Player Matchup

Sobek
Sobek
BishopIW
Sobek
Level 120
God Stats
12W - 18L
1,496 SR
Queue Stats
537W - 551L
1,383 Elo+
Solo
Tiamat
Tiamat
Imm0rtal_D0nk3ys
Tiamat
Level 121
God Stats
15W - 14L
1,406 SR
Queue Stats
160W - 175L
1,435 Elo+
Solo
Izanami
Izanami
ImmortalGodRa
Izanami
Level 128
God Stats
4W - 6L
1,511 SR
Queue Stats
532W - 520L
1,497 Elo+
Solo
Mulan
Mulan
VL Jervy LV
Mulan
Level 83
God Stats
3W - 9L
1,373 SR
Queue Stats
73W - 88L
1,483 Elo+
Solo
Chaac
Chaac
ZayahTheKidd
Chaac
Level 96
God Stats
16W - 16L
1,574 SR
Queue Stats
45W - 38L
1,573 Elo+
Solo
Team Averages
Level 110
1,472 SR
1,474 Elo+

VS

Team Averages
Level 100
1,664 SR
1,470 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dismemberz_94
Ah Muzen Cab
Level 89
God Stats
7W - 1L
1,924 SR
Queue Stats
101W - 105L
1,455 Elo+
Solo
Merlin
Merlin
ExtraFrostyTM
Merlin
Level 89
God Stats
201W - 144L
1,605 SR
Queue Stats
830W - 784L
1,487 Elo+
Solo
King Arthur
King Arthur
Noir_s34
King Arthur
Level 62
God Stats
88W - 97L
1,518 SR
Queue Stats
536W - 558L
1,433 Elo+
Solo
Arachne
Arachne
ThraxLife
Arachne
Level 105
God Stats
17W - 15L
1,543 SR
Queue Stats
248W - 262L
1,473 Elo+
Solo
Loki
Loki
stjared1997
Loki
Level 156
God Stats
3W - 3L
1,728 SR
Queue Stats
308W - 287L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BishopIW
Sobek
5
0 / 2 / 0
4,496
346
1,590
5,733
2,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 2 / 2
6,902
531
3,387
5,839
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
12
0 / 2 / 0
6,147
473
3,294
8,472
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 4 / 3
6,331
487
5,622
10,151
5,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

11
4 / 2 / 2
6,828
525
9,023
11,374
14,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dismemberz_94
Ah Muzen Cab
12
4 / 0 / 1
7,348
565
7,120
5,718
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 0 / 2
7,338
564
6,067
5,162
1,755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Noir_s34
King Arthur
11
3 / 0 / 4
6,819
525
5,792
7,612
4,039
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
ThraxLife
Arachne
11
0 / 1 / 1
6,394
492
2,445
10,260
3,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 5 / 3
6,646
511
6,344
10,395
4,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
12
12
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
BishopIW
Sobek
0
2
0
0
W
Ah Muzen Cab
Dismemberz_94
Ah Muzen Cab
4
0
1
4.5
W
3
0
2
4
L
0
2
2
0.5
L
Izanami
0
2
0
0
W
King Arthur
Noir_s34
King Arthur
3
0
4
5
W
Arachne
ThraxLife
Arachne
0
1
1
0.5
L
2
4
3
0.88
L
4
2
2
2.5
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,916
Damage
27,768
41,569
Taken
39,147
29,596
Mitigated
15,733
14,441
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BishopIW
Sobek
1,590
164
333
2,532
5,733
2,712
0
0
5,733
5,270
0
W
Ah Muzen Cab
Dismemberz_94
Ah Muzen Cab
7,120
4,700
0
3,587
5,718
2,115
1,371
613
5,005
0
40,062
W
6,067
210
0
1,798
5,162
1,755
152
1,612
3,296
46,456
0
L
3,387
383
0
2,050
5,839
4,189
6
2,504
3,335
40,250
0
L
Izanami
3,294
2,241
0
2,045
8,472
2,370
0
315
8,157
0
41,367
W
King Arthur
Noir_s34
King Arthur
5,792
979
58
1,440
7,612
4,039
412
1,328
6,130
0
21,892
W
Arachne
ThraxLife
Arachne
2,445
1,687
0
3,654
10,260
3,411
0
415
9,811
0
33,183
L
5,622
1,202
0
2,810
10,151
5,598
0
2,007
8,144
0
27,207
L
9,023
1,862
0
4,671
11,374
14,727
0
1,241
10,133
0
34,434
W
6,344
1,705
0
2,180
10,395
4,413
558
435
9,928
0
31,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,704
Gold Earned
34,545
307
Minions Killed
321
0
Camps Cleared
0
1,056,243
Distance Traveled
1,295,531
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,496
346
10
1
0
107,851
0
W
Ah Muzen Cab
7,348
565
77
6
0
218,532
2
W
Merlin
7,338
564
92
7
0
260,404
5
L
Tiamat
6,902
531
90
7
0
254,375
3
L
Izanami
6,147
473
90
7
0
193,893
1
W
King Arthur
6,819
525
41
3
0
294,054
4
W
Arachne
6,394
492
63
5
0
286,910
4
L
Mulan
6,331
487
59
5
0
261,423
3
L
Chaac
6,828
525
58
4
0
238,701
3
W
Loki
6,646
511
48
4
0
235,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role