cannatchi
Hachiman
5,194
2,430
370
1,182
9,494
3,203
0
4,033
5,167
0
25,339
W
Apollo
dan10076
Apollo
6,222
3,910
0
7,081
11,580
4,071
470
4,815
6,765
0
37,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,312
Gold Earned
22,041
156
Minions Killed
92
0
Camps Cleared
0
605,103
Distance Traveled
525,307
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,048
732
16
1
0
209,606
1
W
Zeus
10,073
916
74
7
0
202,765
1
L
Ymir
7,719
702
21
2
0
170,598
3
L
Tiamat
7,291
663
32
3
0
179,393
2
L
Hachiman
7,031
639
39
4
0
175,316
1
W
Apollo
9,191
836
66
6
0
192,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role