Player Matchup

Cthulhu
Cthulhu
Fadedgamer34789
Cthulhu
Level 12
God Stats
4W - 3L
1,743 SR
Queue Stats
10W - 18L
1,328 Elo+
Party 1
Tiamat
Tiamat
Kreefus
Tiamat
Level 15
God Stats
24W - 33L
1,432 SR
Queue Stats
816W - 858L
1,450 Elo+
Solo
Anhur
Anhur
SpaceParaket
Anhur
Level 25
God Stats
4W - 2L
1,569 SR
Queue Stats
16W - 6L
1,464 Elo+
Solo
Chaac
Chaac
Tfernizzle
Chaac
Level 29
God Stats
1W - 0L
1,306 SR
Queue Stats
100W - 86L
1,559 Elo+
Solo
Loki
Loki
Xlazer_Wolf11X
Loki
Level 6
God Stats
3W - 5L
1,319 SR
Queue Stats
7W - 11L
1,320 Elo+
Party 1
Team Averages
Level 17
1,474 SR
1,424 Elo+

VS

Team Averages
Level 20
1,621 SR
1,444 Elo+
Chronos
Chronos
BridamBG
Chronos
Level 23
God Stats
2W - 3L
1,940 SR
Queue Stats
13W - 14L
1,616 Elo+
Solo
Danzaburou
Danzaburou
Kolton1221
Danzaburou
Level 15
God Stats
3W - 6L
1,357 SR
Queue Stats
36W - 73L
1,217 Elo+
Solo
Vamana
Vamana
SOA god
Vamana
Level 29
God Stats
3W - 1L
1,876 SR
Queue Stats
126W - 104L
1,625 Elo+
Solo
Neith
Neith
TheFatherFirst
Neith
Level 18
God Stats
19W - 19L
1,430 SR
Queue Stats
25W - 37L
1,287 Elo+
Solo
Thanatos
Thanatos
richie50
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 10
11,250
865
11,023
21,372
22,956
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Kreefus
Tiamat
20
10 / 2 / 12
14,232
1,095
31,667
13,343
12,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 4 / 12
13,779
1,060
19,797
15,557
7,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
20
9 / 0 / 17
15,133
1,164
23,122
24,272
39,041
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 10 / 9
11,449
881
10,697
17,076
7,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

168

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BridamBG
Chronos
19
2 / 2 / 12
12,514
963
19,243
17,731
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Kolton1221
Danzaburou
17
1 / 12 / 6
11,055
850
3,424
18,199
5,727
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
SOA god
Vamana
19
8 / 4 / 9
13,584
1,045
21,953
30,125
15,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
8 / 2 / 11
13,684
1,053
21,174
17,840
9,538
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
richie50
Thanatos
19
3 / 11 / 13
12,634
972
17,822
22,507
11,200
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
73
31
Kills
22
22
Deaths
31
60
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Chronos
BridamBG
Chronos
2
2
12
4
W
0
6
10
0.83
L
Danzaburou
Kolton1221
Danzaburou
1
12
6
0.33
W
Tiamat
Kreefus
Tiamat
10
2
12
8
L
Vamana
SOA god
Vamana
8
4
9
3.13
W
9
4
12
3.75
W
Chaac
9
0
17
17.5
L
8
2
11
6.75
W
3
10
9
0.75
L
Thanatos
richie50
Thanatos
3
11
13
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,306
Damage
83,616
91,620
Taken
106,402
90,783
Mitigated
47,691
22,206
Healing
16,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BridamBG
Chronos
19,243
3,887
537
2,558
17,731
6,083
0
7,077
10,504
46,389
0
W
11,023
793
466
0
21,372
22,956
0
4,290
16,867
34,249
0
L
Danzaburou
Kolton1221
Danzaburou
3,424
2,073
0
699
18,199
5,727
0
6,236
11,788
0
12,458
W
Tiamat
Kreefus
Tiamat
31,667
827
0
2,576
13,343
12,918
0
2,629
10,619
57,361
0
L
Vamana
SOA god
Vamana
21,953
13,598
462
6,882
30,125
15,143
0
12,993
16,752
0
35,045
W
19,797
9,964
755
6,055
15,557
7,918
0
3,652
11,714
0
54,096
W
Chaac
23,122
6,013
346
12,008
24,272
39,041
0
4,884
19,113
0
47,661
L
21,174
13,821
0
1,391
17,840
9,538
0
8,710
9,005
0
44,716
W
10,697
2,392
0
0
17,076
7,950
0
3,788
13,118
0
14,529
L
Thanatos
richie50
Thanatos
17,822
6,127
0
4,388
22,507
11,200
0
7,674
14,340
0
23,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,843
Gold Earned
63,471
245
Minions Killed
201
6
Camps Cleared
2
1,185,656
Distance Traveled
1,139,592
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,514
963
76
6
0
277,241
0
W
Cthulhu
11,250
865
40
3
1
254,239
1
L
Danzaburou
11,055
850
22
2
0
145,886
0
W
Tiamat
14,232
1,095
60
5
2
253,415
1
L
Vamana
13,584
1,045
29
2
0
288,348
0
W
Anhur
13,779
1,060
84
6
1
174,905
0
W
Chaac
15,133
1,164
55
4
2
274,476
0
L
Neith
13,684
1,053
66
5
1
206,746
0
W
Loki
11,449
881
6
0
0
228,621
0
L
Thanatos
12,634
972
8
1
1
221,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role