Player Matchup

Set
Set
Gold IV
DaveJr
Set
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tyr
Tyr
Gold II
Dirtyvvhore
Tyr
Gold II
Level 118
God Stats
1W - 4L
1,510 SR
Queue Stats
45W - 46L
1,625 MMR
Party 2
Persephone
Persephone
Silver I
Fleewy
Persephone
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kuzenbo
Kuzenbo
Gold II
KerbyHolmes
Kuzenbo
Gold II
Level 109
God Stats
34W - 35L
1,500 SR
Queue Stats
79W - 65L
1,685 MMR
Party 2
Rama
Rama
Gold I
OGConejo
Rama
Gold I
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 112L
1,646 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,502 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,556 SR
1,562 MMR
Ymir
Ymir
Gold I
KAIMINSH
Ymir
Gold I
Level 123
God Stats
5W - 5L
1,779 SR
Queue Stats
43W - 41L
1,624 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Krcl
Sun Wukong
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
LeHikio
Nemesis
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold II
M1cRob1k
Nu Wa
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
frostac4
Danzaburou
Gold V
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,688 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
DaveJr
Set
19
6 / 1 / 4
10,982
646
6,895
13,046
8,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 1 / 4
9,647
567
10,411
18,105
17,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
Fleewy
Persephone
18
6 / 1 / 2
10,812
636
9,815
5,314
1,647
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
KerbyHolmes
Kuzenbo
15
3 / 0 / 10
9,643
567
5,230
6,961
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
17
3 / 2 / 5
10,280
605
9,073
14,012
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
The MorriganTsukuyomiTiamatApolloAphrodite

VS

Bans
Cu ChulainnAh Muzen CabKhepriScyllaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 0
7,951
468
362
9,284
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Krcl
Sun Wukong
15
2 / 3 / 0
8,867
522
12,014
15,267
14,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
LeHikio
Nemesis
14
1 / 5 / 2
8,462
498
4,049
13,360
6,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
M1cRob1k
Nu Wa
15
2 / 3 / 0
8,415
495
8,068
8,830
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
frostac4
Danzaburou
14
0 / 5 / 2
8,533
502
5,557
11,189
4,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
19
Kills
5
5
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
DaveJr
Set
6
1
4
8
W
1
1
4
3
W
Persephone
Fleewy
Persephone
6
1
2
7
L
Ymir
0
3
0
0
W
Kuzenbo
KerbyHolmes
Kuzenbo
3
0
10
8
L
Sun Wukong
Krcl
Sun Wukong
2
3
0
0.67
L
Nemesis
LeHikio
Nemesis
1
5
2
0.4
L
Nu Wa
M1cRob1k
Nu Wa
2
3
0
0.67
W
Rama
3
2
5
2.75
L
Danzaburou
frostac4
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,424
Damage
30,050
57,438
Taken
57,930
37,516
Mitigated
33,971
26,379
Healing
8,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
DaveJr
Set
6,895
3,443
0
6,666
13,046
8,286
320
1,588
11,332
0
89,795
W
10,411
1,733
0
8,860
18,105
17,082
1,155
990
17,047
0
62,201
W
Persephone
Fleewy
Persephone
9,815
337
0
489
5,314
1,647
1,160
2,015
3,196
95,024
0
L
Ymir
362
132
0
972
9,284
6,290
93
4,820
4,464
38,778
0
W
Kuzenbo
KerbyHolmes
Kuzenbo
5,230
1,771
0
2,199
6,961
5,694
201
1,196
5,602
16,816
0
L
Sun Wukong
Krcl
Sun Wukong
12,014
2,002
0
2,453
15,267
14,681
0
988
14,279
166
63,493
L
Nemesis
LeHikio
Nemesis
4,049
1,812
0
1,178
13,360
6,004
0
4,342
9,018
0
52,008
L
Nu Wa
M1cRob1k
Nu Wa
8,068
1,452
0
1,576
8,830
2,687
65
4,531
4,299
68,853
0
W
Rama
9,073
6,717
0
8,165
14,012
4,807
2,899
2,209
11,699
0
76,528
L
Danzaburou
frostac4
Danzaburou
5,557
1,955
0
2,595
11,189
4,309
0
364
10,825
0
55,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,364
Gold Earned
42,228
627
Minions Killed
542
0
Camps Cleared
0
1,781,992
Distance Traveled
1,492,914
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,982
646
169
10
0
411,236
3
W
Tyr
9,647
567
132
8
0
365,505
2
W
Persephone
10,812
636
171
10
0
348,180
3
L
Ymir
7,951
468
72
4
0
273,727
7
W
Kuzenbo
9,643
567
19
1
0
371,872
8
L
Sun Wukong
8,867
522
130
8
0
294,644
0
L
Nemesis
8,462
498
102
6
0
324,748
1
L
Nu Wa
8,415
495
126
7
0
274,494
3
W
Rama
10,280
605
136
8
0
285,199
4
L
Danzaburou
8,533
502
112
7
0
325,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role