Player Matchup

Vamana
Vamana
ELLYSM
Vamana
Level 89
God Stats
4W - 0L
1,891 SR
Queue Stats
45W - 40L
1,508 Elo+
Solo
Tiamat
Tiamat
Gabio95
Tiamat
Level 107
God Stats
15W - 12L
1,612 SR
Queue Stats
70W - 73L
1,490 Elo+
Solo
Aphrodite
Aphrodite
ShadowPanda2002
Aphrodite
Level 25
God Stats
7W - 5L
1,701 SR
Queue Stats
36W - 54L
1,343 Elo+
Party 2
Fenrir
Fenrir
Tazovsky
Fenrir
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Sol
Sol
rer323
Sol
Level 90
God Stats
6W - 0L
1,692 SR
Queue Stats
65W - 76L
1,371 Elo+
Party 2
Team Averages
Level 90
1,679 SR
1,442 Elo+

VS

Team Averages
Level 66
1,448 SR
1,516 Elo+
Danzaburou
Danzaburou
PierreATS
Danzaburou
Level 109
God Stats
9W - 11L
1,724 SR
Queue Stats
179W - 160L
1,506 Elo+
Party 1
Amaterasu
Amaterasu
Pomidorski
Amaterasu
Level 38
God Stats
0W - 2L
1,428 SR
Queue Stats
41W - 46L
1,513 Elo+
Party 3
Zeus
Zeus
PrinceMimoune
Zeus
Level 40
God Stats
1W - 1L
1,486 SR
Queue Stats
101W - 113L
1,507 Elo+
Solo
Thor
Thor
Wegielek
Thor
Level 38
God Stats
0W - 3L
1,100 SR
Queue Stats
32W - 37L
1,503 Elo+
Party 3
Sylvanus
Sylvanus
Zantako
Sylvanus
Level 106
God Stats
22W - 25L
1,500 SR
Queue Stats
765W - 739L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ELLYSM
Vamana
19
1 / 3 / 9
12,518
596
10,728
21,178
19,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Gabio95
Tiamat
20
11 / 0 / 6
13,930
663
15,555
8,714
10,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
ShadowPanda2002
Aphrodite
15
1 / 1 / 7
10,412
496
5,886
13,217
13,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
Tazovsky
Fenrir
19
9 / 7 / 3
12,208
581
12,409
14,388
6,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
rer323
Sol
16
2 / 2 / 6
10,126
482
18,768
13,899
5,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PierreATS
Danzaburou
15
2 / 4 / 1
9,124
434
7,469
18,676
7,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Pomidorski
Amaterasu
17
5 / 3 / 1
10,749
512
13,693
22,190
16,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 8 / 5
9,923
473
10,365
13,160
4,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
14
3 / 5 / 4
9,143
435
5,839
12,211
4,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Zantako
Sylvanus
14
0 / 4 / 5
8,967
427
8,776
19,543
18,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
24
Kills
13
13
Deaths
24
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
ELLYSM
Vamana
1
3
9
1.83
W
Tiamat
Gabio95
Tiamat
11
0
6
14
L
Danzaburou
PierreATS
Danzaburou
2
4
1
0.63
L
Amaterasu
Pomidorski
Amaterasu
5
3
1
1.83
L
3
8
5
0.69
W
Aphrodite
ShadowPanda2002
Aphrodite
1
1
7
4.5
W
Fenrir
Tazovsky
Fenrir
9
7
3
1.5
L
Thor
3
5
4
1
L
Sylvanus
Zantako
Sylvanus
0
4
5
0.63
W
Sol
rer323
Sol
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,346
Damage
46,142
71,396
Taken
85,780
54,645
Mitigated
51,384
34,745
Healing
29,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
ELLYSM
Vamana
10,728
6,365
0
9,018
21,178
19,019
1,392
3,678
17,372
0
94,186
W
Tiamat
Gabio95
Tiamat
15,555
2,113
0
5,114
8,714
10,382
6,272
2,257
6,415
90,970
0
L
Danzaburou
PierreATS
Danzaburou
7,469
2,174
0
6,256
18,676
7,229
108
13,074
5,159
0
58,752
L
Amaterasu
Pomidorski
Amaterasu
13,693
7,626
0
9,892
22,190
16,388
0
3,125
19,011
0
59,089
L
10,365
2,088
0
1,294
13,160
4,846
421
6,490
6,608
66,994
0
W
Aphrodite
ShadowPanda2002
Aphrodite
5,886
1,726
5,952
7,700
13,217
13,308
1,288
4,202
8,891
23,933
0
W
Fenrir
Tazovsky
Fenrir
12,409
2,343
0
3,857
14,388
6,917
2,738
3,267
11,043
0
73,274
L
Thor
5,839
1,300
0
2,718
12,211
4,574
0
5,045
7,104
0
41,152
L
Sylvanus
Zantako
Sylvanus
8,776
2,696
2,242
7,590
19,543
18,347
17
11,167
7,689
41,043
0
W
Sol
rer323
Sol
18,768
5,891
0
3,104
13,899
5,019
5,470
5,309
8,534
78,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,194
Gold Earned
47,906
667
Minions Killed
512
0
Camps Cleared
0
1,924,719
Distance Traveled
1,802,255
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,518
596
201
10
0
365,652
10
W
Tiamat
13,930
663
180
9
0
383,585
3
L
Danzaburou
9,124
434
118
6
0
362,190
3
L
Amaterasu
10,749
512
132
6
0
414,421
5
L
Zeus
9,923
473
121
6
0
370,154
2
W
Aphrodite
10,412
496
38
2
0
376,610
1
W
Fenrir
12,208
581
111
5
0
394,906
0
L
Thor
9,143
435
78
4
0
318,516
3
L
Sylvanus
8,967
427
63
3
0
336,974
1
W
Sol
10,126
482
137
7
0
403,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role