Player Matchup

Danzaburou
Danzaburou
HAKSPOT
Danzaburou
Level 18
God Stats
3W - 3L
1,746 SR
Queue Stats
36W - 30L
1,461 Elo+
Party 2
Sylvanus
Sylvanus
Miracgul
Sylvanus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,467 Elo+
Party 2
Hades
Hades
Wakum76
Hades
Level 21
God Stats
5W - 2L
1,638 SR
Queue Stats
36W - 40L
1,371 Elo+
Solo
Hera
Hera
lakuli
Hera
Level 26
God Stats
1W - 0L
1,266 SR
Queue Stats
33W - 21L
1,765 Elo+
Solo
Fenrir
Fenrir
triqiez
Fenrir
Level 29
God Stats
8W - 7L
1,674 SR
Queue Stats
88W - 140L
1,377 Elo+
Solo
Team Averages
Level 23
1,565 SR
1,488 Elo+

VS

Team Averages
Level 16
1,509 SR
1,423 Elo+
Zhong Kui
Zhong Kui
CharlionFR
Zhong Kui
Level 18
God Stats
13W - 13L
1,564 SR
Queue Stats
31W - 24L
1,601 Elo+
Solo
Kuzenbo
Kuzenbo
Dabber3000
Kuzenbo
Level 24
God Stats
0W - 2L
1,312 SR
Queue Stats
74W - 97L
1,287 Elo+
Party 1
Loki
Loki
DirewolfAegon
Loki
Level 17
God Stats
13W - 13L
1,607 SR
Queue Stats
112W - 134L
1,364 Elo+
Solo
Artemis
Artemis
DảkBủhlmao
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
omgkae
Nu Wa
Level 18
God Stats
41W - 44L
1,560 SR
Queue Stats
122W - 152L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HAKSPOT
Danzaburou
7
2 / 0 / 2
4,229
705
1,956
808
218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Miracgul
Sylvanus
6
1 / 0 / 4
4,463
744
876
3,069
1,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Hades
Wakum76
Hades
8
0 / 0 / 0
4,224
704
993
1,791
617
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
lakuli
Hera
9
2 / 0 / 0
4,825
804
2,110
1,971
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
triqiez
Fenrir
6
2 / 1 / 2
4,325
721
1,522
2,441
700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CharlionFR
Zhong Kui
5
0 / 0 / 0
3,413
569
701
1,891
1,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
Dabber3000
Kuzenbo
4
0 / 4 / 1
3,092
515
1,070
4,496
2,516
5
0 / 2 / 0
3,169
528
254
4,168
927
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

1
0 / 0 / 0
2,655
443
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
omgkae
Nu Wa
4
0 / 1 / 1
3,301
550
394
1,352
335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
7
Kills
0
1
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CharlionFR
Zhong Kui
0
0
0
0
L
Kuzenbo
Dabber3000
Kuzenbo
0
4
1
0.13
L
0
2
0
0
L
0
0
0
0
W
Danzaburou
HAKSPOT
Danzaburou
2
0
2
3
W
Sylvanus
Miracgul
Sylvanus
1
0
4
3
W
Hades
Wakum76
Hades
0
0
0
0
W
Hera
lakuli
Hera
2
0
0
2
L
Nu Wa
omgkae
Nu Wa
0
1
1
0.5
W
Fenrir
triqiez
Fenrir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,457
Damage
2,419
10,080
Taken
11,907
3,099
Mitigated
5,090
3,695
Healing
2,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CharlionFR
Zhong Kui
701
143
0
1,071
1,891
1,312
0
993
898
8,048
0
L
Kuzenbo
Dabber3000
Kuzenbo
1,070
564
106
439
4,496
2,516
0
776
3,720
4,538
0
L
254
0
0
640
4,168
927
0
1,249
2,807
0
9,697
L
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
HAKSPOT
Danzaburou
1,956
933
0
349
808
218
388
406
402
0
16,705
W
Sylvanus
Miracgul
Sylvanus
876
482
64
1,684
3,069
1,107
184
919
2,150
6,267
0
W
Hades
Wakum76
Hades
993
168
5
882
1,791
617
504
701
1,090
15,749
0
W
Hera
lakuli
Hera
2,110
496
0
711
1,971
457
310
139
1,832
27,468
0
L
Nu Wa
omgkae
Nu Wa
394
221
186
210
1,352
335
0
795
503
9,170
0
W
Fenrir
triqiez
Fenrir
1,522
334
0
0
2,441
700
354
0
2,441
0
13,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,066
Gold Earned
15,630
176
Minions Killed
70
0
Camps Cleared
0
525,608
Distance Traveled
414,912
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,413
569
13
2
0
60,510
0
L
Kuzenbo
3,092
515
11
2
0
118,729
0
L
Loki
3,169
528
21
4
0
109,893
0
L
Artemis
2,655
443
0
0
0
8,790
0
W
Danzaburou
4,229
705
38
6
0
97,072
1
W
Sylvanus
4,463
744
14
2
0
91,062
2
W
Hades
4,224
704
39
7
0
113,988
2
W
Hera
4,825
804
57
10
0
105,906
3
L
Nu Wa
3,301
550
25
4
0
116,990
2
W
Fenrir
4,325
721
28
5
0
117,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role