Player Matchup

Skadi
Skadi
CopenHatin
Skadi
Level 27
God Stats
2W - 3L
1,510 SR
Queue Stats
170W - 189L
1,439 Elo+
Party 1
Kali
Kali
GuerillaBatz
Kali
Level 21
God Stats
2W - 2L
1,697 SR
Queue Stats
23W - 18L
1,651 Elo+
Solo
Sobek
Sobek
IceWyte
Sobek
Level 34
God Stats
16W - 16L
1,862 SR
Queue Stats
646W - 659L
1,477 Elo+
Party 1
Freya
Freya
NickChubb
Freya
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 133L
1,631 Elo+
Solo
Tiamat
Tiamat
Stonedmen
Tiamat
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 27L
1,556 Elo+
Solo
Team Averages
Level 27
1,614 SR
1,551 Elo+

VS

Team Averages
Level 14
1,486 SR
1,533 Elo+
Ah Puch
Ah Puch
D34THSEAL
Ah Puch
Level 7
God Stats
2W - 3L
1,362 SR
Queue Stats
7W - 10L
1,372 Elo+
Solo
Nemesis
Nemesis
KIMSEARON
Nemesis
Level 15
God Stats
4W - 2L
1,722 SR
Queue Stats
18W - 16L
1,555 Elo+
Solo
Nu Wa
Nu Wa
RobertuN123
Nu Wa
Level 22
God Stats
1W - 1L
1,289 SR
Queue Stats
11W - 11L
1,529 Elo+
Solo
Heimdallr
Heimdallr
St3akSh0t
Heimdallr
Level 17
God Stats
2W - 1L
1,557 SR
Queue Stats
79W - 49L
1,657 Elo+
Solo
Guan Yu
Guan Yu
ikitedurmom
Guan Yu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
2 / 11 / 2
9,352
374
8,714
16,731
5,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
10 / 4 / 5
13,174
527
19,733
21,415
11,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
IceWyte
Sobek
13
1 / 9 / 3
9,163
367
6,547
21,769
21,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Freya
NickChubb
Freya
20
7 / 9 / 2
12,906
516
30,023
30,875
10,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
Stonedmen
Tiamat
18
2 / 6 / 6
11,455
458
8,701
16,450
11,021
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
D34THSEAL
Ah Puch
16
1 / 10 / 13
11,182
447
12,084
17,100
5,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
KIMSEARON
Nemesis
20
6 / 2 / 7
14,112
564
13,593
23,329
10,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
8 / 3 / 5
13,459
538
14,049
12,486
4,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
St3akSh0t
Heimdallr
20
18 / 2 / 6
16,414
657
22,573
24,330
11,162
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Guan Yu
ikitedurmom
Guan Yu
19
6 / 5 / 7
12,853
514
14,778
27,492
32,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
77
22
Kills
39
39
Deaths
22
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
11
2
0.27
W
Ah Puch
D34THSEAL
Ah Puch
1
10
13
0.75
L
10
4
5
3.13
L
Sobek
IceWyte
Sobek
1
9
3
0.28
W
Nemesis
KIMSEARON
Nemesis
6
2
7
4.75
L
Freya
NickChubb
Freya
7
9
2
0.89
W
8
3
5
3.5
W
Heimdallr
St3akSh0t
Heimdallr
18
2
6
10.5
L
Tiamat
Stonedmen
Tiamat
2
6
6
0.83
W
Guan Yu
ikitedurmom
Guan Yu
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,718
Damage
77,077
107,240
Taken
104,737
60,026
Mitigated
64,073
28,927
Healing
39,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
8,714
5,356
0
2,017
16,731
5,166
468
4,252
12,300
0
47,674
W
Ah Puch
D34THSEAL
Ah Puch
12,084
529
0
1,439
17,100
5,719
466
5,436
11,664
37,769
0
L
19,733
11,677
0
4,712
21,415
11,230
0
6,056
15,043
0
103,218
L
Sobek
IceWyte
Sobek
6,547
1,012
0
4,347
21,769
21,734
136
4,464
17,083
31,518
0
W
Nemesis
KIMSEARON
Nemesis
13,593
7,565
0
6,137
23,329
10,176
533
10,771
12,558
0
94,501
L
Freya
NickChubb
Freya
30,023
10,467
0
14,751
30,875
10,875
356
3,384
26,896
114,678
0
W
14,049
3,538
0
2,726
12,486
4,662
1,982
5,157
7,329
82,668
0
W
Heimdallr
St3akSh0t
Heimdallr
22,573
12,243
0
15,264
24,330
11,162
3,757
6,081
18,249
0
137,529
L
Tiamat
Stonedmen
Tiamat
8,701
330
0
3,100
16,450
11,021
442
7,007
9,106
62,321
0
W
Guan Yu
ikitedurmom
Guan Yu
14,778
2,450
1,937
11,516
27,492
32,354
1,393
17,826
9,666
0
62,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,050
Gold Earned
68,020
523
Minions Killed
631
0
Camps Cleared
0
2,332,516
Distance Traveled
2,207,822
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,352
374
72
3
0
484,542
1
W
Ah Puch
11,182
447
46
2
0
388,114
1
L
Kali
13,174
527
149
6
0
492,483
9
L
Sobek
9,163
367
35
1
0
528,643
0
W
Nemesis
14,112
564
158
6
0
508,258
4
L
Freya
12,906
516
145
6
0
406,833
1
W
Nu Wa
13,459
538
136
5
0
419,246
1
W
Heimdallr
16,414
657
193
8
0
431,859
6
L
Tiamat
11,455
458
122
5
0
420,015
4
W
Guan Yu
12,853
514
98
4
0
460,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role