Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AdrenalinoGM
Sol
Level 108
God Stats
9W - 8L
1,515 SR
Queue Stats
843W - 826L
1,492 Elo+
Solo
Arachne
Arachne
Call_me_Jacques
Arachne
Level 124
God Stats
8W - 4L
1,500 SR
Queue Stats
847W - 821L
1,492 Elo+
Party 2
Ah Puch
Ah Puch
Kaneblendor16
Ah Puch
Level 79
God Stats
9W - 2L
1,199 SR
Queue Stats
570W - 553L
1,545 Elo+
Solo
Cu Chulainn
Cu Chulainn
unnemp3
Cu Chulainn
Level 124
God Stats
27W - 22L
1,581 SR
Queue Stats
819W - 787L
1,500 Elo+
Party 2
Team Averages
Level 113
1,459 SR
1,506 Elo+

VS

Team Averages
Level 99
1,561 SR
1,502 Elo+
Yemoja
Yemoja
Demon4458
Yemoja
Level 109
God Stats
12W - 13L
1,697 SR
Queue Stats
364W - 236L
1,511 Elo+
Party 1
Chang'e
Chang'e
GeD3 xHeadi
Chang'e
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 180L
1,520 Elo+
Solo
Thoth
Thoth
Xeno Skulll
Thoth
Level 123
God Stats
4W - 3L
1,147 SR
Queue Stats
120W - 88L
1,493 Elo+
Party 1
Thanatos
Thanatos
Xeno Zilch
Thanatos
Level 65
God Stats
12W - 12L
1,649 SR
Queue Stats
132W - 118L
1,467 Elo+
Party 1
Cernunnos
Cernunnos
ZAP II 12
Cernunnos
Level 67
God Stats
3W - 1L
1,811 SR
Queue Stats
6W - 5L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
9 / 0 / 3
8,270
591
6,184
8,250
4,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 0 / 8
8,363
597
8,793
9,861
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 0 / 1
7,506
536
3,711
9,715
4,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
12
1 / 3 / 1
6,686
478
3,361
6,067
2,068
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
unnemp3
Cu Chulainn
12
0 / 1 / 0
6,673
477
637
3,501
1,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Demon4458
Yemoja
12
3 / 2 / 0
7,491
535
4,391
9,233
5,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
GeD3 xHeadi
Chang'e
12
1 / 0 / 0
7,321
523
4,214
4,525
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 2 / 1
6,378
456
4,148
5,243
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Xeno Zilch
Thanatos
10
0 / 4 / 1
6,254
447
2,977
8,030
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
ZAP II 12
Cernunnos
9
0 / 7 / 0
5,663
405
5,023
7,734
2,060
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
4
4
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
9
0
3
10.5
W
3
0
8
7
W
2
0
1
2.5
L
Yemoja
Demon4458
Yemoja
3
2
0
1.5
L
Chang'e
GeD3 xHeadi
Chang'e
1
0
0
1
W
Ah Puch
1
3
1
0.5
L
0
2
1
0.25
L
Thanatos
Xeno Zilch
Thanatos
0
4
1
0.13
L
Cernunnos
ZAP II 12
Cernunnos
0
7
0
0
W
Cu Chulainn
unnemp3
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,686
Damage
20,753
37,394
Taken
34,765
15,688
Mitigated
14,049
16,860
Healing
14,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,184
1,673
0
1,643
8,250
4,966
524
2,576
5,480
0
27,394
W
8,793
2,832
0
7,399
9,861
2,624
2,312
768
9,065
59,444
0
W
3,711
2,146
0
4,660
9,715
4,128
0
2,580
6,881
0
56,440
L
Yemoja
Demon4458
Yemoja
4,391
771
949
3,556
9,233
5,691
280
3,587
5,646
30,007
0
L
Chang'e
GeD3 xHeadi
Chang'e
4,214
94
381
2,675
4,525
1,480
606
0
4,525
40,399
0
W
Ah Puch
3,361
410
390
1,311
6,067
2,068
510
3,930
1,969
38,489
0
L
4,148
257
38
1,609
5,243
1,717
442
2,349
2,894
38,932
0
L
Thanatos
Xeno Zilch
Thanatos
2,977
1,121
0
4,792
8,030
3,101
0
1,526
6,504
0
32,213
L
Cernunnos
ZAP II 12
Cernunnos
5,023
1,724
0
98
7,734
2,060
0
4,692
3,042
0
24,536
W
Cu Chulainn
unnemp3
Cu Chulainn
637
0
0
1,457
3,501
1,902
0
2,035
1,246
0
22,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,498
Gold Earned
33,107
367
Minions Killed
322
0
Camps Cleared
0
1,272,717
Distance Traveled
1,182,998
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,270
591
38
3
0
273,962
3
W
Sol
8,363
597
99
7
0
244,910
1
W
Arachne
7,506
536
106
8
0
322,463
1
L
Yemoja
7,491
535
48
3
0
247,488
4
L
Chang'e
7,321
523
84
6
0
239,388
0
W
Ah Puch
6,686
478
78
6
0
232,551
2
L
Thoth
6,378
456
73
5
0
217,676
4
L
Thanatos
6,254
447
71
5
0
270,884
3
L
Cernunnos
5,663
405
46
3
0
207,562
0
W
Cu Chulainn
6,673
477
46
3
0
198,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role