Player Matchup

Ne Zha
Ne Zha
I_want_To_kill7
Ne Zha
Level 35
God Stats
2W - 4L
1,297 SR
Queue Stats
83W - 96L
1,434 Elo+
Party 3
Thanatos
Thanatos
SpakeOwl
Thanatos
Level 25
God Stats
9W - 15L
1,328 SR
Queue Stats
34W - 48L
1,334 Elo+
Solo
Ymir
Ymir
elbarajas2004
Ymir
Level 18
God Stats
7W - 7L
1,587 SR
Queue Stats
57W - 78L
1,387 Elo+
Party 2
Chang'e
Chang'e
hassan-salah7
Chang'e
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,272 Elo+
Party 3
Apollo
Apollo
murdockjr02
Apollo
Level 25
God Stats
19W - 19L
1,480 SR
Queue Stats
44W - 46L
1,398 Elo+
Party 2
Team Averages
Level 22
1,438 SR
1,365 Elo+

VS

Team Averages
Level 11
1,523 SR
1,422 Elo+
Athena
Athena
RemyMatell
Athena
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
SagawaZc
Hou Yi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 27L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Simba2745
Baron Samedi
Level 14
God Stats
6W - 1L
1,614 SR
Queue Stats
16W - 15L
1,319 Elo+
Solo
King Arthur
King Arthur
SkinCrave
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,027 Elo+
Solo
Hun Batz
Hun Batz
iChuchuu
Hun Batz
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 62L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
7,027
351
1,386
6,618
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
SpakeOwl
Thanatos
16
4 / 6 / 0
10,640
532
5,556
11,852
5,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
9 / 3 / 4
9,970
499
12,908
15,989
16,252
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
4
0 / 3 / 0
5,598
280
798
2,316
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
13
6 / 7 / 7
8,429
421
7,569
13,810
5,038
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
RemyMatell
Athena
10
0 / 8 / 1
7,776
389
1,536
16,585
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
SagawaZc
Hou Yi
13
1 / 7 / 1
8,628
431
3,480
8,558
2,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Simba2745
Baron Samedi
19
8 / 2 / 3
12,062
603
12,092
12,357
6,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SkinCrave
King Arthur
13
0 / 2 / 4
8,663
433
3,656
11,447
9,235
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hun Batz
iChuchuu
Hun Batz
20
11 / 1 / 3
12,986
649
13,443
11,222
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
19
Kills
20
20
Deaths
20
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Athena
RemyMatell
Athena
0
8
1
0.06
W
Hou Yi
SagawaZc
Hou Yi
1
7
1
0.21
W
Baron Samedi
Simba2745
Baron Samedi
8
2
3
4.75
W
King Arthur
SkinCrave
King Arthur
0
2
4
1
L
Thanatos
SpakeOwl
Thanatos
4
6
0
0.67
L
9
3
4
3.67
L
Chang'e
0
3
0
0
W
Hun Batz
iChuchuu
Hun Batz
11
1
3
12.5
L
Apollo
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,217
Damage
34,207
50,585
Taken
60,169
29,310
Mitigated
30,262
11,434
Healing
16,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,386
246
0
2,895
6,618
1,946
0
892
5,580
0
32,092
W
Athena
RemyMatell
Athena
1,536
407
0
2,273
16,585
7,378
470
5,008
11,577
14,096
0
W
Hou Yi
SagawaZc
Hou Yi
3,480
1,478
0
531
8,558
2,765
4,567
1,876
6,682
0
32,985
W
Baron Samedi
Simba2745
Baron Samedi
12,092
1,182
1,074
5,276
12,357
6,475
2,823
4,389
7,850
78,336
0
W
King Arthur
SkinCrave
King Arthur
3,656
680
0
3,150
11,447
9,235
627
1,739
9,708
0
28,365
L
Thanatos
SpakeOwl
Thanatos
5,556
2,058
0
4,748
11,852
5,481
517
2,255
9,484
0
53,627
L
12,908
3,697
0
630
15,989
16,252
0
4,522
11,130
38,185
0
L
Chang'e
798
243
0
248
2,316
593
0
1,459
638
4,653
0
W
Hun Batz
iChuchuu
Hun Batz
13,443
4,265
0
3,951
11,222
4,409
915
576
10,646
0
94,307
L
Apollo
7,569
4,794
0
2,913
13,810
5,038
0
3,695
9,912
0
32,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,664
Gold Earned
50,115
280
Minions Killed
418
0
Camps Cleared
0
1,316,673
Distance Traveled
1,754,713
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,027
351
65
3
0
201,976
2
W
Athena
7,776
389
14
1
0
330,909
1
W
Hou Yi
8,628
431
64
3
0
313,820
0
W
Baron Samedi
12,062
603
138
7
0
315,571
3
W
King Arthur
8,663
433
45
2
0
369,186
3
L
Thanatos
10,640
532
112
6
0
340,753
0
L
Ymir
9,970
499
49
2
0
358,651
4
L
Chang'e
5,598
280
7
0
0
83,276
0
W
Hun Batz
12,986
649
157
8
0
425,227
1
L
Apollo
8,429
421
47
2
0
332,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role