Player Matchup

Heimdallr
Heimdallr
Gold V
CookieMonsterShh
Heimdallr
Gold V
Level 127
God Stats
24W - 20L
1,862 SR
Queue Stats
313W - 285L
1,645 MMR
Solo
Cabrakan
Cabrakan
Gold II
PleasingThony
Cabrakan
Gold II
Level 155
God Stats
30W - 28L
1,559 SR
Queue Stats
438W - 444L
1,621 MMR
Solo
Fenrir
Fenrir
Gold II
Roronoa Go
Fenrir
Gold II
Level 109
God Stats
13W - 5L
1,768 SR
Queue Stats
218W - 224L
1,627 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
TswiZzle1Lb
Baron Samedi
Gold II
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 209L
1,615 MMR
Solo
Cerberus
Cerberus
Platinum I
xTHE X FACTORxx
Cerberus
Platinum I
Level 156
God Stats
59W - 34L
1,820 SR
Queue Stats
265W - 233L
1,898 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,702 SR
1,681 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,618 SR
1,683 MMR
Yemoja
Yemoja
Gold II
DOVVN
Yemoja
Gold II
Level 144
God Stats
4W - 8L
1,503 SR
Queue Stats
124W - 110L
1,608 MMR
Party 1
Nu Wa
Nu Wa
Gold II
IlIllIlIIIlV
Nu Wa
Gold II
Level 157
God Stats
11W - 7L
1,444 SR
Queue Stats
286W - 282L
1,694 MMR
Party 1
Anubis
Anubis
Gold III
Sabatobimaru
Anubis
Gold III
Level 115
God Stats
9W - 9L
1,592 SR
Queue Stats
269W - 268L
1,547 MMR
Solo
Apollo
Apollo
Gold II
brandon_burger
Apollo
Gold II
Level 134
God Stats
7W - 6L
1,605 SR
Queue Stats
223W - 218L
1,604 MMR
Solo
Neith
Neith
Platinum III
caribouY
Neith
Platinum III
Level 128
God Stats
3W - 2L
1,946 SR
Queue Stats
166W - 159L
1,965 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
20
7 / 5 / 6
16,120
556
26,130
30,932
14,144
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
PleasingThony
Cabrakan
17
1 / 8 / 10
13,209
455
10,333
26,101
33,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Roronoa Go
Fenrir
20
9 / 4 / 10
17,655
609
18,379
25,941
20,369
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
TswiZzle1Lb
Baron Samedi
20
1 / 8 / 13
14,522
501
10,155
20,247
11,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
20
16 / 5 / 10
18,155
626
27,269
35,674
39,338
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
TiamatSetDanzaburouCu ChulainnJanus

VS

Bans
ScyllaPersephoneTsukuyomiDiscordiaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DOVVN
Yemoja
19
5 / 5 / 11
11,974
413
10,036
24,832
27,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
3 / 6 / 13
13,671
471
17,211
18,222
6,466
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
20
8 / 11 / 2
15,049
519
16,526
20,024
8,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 6 / 10
15,308
528
17,076
23,390
11,804
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
caribouY
Neith
20
6 / 6 / 6
14,821
511
24,835
27,064
11,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
72
34
Kills
30
30
Deaths
34
49
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
7
5
6
2
L
Yemoja
DOVVN
Yemoja
5
5
11
2.1
L
3
6
13
1.58
W
Cabrakan
PleasingThony
Cabrakan
1
8
10
0.75
W
Fenrir
Roronoa Go
Fenrir
9
4
10
3.5
L
Anubis
8
11
2
0.82
W
Baron Samedi
TswiZzle1Lb
Baron Samedi
1
8
13
0.94
L
8
6
10
2.17
L
Neith
caribouY
Neith
6
6
6
1.5
W
Cerberus
16
5
10
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,266
Damage
85,684
138,895
Taken
113,532
118,459
Mitigated
65,154
50,532
Healing
22,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
26,130
13,566
0
15,704
30,932
14,144
9,329
7,754
22,915
0
142,100
L
Yemoja
DOVVN
Yemoja
10,036
1,477
2,202
3,913
24,832
27,252
0
9,589
14,886
49,225
0
L
17,211
1,306
0
2,952
18,222
6,466
0
7,356
10,790
106,521
0
W
Cabrakan
PleasingThony
Cabrakan
10,333
1,562
0
3,738
26,101
33,575
390
7,316
18,471
33,327
0
W
Fenrir
Roronoa Go
Fenrir
18,379
4,289
0
9,477
25,941
20,369
1,999
9,917
15,686
0
129,946
L
Anubis
16,526
1,381
0
4,894
20,024
8,596
0
12,556
7,334
102,933
0
W
Baron Samedi
TswiZzle1Lb
Baron Samedi
10,155
137
361
5,834
20,247
11,033
2,798
6,887
13,198
97,607
0
L
17,076
12,566
0
1,013
23,390
11,804
983
10,888
12,378
0
129,303
L
Neith
caribouY
Neith
24,835
10,307
0
7,658
27,064
11,036
486
6,787
19,987
0
130,427
W
Cerberus
27,269
608
0
15,418
35,674
39,338
1,536
12,234
23,150
106,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,661
Gold Earned
70,823
733
Minions Killed
824
0
Camps Cleared
0
2,498,420
Distance Traveled
2,404,641
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
16,120
556
185
6
0
499,200
2
L
Yemoja
11,974
413
78
3
0
488,251
9
L
Nu Wa
13,671
471
188
6
0
503,610
5
W
Cabrakan
13,209
455
48
2
0
470,207
6
W
Fenrir
17,655
609
163
6
0
574,591
3
L
Anubis
15,049
519
179
6
0
406,174
1
W
Baron Samedi
14,522
501
137
5
0
421,853
5
L
Apollo
15,308
528
174
6
0
520,785
3
L
Neith
14,821
511
205
7
0
485,821
3
W
Cerberus
18,155
626
200
7
0
532,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role