Player Matchup

Fenrir
Fenrir
EliasLatino
Fenrir
Level 139
God Stats
1W - 3L
1,536 SR
Queue Stats
30W - 29L
1,496 Elo+
Party 1
Anubis
Anubis
KaBoomwOw
Anubis
Level 119
God Stats
5W - 4L
1,791 SR
Queue Stats
26W - 28L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
LuckyTNT
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
haydeng43
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
347W - 310L
1,579 Elo+
Solo
Chronos
Chronos
itsnotblaine
Chronos
Level 43
God Stats
6W - 5L
1,307 SR
Queue Stats
223W - 208L
1,532 Elo+
Solo
Team Averages
Level 109
1,527 SR
1,521 Elo+

VS

Team Averages
Level 95
1,461 SR
1,513 Elo+
Thanatos
Thanatos
Fany丶小弟
Thanatos
Level 35
God Stats
5W - 5L
1,338 SR
Queue Stats
325W - 323L
1,531 Elo+
Solo
Ymir
Ymir
Itszachmc
Ymir
Level 136
God Stats
3W - 1L
1,228 SR
Queue Stats
581W - 575L
1,554 Elo+
Solo
Ra
Ra
SiKHaZe
Ra
Level 107
God Stats
5W - 4L
1,742 SR
Queue Stats
66W - 63L
1,480 Elo+
Solo
Cerberus
Cerberus
SpecDonMega
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
TerminatorJr1
Heimdallr
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
10 / 5 / 0
8,534
569
7,964
12,097
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
KaBoomwOw
Anubis
8
0 / 2 / 2
5,868
391
2,210
3,829
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
LuckyTNT
Sun Wukong
14
0 / 2 / 0
8,186
546
6,351
13,259
10,440
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
haydeng43
Bacchus
12
2 / 6 / 12
8,194
546
7,738
11,682
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
itsnotblaine
Chronos
15
7 / 3 / 2
9,323
622
9,479
12,943
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fany丶小弟
Thanatos
15
8 / 4 / 4
9,927
662
7,322
10,479
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
15
1 / 0 / 1
8,642
576
7,360
8,191
9,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 2 / 6
9,008
601
7,360
8,526
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
SpecDonMega
Cerberus
13
3 / 5 / 8
8,452
563
6,882
13,397
5,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
TerminatorJr1
Heimdallr
11
1 / 8 / 4
7,218
481
6,727
13,381
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
41
19
Kills
18
18
Deaths
19
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
10
5
0
2
W
Thanatos
Fany丶小弟
Thanatos
8
4
4
2.5
W
Ymir
1
0
1
1.5
L
Anubis
KaBoomwOw
Anubis
0
2
2
0.5
L
Sun Wukong
LuckyTNT
Sun Wukong
0
2
0
0
W
5
2
6
4
W
Cerberus
SpecDonMega
Cerberus
3
5
8
1.4
W
Heimdallr
TerminatorJr1
Heimdallr
1
8
4
0.38
L
Bacchus
haydeng43
Bacchus
2
6
12
1.33
L
Chronos
itsnotblaine
Chronos
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,742
Damage
35,651
53,810
Taken
53,974
29,208
Mitigated
26,077
14,669
Healing
21,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,964
1,779
0
3,402
12,097
4,475
0
5,046
6,848
0
40,180
W
Thanatos
Fany丶小弟
Thanatos
7,322
1,017
0
9,609
10,479
3,496
0
2,327
8,136
0
44,170
W
Ymir
7,360
2,827
0
2,247
8,191
9,520
0
0
8,191
60,170
0
L
Anubis
KaBoomwOw
Anubis
2,210
92
0
1,408
3,829
1,308
0
1,439
2,258
19,785
0
L
Sun Wukong
LuckyTNT
Sun Wukong
6,351
1,537
0
2,718
13,259
10,440
0
7,576
5,683
0
56,102
W
7,360
268
1,326
3,408
8,526
3,091
0
4,279
4,141
53,054
0
W
Cerberus
SpecDonMega
Cerberus
6,882
645
0
3,109
13,397
5,937
99
3,999
9,346
37,117
0
W
Heimdallr
TerminatorJr1
Heimdallr
6,727
3,477
210
1,461
13,381
4,033
981
8,648
4,733
0
39,671
L
Bacchus
haydeng43
Bacchus
7,738
1,351
0
1,667
11,682
9,004
0
4,082
7,430
28,237
0
L
Chronos
itsnotblaine
Chronos
9,479
2,952
0
5,474
12,943
3,981
110
2,884
9,989
69,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,105
Gold Earned
43,247
414
Minions Killed
437
0
Camps Cleared
0
1,316,611
Distance Traveled
1,458,954
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,534
569
72
5
0
298,578
6
W
Thanatos
9,927
662
75
5
0
315,880
1
W
Ymir
8,642
576
118
8
0
264,351
3
L
Anubis
5,868
391
41
3
0
119,528
1
L
Sun Wukong
8,186
546
139
9
0
292,236
3
W
Ra
9,008
601
121
8
0
314,489
9
W
Cerberus
8,452
563
56
4
0
279,302
4
W
Heimdallr
7,218
481
67
4
0
284,932
0
L
Bacchus
8,194
546
34
2
0
332,750
2
L
Chronos
9,323
622
128
9
0
273,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role