Player Matchup

Hel
Hel
Defective Gaurd
Hel
Level 28
God Stats
1W - 8L
1,098 SR
Queue Stats
1W - 8L
1,085 Elo+
Solo
Yemoja
Yemoja
Feonidas
Yemoja
Level 19
God Stats
7W - 2L
1,906 SR
Queue Stats
18W - 24L
1,367 Elo+
Party 3
Da Ji
Da Ji
Sumannrobi
Da Ji
Level 14
God Stats
2W - 2L
1,395 SR
Queue Stats
6W - 9L
1,207 Elo+
Party 1
Loki
Loki
ToXiC_LegEnDzZz_
Loki
Level 20
God Stats
1W - 1L
1,204 SR
Queue Stats
19W - 34L
1,256 Elo+
Party 1
Skadi
Skadi
pinchurrako
Skadi
Level 40
God Stats
51W - 58L
1,464 SR
Queue Stats
184W - 184L
1,478 Elo+
Party 3
Team Averages
Level 24
1,414 SR
1,279 Elo+

VS

Team Averages
Level 14
1,490 SR
1,267 Elo+
Tiamat
Tiamat
Alan-rvl_BS
Tiamat
Level 23
God Stats
18W - 12L
1,451 SR
Queue Stats
97W - 124L
1,257 Elo+
Solo
Ao Kuang
Ao Kuang
Brokenheart__Tv
Ao Kuang
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
1,061W - 1,027L
1,374 Elo+
Solo
Kukulkan
Kukulkan
Ever_patryk123
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Tyr
Tyr
KevTheLegendLP
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,094 Elo+
Party 2
Ra
Ra
subThisIsReavYT
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,109 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 7
12,932
479
16,069
21,382
14,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Feonidas
Yemoja
17
0 / 5 / 10
12,908
478
8,460
23,780
20,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
18
9 / 7 / 4
13,800
511
12,861
18,788
9,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 6 / 0
12,171
451
3,592
16,905
6,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

20
11 / 4 / 3
15,431
572
19,467
22,431
11,266
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
5 / 6 / 13
13,605
504
19,909
25,252
19,935
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
20
24 / 6 / 4
15,363
569
41,203
35,577
18,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
19
1 / 7 / 4
11,869
440
7,693
15,379
5,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

3
0 / 4 / 1
6,996
259
431
3,609
1,474
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

4
0 / 2 / 1
7,184
266
604
2,486
1,008
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
53
25
Kills
30
31
Deaths
25
24
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
5
6
13
1.92
L
Ao Kuang
24
6
4
4.33
W
5
9
7
0.94
L
Kukulkan
1
7
4
0.43
W
Yemoja
Feonidas
Yemoja
0
5
10
1
L
0
4
1
0.13
W
Da Ji
9
7
4
1.57
W
0
6
0
0
W
11
4
3
3.13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,449
Damage
69,840
103,286
Taken
82,303
62,482
Mitigated
46,752
35,627
Healing
33,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
19,909
4,131
326
12,006
25,252
19,935
108
10,148
15,104
83,373
0
L
Ao Kuang
41,203
12,661
0
20,382
35,577
18,388
0
7,347
28,230
101,107
0
W
16,069
1,395
5,951
6,628
21,382
14,067
2,120
16,045
5,166
62,976
0
L
Kukulkan
7,693
1,105
0
0
15,379
5,947
114
4,594
10,785
77,979
0
W
Yemoja
Feonidas
Yemoja
8,460
2,080
2,292
2,912
23,780
20,708
2,322
19,035
4,532
44,935
0
L
431
236
0
248
3,609
1,474
61
809
2,800
0
4,217
W
Da Ji
12,861
4,623
0
2,098
18,788
9,537
1,081
10,352
8,436
0
61,250
W
3,592
1,077
0
3,726
16,905
6,904
2,167
6,389
10,516
0
73,279
W
19,467
10,712
738
11,282
22,431
11,266
13,555
17,148
5,227
0
93,712
L
604
119
18
89
2,486
1,008
19
1,631
855
6,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,242
Gold Earned
55,017
592
Minions Killed
388
0
Camps Cleared
0
2,266,095
Distance Traveled
1,537,009
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,605
504
124
5
0
403,679
0
L
Ao Kuang
15,363
569
105
4
0
499,110
0
W
Hel
12,932
479
137
5
0
477,076
0
L
Kukulkan
11,869
440
145
5
0
443,951
2
W
Yemoja
12,908
478
78
3
0
435,580
4
L
Tyr
6,996
259
8
0
0
96,654
1
W
Da Ji
13,800
511
88
3
0
491,201
1
W
Loki
12,171
451
116
4
0
403,719
0
W
Skadi
15,431
572
173
6
0
458,519
2
L
Ra
7,184
266
6
0
0
93,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role