Player Matchup

Sun Wukong
Sun Wukong
ItzZzArchive
Sun Wukong
Level 66
God Stats
4W - 4L
1,661 SR
Queue Stats
173W - 180L
1,431 Elo+
Party 1
Agni
Agni
Phibbean
Agni
Level 86
God Stats
10W - 9L
1,736 SR
Queue Stats
262W - 252L
1,448 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Spiggg
Tsukuyomi
Level 67
God Stats
73W - 54L
1,554 SR
Queue Stats
458W - 387L
1,484 Elo+
Solo
Cerberus
Cerberus
johtohoe
Cerberus
Level 62
God Stats
13W - 13L
1,612 SR
Queue Stats
122W - 140L
1,369 Elo+
Party 1
Medusa
Medusa
krazyman108
Medusa
Level 87
God Stats
32W - 35L
1,632 SR
Queue Stats
179W - 194L
1,365 Elo+
Party 1
Team Averages
Level 74
1,639 SR
1,419 Elo+

VS

Team Averages
Level 72
1,679 SR
1,567 Elo+
Tiamat
Tiamat
BlightSpawn
Tiamat
Level 148
God Stats
18W - 23L
1,500 SR
Queue Stats
328W - 313L
1,433 Elo+
Solo
Ne Zha
Ne Zha
FreakingDotz
Ne Zha
Level 28
God Stats
0W - 1L
1,760 SR
Queue Stats
9W - 8L
1,652 Elo+
Party 2
Sylvanus
Sylvanus
Mr Krinkle1324
Sylvanus
Level 64
God Stats
21W - 11L
1,846 SR
Queue Stats
122W - 101L
1,560 Elo+
Party 2
Rama
Rama
Qrazy2829
Rama
Level 26
God Stats
4W - 3L
1,648 SR
Queue Stats
84W - 95L
1,578 Elo+
Party 2
Mulan
Mulan
XChampionX2140
Mulan
Level 94
God Stats
7W - 6L
1,643 SR
Queue Stats
267W - 226L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ItzZzArchive
Sun Wukong
15
9 / 1 / 4
9,266
662
11,221
13,415
9,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
15
5 / 1 / 5
8,612
615
8,731
7,590
2,551
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Spiggg
Tsukuyomi
13
5 / 1 / 7
8,076
577
6,692
6,808
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
johtohoe
Cerberus
11
2 / 1 / 11
7,376
527
6,478
11,060
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
13
4 / 0 / 6
7,553
540
8,111
6,908
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 5 / 0
6,867
491
3,779
10,276
8,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
11
0 / 4 / 3
6,777
484
3,967
12,167
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
10
0 / 4 / 1
6,149
439
4,682
12,519
6,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
11
1 / 6 / 0
6,322
452
4,190
10,959
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 6 / 0
7,363
526
8,394
11,367
7,786
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
25
Kills
4
4
Deaths
25
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
5
0
0.2
L
Ne Zha
0
4
3
0.38
W
Sun Wukong
ItzZzArchive
Sun Wukong
9
1
4
11
L
Sylvanus
0
4
1
0.13
W
Agni
5
1
5
7.5
L
Rama
1
6
0
0.17
W
Tsukuyomi
Spiggg
Tsukuyomi
5
1
7
8.5
L
2
6
0
0.33
W
Cerberus
johtohoe
Cerberus
2
1
11
7.5
W
Medusa
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,233
Damage
25,012
45,781
Taken
57,288
22,611
Mitigated
30,521
15,282
Healing
14,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
3,779
524
0
2,918
10,276
8,458
0
4,350
5,926
31,191
0
L
Ne Zha
3,967
884
0
4,575
12,167
4,050
0
1,940
10,227
0
35,108
W
Sun Wukong
ItzZzArchive
Sun Wukong
11,221
2,875
0
4,806
13,415
9,278
84
517
12,866
0
52,568
L
Sylvanus
4,682
1,309
572
2,450
12,519
6,881
0
4,555
7,964
25,346
7,860
W
Agni
8,731
1,125
0
2,099
7,590
2,551
904
2,033
5,321
58,236
0
L
Rama
4,190
3,367
0
2,520
10,959
3,346
0
3,217
7,742
0
27,969
W
Tsukuyomi
Spiggg
Tsukuyomi
6,692
1,503
0
2,386
6,808
2,469
0
1,516
5,225
0
41,896
L
8,394
2,123
0
1,648
11,367
7,786
0
1,147
10,220
0
43,479
W
Cerberus
johtohoe
Cerberus
6,478
91
333
2,767
11,060
6,253
524
1,978
9,016
21,530
0
W
Medusa
8,111
2,913
0
2,891
6,908
2,060
2,301
1,646
5,262
0
45,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,883
Gold Earned
33,478
417
Minions Killed
346
0
Camps Cleared
0
1,436,496
Distance Traveled
1,267,805
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,867
491
70
5
0
228,932
0
L
Ne Zha
6,777
484
68
5
0
277,880
3
W
Sun Wukong
9,266
662
98
7
0
311,422
3
L
Sylvanus
6,149
439
54
4
0
251,530
3
W
Agni
8,612
615
108
8
0
265,470
2
L
Rama
6,322
452
59
4
0
243,627
3
W
Tsukuyomi
8,076
577
75
5
0
293,200
0
L
Mulan
7,363
526
95
7
0
265,836
2
W
Cerberus
7,376
527
64
5
0
300,664
1
W
Medusa
7,553
540
72
5
0
265,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role